Jungleborn Pioneer


Format Legality
Pre-release Legal
Leviathan Legal
Penny Dreadful Legal
Magic Duels Legal

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Set Rarity
Rivals of Ixalan (RIX) Common

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Jungleborn Pioneer

Creature — Merfolk Scout

When Jungleborn Pioneer enters the battlefield, create a 1/1 blue Merfolk creature token with hexproof. (It can't be the target of spells or abilities your opponents control.)

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Jungleborn Pioneer Discussion

ForceGaia on Simic Rivals Merfolk

2 days ago

@chuckles2000 The issue i have with Jade Bearer, is that as a 1-drop on turn 1, it does nothing.Vineshaper Mystic has a similar issue if it's on it's own as I'll not get the second counter - although granted that's a lot less likely. Rishkar, Peema Renegade has the advantage of his passive "mana dork" ability on top of granting counters.Jungleborn Pioneer is an option though.Rishkar, Peema Renegade allows me drop more guys a turn, or create a much bigger Nissa. He is a candidate to go though, because as you said, he's not a merfolk. He'll stay in the sideboard though.I might drop 1 Deeproot Waters for the last Merfolk Branchwalker but I'm not sold yet on dropping Deeproot entriely.

joaoguaxinim on UG Deeproot Merfolk

2 days ago

Thanks for your comment!

Creature wise, the deck leans on the green side, but as the non creatures are blue, the 7/7 seems to be enough to play as it's structured.

2 Kopala seems to be the right way, I'm probably cutting one of it in order to add another Crashing tide.

I don't like Jadelight ranger in this kind of build, as I'd rather play something like Jungleborn Pioneer to have bigger board presence.

River's Rebuke is a good card, but I don't want to take to long to close the game. Could be a sideboard card, but I don't have the slots for it.

SharkyBigJaws on Competitive Merfolk

5 days ago

@FaytKenbu, Ive been going back and forth on the Jungleborn Pioneer but honestly, its competing with the other 3 drops, because Im trying to keep the curve low, and on top of that, an unchecked Kumena, Tyrant of Orazca just wins you the game, Ive tested with him a lot, and tbh I want to run 4 but the legend rule makes flooding on him too much of an issue, hes so good tho, especially if u get some early counters on him and make him unblockable allowing youto just swing in for 4 or even 5 sometimes, its absolutely insane

FaytKenbu on Competitive Merfolk

5 days ago

I feel that if you add in Jungleborn Pioneer and cut some Kumena, Tyrant of Orazca to side board you could go wide faster with the extra body you make.

FlabbyAbs on U/G(Simic) Rivals of Ixalan Merfolk

1 week ago

I really like what multimedia had to say. No one seems to look at Jungleborn Pioneer, imo. 2 bodies for 1 card is very special when both make merfolk.

Although Simic lands are weak now the additional enemy land doesn't have to be there in tribal. We still have a good Unclaimed Territory for merfolk. That with just the right balance of non-merfolk spell colors can easily work.

Additionally there probably needs to be 2 more lands here. I wouldn't push 19 lands with this curve. It's nice when it does help but it's going to eventually lose because of lack of consistent land drops when it's most needed... that's said after a decade of magic. Good job.

multimedia on U/G(Simic) Rivals of Ixalan Merfolk

1 week ago

Hey, looks good, but I think you're overestimating the aggro nature of Merfolk. When you break it down the lands are not good enough with two colors to be aggressive. We need Yavimaya Coast or Hinterland Harbor, another Simic dual land that can ETB untapped to have a chance. The two explore Merfolk are very much wanted to help with lands.

Wizards kinda failed by not reprinting in RIX the enemy Check lands, Hinterland Harbor, etc. Instead they reprinted the Planeswalker deck crap duals Woodland Stream, etc. For this reason alone slower going wide strategies make more sense.

Do you want to be aggressive or go wide with Merfolk? Both strategies are different and I don't think they can combine because Deeproot Waters and Kumena are too slow for aggro, but good with slower going wide tokens strategies. I think going wide is the more likely strategy to succeed because of the manabase and overall high powerlevel of Kumena with tokens.

That being said for aggro consider Jungleborn Pioneer? He has potential because he's great with Deeproot Elite. Two Merfolk bodies ETB for three mana and being able to right away begin putting counters on a hexproof Merfolk or any one or two drop Merfolk is good.

Simply said Pioneer puts more Merfolk bodies on the battlefield faster. I also like that Pioneer is a Merfolk as opposed to Waters which helps Silvergill Adept. Pioneer helps with ways to strengthen the early game aggro curve: Speaker into Elite into Pioneer into Mistbind, etc. is pretty aggressive. Pioneer is also a good three drop for a slower going wide tokens strategy with Kumena and Waters. After a board wipe getting two Merfolk for three mana is nice.

I suggest playtesting Jungleborn Pioneer and Jadelight Ranger in place of Waters, Kopala and Kumena. I think you'll notice an increase in speed and overall smoother gameplay.

Good luck with your deck.

MStranger on uG Fishy Bois (with Brewing Guide!)

1 week ago

Thanks for the suggestions Boza!

You may be onto something with Kumena, I will be testing him over the next few days. For now I'm running him because he is a good body that can break board stalls. The curve of this deck is already very low, putting in any more than 16 2-drops seems like too much. I could, however, see taking him out for cards like Vineshaper Mystic, Jungleborn Pioneer, or Watertrap Weaver. It will simply be a matter of testing the optimal 3-drop to fill that slot.

I'm wondering why you like River Heralds' Boon so much? It seems very mediocre to me compared to 2-drop creatures, or even Blossoming Defense.

I actually agree that Mist-Cloaked Herald is better than Jade Bearer, however, our mana cannot support consistently being able to have a 1-drop on turn 1. For this reason, I chose the 1-drop to go along with Kumena's Speaker. To be fair, Jade Bearer can be played on turn 1, it's just sub-optimal. Still, I'd prefer a suboptimal 1-drop to one that I can't reliably play on turn 1.