|Commander / EDH||Legal|
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|Rivals of Ixalan (RIX)||Common|
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Creature — Merfolk Scout
When Jungleborn Pioneer enters the battlefield, create a 1/1 blue Merfolk creature token with hexproof. (It can't be the target of spells or abilities your opponents control.)
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Jungleborn Pioneer Discussion
2 days ago
Jungleborn Pioneer is really fun when you have river sneak and Deeproot waters on the field. River sneak gets that +3
6 days ago
Hey there! Thanks for your suggestions on my deck!
As for just general suggestions, Counterspell, Kodama's Reach, Krosan Grip, Beast Within, Rapid Hybridization, Reality Shift, Lightning Greaves, Plasm Capture, Eternal Witness, and Explosive Vegetation are all very strong.
Finally, if you're looking for cards to cut, I'd consider Arctic Merfolk, Jade Bearer, Jungleborn Pioneer, Merfolk Branchwalker, Storm Sculptor, Vineshaper Mystic, Extract, Enter the Unknown, and Exhaustion.
Hope this helps, and thanks again for your suggestions!
3 weeks ago
things to add
more Merfolk Mistbinder
Jadelight Ranger is mainboard
Cut some of the Jungleborn Pioneer
Cut one of the Forerunner of the Heralds.
3 weeks ago
I think having Deeproot Waters in your main deck will be extremely useful, especially with Deeproot Elite. You could also try Jungleborn Pioneer for extra triggers. I also disagree with you sportcarracer that Shapers of Nature is too expensive. You're getting a 3/3 as well and some counters for Herald of Secret Streams. Even without a Herald of Secret Streams, my deck Simic Standard Merfolk does pretty well in my local FNM and tournaments.
1 month ago
Aquatic Incursion, Carnage Tyrant, Deeproot Waters, Jungleborn Pioneer, Scaled Behemoth, Soul of the Rapids, Striped Riverwinder...all cards that are or create something Hexproof in Standard right now
1 month ago
Hey, just stopped by because you mentioned it on my deck. I have some insight on the deck that might be beneficial to you.
I noticed you said this list is more midrange than agro, and because of that I think 20 lands is nowhere near enough. In my list 21 is a good number because I almost never need more than 4 in a game. I also have Merfolk Branchwalker to help me hit my lands. I'd recommend them in your list too, because a 3/2 for 2 or a 2/1 for 2 that draws you a card are both really good outcomes.
Also because you're midrange, I think that 11 1 drop creatures may be too many. I personally run 3 Mist-Cloaked Herald and 2 Jade Bearer along with my 4 Kumena's Speaker, which is by far the best 1 drop of the 3. For your other 1 drops, I think you might need another Unsummon just for constancy, and I'd also swap out your main deck Negates for Spell Pierce but keeping the ones in your sideboard.
In your list I would go with Deeproot Waters over Jungleborn Pioneer because the former will give you more value as the game goes on.
4 Kumena, best amount!
I would drop Tempest Caller down to 2 or 3 copies, it's not a card you want multiples of. Alternatively I've seen people run Watertrap Weaver which is actually pretty decent despite how it might look at first glance.
Finally the sideboard, I would drop the Jade Guardian in favor of more Swift Wardens. I would also replace Silent Gravestone for either Crook of Condemnation or Scavenger Grounds, Gravestone doesn't stop a lot of things like GPG which I find my deck has a rough time against with cards like Gifted Aetherborn, Angel of Invention, and Aethersphere Harvester. For that reason I also sideboard in Naturalize as it also helps against most Orzov, Esper, Etc. tokens lists.
Hope everything I've said can help, I might be wrong on some stuff but I think I might be able to help you get closer to what you're going for.
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1 month ago
Hey, Watertrap Weaver is an underrated Merfolk. It's ability is good tempo what you want with Merfolk to continue to get damage through. 4x Unsummon is great, but I don't think it's enough main deck tempo to delay Midrange. Caller is also good although kind of slow because four mana is sometimes hard to get. Creatures pretty much rule Standard right now ordinarily Weaver's and Caller's abilities are not main deck worthy, but in current Standard they very much are.
I've found Jade Bearer, Deeproot Elite and Jungleborn Pioneer to be very lackluster. Both Bearer and Elite need ideal game situations to be good. Elite can be powerful, but it needs to come down before any other Merfolk which happens some games, but consistently not. It really sucks to draw him after emptying a hand of Merfolk. The three drop spot for Merfolk is very crowded Kumena is the most important, Jadelight is pretty powerful although double green casting cost is problematic. I suggest giving 3x Watertrap Weaver a playtest as the third three drop Merfolk.
Good luck with your deck.
1 month ago
I find that Deeproot Waters doesn't quite work that well with this deck, because you're not using merfolk such as Jungleborn Pioneer to get you extra value. Also, this can go under the hubs "Simic", "Merfolk", "Tribal" and probably "Midrange" as well. Great deck frostreaper22, I think I might try this out at my local FNM.