Creature — Human Wizard
Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Lost Auramancers dies, if it had no time counters on it, you may search your library for an enchantment card and put it onto the battlefield. If you do, shuffle your library.
Printings View all
|Future Sight (FUT)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Lost Auramancers Discussion
4 months ago
bernardofox, I guess I'm kind of confused by your answer. You don't necessarily need to have enchantment tutors to run an enchantment, as you're already running 8 other enchantments.
As for Bant enchantment tutors available:
- Enlightened Tutor
- Academy Rector
- Noble Benefactor
- Enduring Ideal
- Idyllic Tutor
- Lost Auramancers
- Plea for Guidance
- Sterling Grove
8 options to tutor enchantments in Bant.
6 months ago
7 months ago
8 months ago
IN Teysa, Orzhov Scion , Open the Graves , Liliana, Heretical Healer Flip, Grim Haruspex , Body Snatcher , Sangromancer , Vindictive Lich , Kokusho, the Evening Star , Massacre Wurm , Ob Nixilis, Unshackled , Arena Rector , Lost Auramancers , God-Eternal Oketra
9 months ago
Are you going to try to make it competitive?
Because I have a dumb idea: Use Saheeli, Sublime Artificer to turn something that has no time counters into a copy of Lost Auramancers , then somehow sacrifice it to find your Bitterblossom (or literally any other enchantment in your library).
9 months ago
While garagadon doesn't interact with hex parasite like that, it does like having a lot of bodies to sac, and interactions with persist and undying make Geralf's Messenger or Kitchen Finks combos a little smoother, providing an alternative 1 mana outlet to the usual Viscera Seer .
For cards that do interact with parasite, the most notable Dark Depths has been banned a long time ago due to Vampire Hexmage and Thespian's Stage making it too strong. Lost Auramancers , Quicksilver Fountain , Thing in the Ice Flip and the ahmonket 'drop -1-1 counters on your creatures' cards are all interesting options.
Zubera tribal similarly has some pretty amazing lists built around Return to the Ranks and similar 'mass res' spells.
9 months ago
1 year ago
It is a really great Enchantress build. Some suggestions: Copy Enchantment gives more utility. Leyline of Anticipation lets you play reactively. Burgeoning should be included, because it lets you put all lands you draw with Mesa Enchantress and friends on the battlefield - and you draw a lot in this deck. Duelist's Heritage is a great political card, since you can give double strike to your opponents' creatures to take someone out. Aura Thief+High Market combo nicely with Enchanted Evening. You may also try Solemnity. It comboes with Phyrexian Unlife (you can't die since you can't have poison counters), Lost Auramancers (that can be immediately killed with High Market to bring Decree of Silence so no one but you can play Magic), Glen Elendra Archmage (counter all noncreature spells your opponents cast), Glacial Chasm (never be attacked again), Mystic Remora (free draws throughout the game). Collective Restraint is another Propaganda effect that comboes with Shock Lands and Prismatic Omen. // Have you tried Tuvasa the Sunlit as the commander and Mind's Dilation instead of Sunbird's Invocation? Tuvasa is a enchantress and finisher on the command zone that can be recast at least 2 times before being expensive. Also, a 3-color mana base is way smoother than a 4-color one. You can even run less taplands to chain a turn 1 Wild Growth or Utopia Sprawl or Birds of Paradise or Burgeoning into a turn 2 Tuvasa the Sunlit. // If you want to stick to Kynaios and Tiro of Meletis, you can put Tuvasa the Sunlit in the 99. Fertile Ground can help you reach K&T on turn 3 (land enchantments are better than land ramp in this deck, since they can draw you cards with an enchantress even in late game). Nature's Lore also can guarantee K&T on turn 3. You might also consider Selesnya Sanctuary, Azorius Chancery and Simic Growth Chamber - K&T can put them on the battlefield at end of your turn, so you don't lose tempo. Blasphemous Act is a great boardwipe on Red. Assemble the Legion and Sacred Mesa create more tokens. Purphoros, God of the Forge, Kruphix, God of Horizons and Keranos, God of Storms are also solid.