|Commander / EDH||Legal|
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|Born of the Gods (BNG)||Uncommon|
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Odunos River Trawler
Creature — Zombie
When Odunos River Trawler enters the battlefield, return target enchantment creature card from your graveyard to your hand. W, Sacrifice Odunos River Trawler: Return target enchantment creature card from your graveyard to your hand.
Odunos River Trawler Discussion
2 months ago
Deck names: Fartless Summoning, Summoning Funnoning, Summoning Bums, Heedless Summoning, Wreckless Summoning, Discount Monsters, Mold-Damaged Beasts, Runts, Grunts, Cheap Beasts, Seconds, Defect Discount... I can come up with some more if you're interested.
Other relevant spells: Always Watching (negates -1/-1 from Heartless Summoning, Hall of Heliod's Generosity , Tragic Poet , Odunos River Trawler , Restoration Specialist , Bojuka Bog , Mortuary Mire , Buried Ruin , Scavenger Grounds , Field of Ruin , Ghost Quarter , Bump in the Night , Lightning Bolt , Terminate , Cast Down .
I don't see the need for Mass Hysteria. It's nice, but not relevant to the deck's goal of getting Heartless Summoning down. I'd cut it in favor tutors and/or disruption/utilities.
1 year ago
I don't think Odunos River Trawler works the way you think it does...
2 years ago
Have you considered dredge cards like Stinkweed Imp to flip more cards int your graveyard? If you did you might consider Odunos River Trawler to get back any enchantments you mill (could even run a couple lands that tap for b/w like Isolated Chapel so you could get a bit of value out of it's ability).
2 years ago
Nice. Some other cards worth considering that I play in my Daxos deck:
Aura of Silence, Battle Mastery, Cage of Hands, Crystal Chimes, Ghostblade Eidolon, Grasp of Fate, Heliod's Pilgrim,
Odunos River Trawler, Orzhov Cluestone, Orzhov Keyrune, Pillory of the Sleepless, Shackles, Shielded by Faith
3 years ago
potential removals for life gain deck
3 years ago
From the looks of it, this deck seems to be from someone who isnt used to the format very much. So far, it's pretty ok for what its worth, but Id suggest moving some cards around. To be honest, I don't know if any of these suggestions are any good. I'm still in the process of brewing my Ayli deck.
-1 Agent of Masks (Too Slow)
-1 Cage of Hands (Non-Removal)
-1 Gift of Orzhova (Non-Renewable)
-1 Grave Peril (Only Non-black, only upon entering)
-1 Lightform (I just got rid of my most important combo piece for a 2/2 body. that sucks.)
-1 Plea for Guidance (Unless you're going for a sort of Enchantment subtype, I'd toss it.)
-1 Chastise (The things you really want to remove never attack)
-1 Underworld Coinsmith (Again, unless you're going with enchantments)
-1 Treasury Thrull (Too slow and fragile in my experience. There are much better cards for this)
-1 Odunos River Trawler (Not enough Enchantment Creatures. Either commit to Enchantments or toss this one)
-1 Nyx-Fleece Ram (Too slow. If you want a body, there are better ones.)
-1 Felidar Sovereign (Just not a fun way to win. I'd suggest talking to your play group before playing any deck with a non-fun card like this)
-1 Fate Unraveler (Just makes people dislike your side of the board. I'd say remove unless you have someone who constantly draws out their deck.)
-1 Drana's Emissary (Slow, makes people dislike you)
-1 Cliffhaven Vampire (Just annoying. There are better cards for this)
-1 Blood-Cursed Knight (Not reliable unless you commit more fully towards those enchatments)
-1 Crystal Chimes (Commit to enchantments or toss)
+1 Athreos, God of Passage (Recursion+Ayli)
+1 Archangel of Thune (Youre already gaining life, may as well buff on top of it)
+1 Ashen Rider (A bit mana hungry, but the removal is excellent)
+1 Bloodgift Demon (Dont burn out)
+1 Solemn Simulacrum (chump blocker, ramp, and card draw. Recur it to get bonus effects!)
+1 Elesh Norn, Grand Cenobite (gets rid of most of their strength, makes your 2/2 zombies into 4/4 behemoths)
+1Grand Abolisher (Suggested against enemy decks with counters. Not really super required)
+1Grave Titan (More tokens is always good)
+1Gray Merchant of Asphodel (Maybe not good in your deck, but if you can drop this with devotion 6 in 4 player, you get like 24 life. Finisher when combo-ed with Sanguine Bond or other cards with similar effects)
+1Twilight Drover (Gets scary with some of this other stuff on the board)
+1Swords to Plowshares (Staple White removal. really good)
+1Tragic Slip (great black removal. gets around indestructible rather well)
+1Opal Palace (real nice for commander. gets to buff your frail little Ayli, even after she dies a few times)
+1Black Market (very easy to get 20+ black mana on each of your MP1s with a good token deck)
+1True Conviction (Pretty good. Works with that enchantment thing youre doing)
+1Day of Judgment (for when youre behind and you need to get rid of the other guys stuff. You'll probably want a few other cards that'll do this)
3 years ago
Sorry, forgot some:
And I was going to say throw Auramancer in to add even more enchantment recur but I don't remember what I was going to recommend replacing for her...
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