Creature — Fox Bird

Mutate (If you cast this spell for its mutate cost, put it ontop or underneath target non-Human creature you own. They mutate into the creature that is on top and that creature has all the abilities of every card that is underneath it.)


Whenever this creature mutates, put a +1/+1 counter on it.

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Set Rarity
Ikoria: Lair of Behemoths (IKO) Common

Combos Browse all


Format Legality
Pioneer Legal
Duel Commander Legal
Magic Duels Legal
1v1 Commander Legal
Leviathan Legal
Pauper Legal
Vintage Legal
Canadian Highlander Legal
Commander / EDH Legal
Arena Legal
Frontier Legal
Standard Legal
Penny Dreadful Legal
Oathbreaker Legal
Casual Legal
Highlander Legal
Historic Legal
Brawl Legal
Modern Legal
Block Constructed Legal
Pre-release Legal
Unformat Legal
Pauper EDH Legal
Legacy Legal
Tiny Leaders Legal

Vulpikeet Discussion

SilentPlague on Evolving Magic

5 hours ago

BRG24, the mutated creature on top of the stack does indeed have all abilities of each creature below it. I think Pack Rat may be too slow for this deck since I don't have any other rats. If it were on top of the creature stack, then it would start as a 1/1. To get it higher I would be paying 3 mana very often, and that would be if I could keep all the rats out. Not saying it is a bad card, just not the right fit for this I think.

Vulpikeet was very close when I was considering all the creatures in the deck. I ultimately decided that I wanted Cubwarden for the extra creatures and life link. The extra creatures work great with Corpse Knight and Cruel Celebrant for entering and leaving the battlefield. Dirge Bat is also a solid flyer and easily mutated on for the destroy creature effect. Hopefully Necropanther will be enough to salvage the dead for those that don't make it. Only 2 creatures cannot be brought back by it in this deck.

BRG24 on Evolving Magic

21 hours ago

Nice deck. I may be wrong about this, but I believe that copy effects on mutated cards copy the entire stack of creatures, so something like Pack Rat could be really strong here. If you don’t have the Athreos, God of Passage out, the mutate creature dying might be a bit of a blowout for the deck, so maybe this can provide some protection against this. As another possible mutate creature, Vulpikeet might be nice, if you’re building up onto one creature then the additional power might be necessary? I’d check up on the rules on mutate and clones, but I hope this is helpful.

StopShot on I want an enchantress commander ...

3 days ago

I would personally run Nethroi, Apex of Death. Nethroi has lifelink which can be fun to pump up with auras, but Nethroi's reanimate ability can be seriously powerful at enchantment reanimation if you build your deck right.

Auramancer, Griffin Dreamfinder, Monk Idealist, Restoration Specialist, Trusty Retriever, Acolyte of Affliction, Golgari Findbroker, Lurrus of the Dream-Den, Eternal Witness, Felidar Guardian. These make excellent targets to recur enchantments and auras with as you could recur 4 to 5 enchantments every time Nethroi mutates.

Do keep in mind a few card draw enchantment creatures also have 0 power making them free to reanimate too. Creatures like: Argothian Enchantress, Mesa Enchantress, Verduran Enchantress, Kor Spiritdancer.

Since you're in black it should also be easy to recur creatures with cheap mutate costs such as: Vulpikeet, Migratory Greathorn, Insatiable Hemophage, Huntmaster Liger and Gemrazer.

So if you get creative with the deck building Nethroi, Apex of Death can practically be a Crystal Chimes on a stick.

Also if you run out of enchantments to recur I'd recommend running these enchantments as they're easy to both put into the graveyard and obtain value off of them which is what will make this strategy even stronger: Sinister Concoction, Seal of Primordium, Seal of Cleansing, Soul Snare, Weight of Conscience, Aura of Silence, Font of Fertility, Sterling Grove and Unbridled Growth. Sigil of the Nayan Gods and Cast Out also work if you only intend to cycle them.

Suns_Champion on The Conquistadors of Hernán Cortés | Elenda EDH

1 month ago

Hey everyone! I'm considering the following Ikoria and C20 cards, would love to know everyone's thoughts:

First and most importantly: Mutate cards! See the new section in the primer about them and Elenda!

Next, some maybe great cards, or maybe just for fun:


Ziabo on Snapdax apex of infect

1 month ago

I would definitely add Triumph of the Hordes and some Pump spells for combat tricks

as for mutaty creatures Huntmaster Liger would be neat. Mysterious Egg would help pump Necropanther can help with recursion. Regal Leosaur for another pump. Vulpikeet is kinda heafty (as are a lot of these) but can help pump.

I believe if you mutate your creatures will maintain that infect keyword.

I hope this helps you at least a tad.

beets on Apex of Infect (Budget-ish)

2 months ago

i played a few games with this deck and a group of four others. Mortlocke, you were so right! adding in those other mutate cards made some huge crazy beasts and i ended up having a lot of fun with the games! :)

Cubwarden is great for filling the board up with little lifelink buddies, and proved to be a saving grace against Fleshbag Marauder.

Vulpikeet providing flying and +1/+1 counters was a ton of value on its own.

i added Cloudpiercer not only for it's looting ability, but for turning any tiny infect baby into a 5/4 beater.

all these guys proved to be really useful!

another key card turned card combo turned out to be Offspring's Revenge and Sun Titan / Chainer, Nightmare Adept. after my giant mutation got picked off, i was able to rebuild in no-time thanks to the enchantment. turns out sun titan is still amazing even as a 1/1! and the stats don't really matter when mutation overwrites them anyway.

i think adding even more creatures would be beneficial, but i just wanted to tell you that this deck is so much fun and i have you to thank. so, thank you!!!

Mortlocke on Apex of Infect (Budget-ish)

2 months ago

So what I meant by "You can't win by Infect alone" is that you need to have a reliable subtheme that works with your primary wincon - but can be a viable means of victory itself. Infect is politically weak in a 4 player game. Your opponents will typically single you out and work together to remove your infect pieces - or deny you the chance of playing magic altogether. Having more cards that can protect and boost your Voltron is key. Additionally, having more interaction will help keep you in a position of power. Consider including the following creatures to help with your voltron-ing:

Each of the previously mentioned can help bolster your constantly mutating monster. Mutate just seems like a keyword that works very similarly to Voltron - but you're just doing it with creatures that have "When this creature mutates do x". I'd take a look at more cards from the Ikoria set and try and capitalize on getting more keywords involved.

Barbarian_Sun_Pope on

2 months ago

Dreadhorde Butcher and Vampire of the Dire Moon can be some pretty good early targets for Mutate. Vulpikeet might be also be good fit here since it stacks with the butcher and they both consistently grow when left unchecked. Hope this helps.

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