|Commander / EDH||Legal|
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|Saviors of Kamigawa (SOK)||Rare|
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Search your library for an enchantment card and put it into play. Then shuffle your library.
Epic (For the rest of the game, you can't play spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)
Enduring Ideal Discussion
1 month ago
White can win with tokens and anthems. Things such as Coat of Arms will assist creatures of any and all types. So will Cathars' Crusade . There is also the weaker but still powerful Valor in Akros which pairs amazingly with Krenko, Mob Boss and Elspeth, Sun's Champion .
Combine these with the following God's for immense gains:
As for red, having access to artifact removal means you can lock down opponents getting ahead with stones, thus reinforcing the prison you set up as it makes it harder for them to get out of it.
All you would need is a Commander who can do some of the following:
- Cares about creatures
- Combat enthusiast
- Prison / Stax
My vote is for Basandra, Battle Seraph .
- Fair CMC and 4/4 Flyer
- Prisons out combat shenanigans
- Force creatures to attack so they are open for cheap white removal or taken out as blockers come your next turn
- Doubles down on prisons because if they can't attack you, they must attack someone else
- Gives you political advantage
... Lol I should build this deck. I'm not a big fan of EDH, but this one sounds fun :)
2 months ago
Finally made another big round of updates! Several new cards added to the main board including: Estrid's Invocation , Dawn of Hope , Smothering Tithe and Dreadhorde Invasion . Also added some older cards including: Overburden , Darksteel Mutation and Mesa Enchantress . To compensate I have removed Mystic Remora , Eldrazi Conscription , True Conviction , Journey to Nowhere , Aegis of the Gods , Nyx-Fleece Ram and Underworld Coinsmith . These changes reflect a continuing focus on improving the early game and overall consistency of the deck. Dawn of Hope and Mesa Enchantress are excellent card draw engines to help make land drops and dig for tutors pre- Enduring Ideal , while Smothering Tithe can either help ramp you or slow opponents down. Adopting a more "go wide" approach with token generators for the late game rather than going tall with Eldrazi Conscription and True Conviction has lowered the cmc significantly while also providing useful chump blockers early. Since several enchantment creatures have been cut Overburden has little in the way of downsides anymore and Estrid's Invocation essentially adds another copy of Copy Enchantment . Finally Darksteel Mutation has replaced Journey to Nowhere because it is much more effective removal for commanders in particular since it does not simply put them back in the command zone and your opponent will likely need a sac outlet to get it back. A few changes to the maybeboard include adding Spreading Plague and the recently cut Mystic Remora and Aegis of the Gods .
3 months ago
Hey man! So I know I said I'd look at the Infestation version of your Black Plague deck next, but when I went to your profile, this deck caught my eye and I had a couple thoughts.
Would you consider changing this from mono-white to Esper Control? The addition of blue and black would give you some really great options for this type of "pillow fort" / stax strategy. Dissipation Field and Fatespinner are a couple cards that spring to mind, in addition to the obvious counterspell / removal / tutor options that those colors give you.
You describe this as a "troll" deck, which tells me it's not necessarily meant for competitive play. In that case, would you consider changing the deck format to Legacy or Casual instead? Because then there's several cards I'd recommend that aren't Modern-legal but that I think would be great.
I thought of a possibly very fun, stupid version of this deck! LoL. But really, you'd want to abandon Modern to make this most effective. Stuff the deck with enchantments that lock down the opponent, then on turn 7, cast Enduring Ideal , and spend the rest of the game sitting there tutoring and cheating out whatever enchantments you want. (Including Auras, and since they aren't being cast, they can actually be attached to creatures with Shroud and Hexproof!) Sphere of Safety will be one of your best cards, then! And even if you hate the idea of Enduring Ideal, you could still go enchantment heavy, in which case Idyllic Tutor is a must-include.
For some other white cards you might consider, there's Chronomantic Escape — 3 mana initial investment for full protection from combat every third turn. Michiko Konda, Truth Seeker would also be a great include, particularly against burn decks, since they don't rely on combat, which is the main thing you shut off in the current version of the deck. Finally, include a single copy of Blazing Archon in the deck to have a good play as the game goes long.
4 months ago
At the beginning of your upkeep, exile up to a number of permanents equal to the number of cards in your hand. Then, at the beginning of your end step if a player controls no permanents, they lose the game.
The Titans may be long gone, but they will not be forgotten.
I was going to ask to make a Jund Alt-Win card, but now I'd like to see a Jund Epic card. Bonus points if it is an Alt-Win, like mine was. :3
4 months ago
Examples of Epic Cards:
5 months ago
I had a new idea: Use Enduring Ideal to get a Fall of the Thran , then, on your upkeep Aura of Silence it before it gets the 2nd lore counter after your your draw step. This will stop lands from coming back, and opponents will be unable to pay for the Ghostly Prison and Suppression Field . And, it's not like you need lands once Epic is happening.
6 months ago
a friend of mine did a zedruu full focused on permanents, but some things in my opinion is good for zedruu are Confusion in the Ranks , Intruder Alarm , Hive Mind , Enduring Ideal , and Grip of Chaos reasons: Confusion in the Ranks is a free exchange and help gain more life and draw Grip of Chaos you still can exchange whenever you want and your "friends" need choo at randon because of Confusion in the Ranks Intruder Alarm a control to force people put creatures on board, and at same time give blockers for other people avoiding some attacks Hive Mind can help avoid counterspells and similars, and that combo with Enduring Ideal where help you to find new things to troll you opponents and no one else cast spells
6 months ago
Thank you triproberts12
In general, my attempt with the deck was to mainly see how I could keep it enchantments as far as possible, so normal creatures (With the exception of one or two) probably won't be much use, though Stronghold Machinist is pretty interesting.
But Swarm Intelligence seems like a fun idea and it would only require a little prep for the Enduring Ideal . I think I'll switch out Martial Law for that one instead. Knollspine Invocation can also be plenty fun, but not entirely sure what to remove from the deck for it. Perhaps Grim Guardian
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