Siege Modification

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Aether Revolt Uncommon

Combos Browse all

Related Questions

Siege Modification

Enchantment — Aura

Enchant creature or Vehicle

As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types.

Enchanted creature gets +3/+0 and has first strike.

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Siege Modification Discussion

TheRedGoat on Rakdos vehicle

6 days ago

Okay, I was probably more hopeful than I should have been when I saw the title, compared to what I'm seeing right now, but you've got an okay start.

Firstly, considering your 3 different instant speed removals, Incendiary Flow is not needed mainboard, and should be a sideboard option against graveyard decks. Other easy includes for the sideboard should be some of the more aggro creatures you currently have in the mainboard; which maybe should be removed for more actual vehicles like Ovalchase Dragster or Fleetwheel Cruiser and the like. With the Chandra main board, and all that removal, you're sure to last long enough to beat down your opposition through big and small creatures.

Second is I feel you shouldn't run Pia Nalaar. At the three drop slot you'll most likely want to either leave mana open for removal spells, or be playing your vehicles/direct vehicle support. Siege Modification being a spell I highly recommend if you use the dragster.

kellen.rice on Mardu VeĆ­culos

1 week ago

I think you should add Consulate Dreadnought and Siege Modification.

Pieguy396 on My Free Deck

1 week ago

Hi, there! Welcome to TappedOut and the wonderful world of Magic!

Since you're just starting out, my main suggestion would be to pick a theme and stick to it. Right now, you have a bunch of cards that fit into multiple strategies, but those cards don't necessarily all fit into the same strategy. Renegade Wheelsmith, for example, works great in a Vehicle deck, but you only have one Vehicle (Mobile Garrison). Foundry Assembler is excellent in a deck full of artifacts, but you don't have a ton of artifacts. Your Self-Assembler, for example, can only find one card in your deck, Foundry Assembler, but what do you do if you've already drawn it?

This is just my personal opinion, but I've always found Vehicle decks to be fun. Fleetwheel Cruiser, Sky Skiff, Untethered Express, and Renegade Freighter are some examples of good Vehicles, and you can use Skysovereign as your flagship card, so to speak. You'll also need creatures to crew your vehicles, though, and Veteran Motorist, Toolcraft Exemplar, Depala, Pilot Exemplar, and Gearshift Ace, as well as the aforementioned Renegade Wheelsmith would all work well. You can add Start Your Engines, Siege Modification, or more Aerial Modifications as support cards as well. Of course, this isn't the only possible strategy you could take. You can add more Self-Assemblers for your Self-Assemblers to find, or add cards like Terrarion to help Improvise your Foundry Assembler. There are a ton of possible routes you can go down, and I'm sure you'll be able to find one that fits your liking.

I hope this helps!

benziobob on DEATH TO THE CAT AND THE OLD LADY!!!

1 week ago

Have you thought of Siege Modification? The power of that card is insane. Take a look at self driving cars, that seems to be the deck you're looking for. The dogs are great tho.

tymaret_the_derp_king on Grixis Ensoul

2 weeks ago

i've found that a nice combination is Siege Modification and Consulate Dreadnought

JerichoDarkstar on NO BRAKES ON THE HYPE TRAIN!

2 weeks ago

Looks like a really solid build. I like it a lot and would love to see what it can do.

I do have some concerns with the deck, but what that means is that I've never actually played with a deck like this before. So, I don't have a good idea of what it can or can't do, or what cards have the best synergies with it? (Aside from the Pro-Tour winning deck, obviously. But a lot of that is attributed to Smuggler's Copter 2.0.

(1) Does you mana fixing hold up? From this end, it looks a little shaky. What's your thoughts on switching Aether Hub for Spire of Industry since you don't have a reliable generation?

(2) How is Consulate Dreadnought? I mean, I know that using Siege Modification makes him a 10/11 first strike swinging in on Turn 3. Or with Peacewalker Colossus he's a 7/11. But how reliable is that? I know he can die to Fatal Push, and that card is running around in almost every deck.

(3) How has your overall playtesting been? Or have you had a chance to take it to FNM yet?

Murphy77 on Artifact Mono Black

2 weeks ago

I see a random mix of cards that don't really seem to work together. For example, Consulate Dreadnought can combine well with Heart of Kiran, Peacewalker Colossus, Start Your Engines and Siege Modification, but is difficult to crew otherwise. Gonti, Lord of Luxury is great if you have some way of consistently blinking it (removing it from the field an re-summoning it), which could allow you to play with your opponent's strongest cards. There is just so much going on that seems unrelated to all your other cards that I just cant see how you plan to win any games.

Firebones675 on my first deck lol

2 weeks ago

Don't worry, red/white vehicles is viable and the deck looks good. Here are a few suggestions on how to tweak it

Your land count is a bit high. Generally speaking the lower the mana curve, the less lands you need. Since you only have one 6 mana spell and the rest cost 4 or less you can probably cut a couple lands from the deck.

Sram, Senior Edificer is also pretty nice in decks with a lot of vehicles like yours.

Depala, Pilot Exemplar also would probably have a home here as her ability can hit about a third of your deck at the moment.

One thing that you might want to consider since you already have Peacewalker Colossus and Siege Modification is Consulate Dreadnought (that thing hits like a truck). This theme also works nicely with the Start Your Engines Shadow12721 mentioned

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