Enchantment — Aura
Enchant creature or Vehicle
As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types.
Enchanted creature gets +3/+0 and has first strike.
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Siege Modification Discussion
3 days ago
You may want to add both a Darksteel Forge and a Siege Modification as a mean to protect and animate your vehicles. There is also Ghirapur AEther Grid from the Magic Origins set that could find a home here. Other than that, deck seems solid!
2 weeks ago
I suggest cutting a few cards that feel to me like they don't belong as much, such as Lupine Prototype, Welding Sparks, Barrage Tyrant, Gideon, Ally of Zendikar. Fine cards, but they don't work your combo.
4 weeks ago
I definitely see where you're coming from. I, of course, had no idea what your playgroup is like. Mine is a little larger: probably the same 12-20 or so people. However, Depala does not stand a chance against any of them in 4 player games without the hatebears. Containment Priest stops reanimation, Bribery effects, and flicker shenanigans such as Brago, King Eternal so that the board doesn't get locked out. Holding down Grand Abolisher is the only way I will ever be allowed to cast any of my angels or anthems. Ethersworn Canonist is essentially just my answer to storm decks, and worst case it baits out removal before Gisela or Aurelia hit the board.
Some hatebears are less hateful, and double as actively beneficial to you, such as Angel of Jubilation which has that wonderful little anthem effect while also stopping a number of infinite combos. You can always just grab the select few that actually affect your meta. Spirit of the Labyrinth, for example, doesn't affect Depala's ability, but it stops a lot of popular decks I find myself against like Mizzix of the Izmagnus and Sharuum the Hegemon and some really popular cards like Rhystic Study and Sylvan Library. And, if you just really want to win a game, it makes Wheel of Fortune (or Magus of the Wheel or Wheel of Fate for budget-friendly options) into something a whole lot more devastating - but that knife runs both ways. Your opponents' wheels are also something very different with it down.
I do not run Heart of Kiran because I play exclusively 4-player games, and Crew 3 for 4 damage just isn't worth a card slot when I need to deal 120 damage to win.
I'll definitely reconsider Siege Modification. My issue with it is that it makes my opponents' removal become a 2-for-1, which I guess is the flaw of any aura. Normally they would never waste removal on a vehicle. I'll have to try it out to see if its worth the risk. From that perspective, though, another hatebear would actually serve the same purpose (can keep a vehicle crewed) plus the bonus of slowing my opponents' wincons down even more.
I find it really interesting that you consider Taurean Mauler a staple. I had never even seen it before until I did a Gatherer search for creatures with Changeling, and I definitely needed to read it to my friends when I first played it. Also, my playgroup is much less budget-friendly: we consider my Depala list as casual. We do, also, enjoy building new decks each week. And, to keep things fair, we are usually very ok with proxies. To most of us, the challenge is in the deckbuilding, and no one should be barred from competing just because they aren't wealthy.
On a lighter note, this week I am putting together a specter and ninja deck featuring Nicol Bolas for some shenanigans. A couple weeks ago I put together a racism-themed deck featuring all the old color-hate cards like Eastern Paladin and Lifeforce and some manipulation like Darkest Hour. See Janky Racism (Color Hate) if you're interested. Still can't find a copy of Scuttlemutt and its bothering the hell out of me. I live in Canada and ordering in cards from the US is very expensive...
4 weeks ago
Sheesh, this is one spikey play group you've got.
If I could make only one suggestion, it would Mirrorworks. I've been testing it in my list privately and had great success copying vehicles for massive swings. I would definitely consider it for you since you run way more creatures than vehicles, but i'd only be worried about it not being competitive enough for your tastes.
I'm also kinda surprised you're not mainboarding a Heart of Kiran. It is hands down the best turn one or two any depala deck can play since it means you can play your commander turn 3 and hit for 5 damage in the air. Another hidden gem i'm a huge fan of is Siege Modification at only 3 mana, you can perma-crew any vehicle, give it first strike, and give it +3/+0. that turns a Consulate Dreadnought into a turn 3 10/11 with first strike. Maybe Zendikar should have called Depala rather than the Gatewatch to get rid of their 'drazi problems...
4 weeks ago
Well this is more so built around Consulate Dreadnought + Siege Modification for a 10/11 first strike beater, but I have stuff like Implement of Examination and Hedron Archive for card draw, but also Metalwork Colossus for an alternate win con.
1 month ago
1 month ago
You should definately conaider thraben inspector and inventors apprentice running this many vehicles would ve fine if you had creatures to wipe off the board also Siege Modification wouldn't be a bad addition. Scrapheap is great so is motorist but depala and renegade wheelsmith slow the tempo down. Maybe Speedway Fanatic? And last but not least a full playset of start your engines fatal push and cultivators caravan
1 month ago
Not to be rude, but it looks as if you're intentionally trying to spell poorly. Even if english isn't your first language, please do better to make your descriptions more coherent for the readers. Practicing properly will help you to become a more fluent speaker and it also helps everyone else who doesn't speak english as their first language.
Other than that, I like the deck's idea. I do think Siege Modification is a good pick as well.