Siege Modification

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Uncommon

Combos Browse all

Siege Modification

Enchantment — Aura

Enchant creature or Vehicle

As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types.

Enchanted creature gets +3/+0 and has first strike.

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Siege Modification Discussion

CavusCanis on Heavy Metal

2 months ago

Thank you for the input GORG291! I'm afraid of having to worry about energy if I do that. Sure, one swing, gaining three life, isn't something to sneeze at, but I can swing in for 10 or more on turn 4 with Untethered Express. This being said, I don't discount Aethersphere Harvester, and I'll probably at least sideboard it over Siege Modification.

Epochalyptik on Blocking an Artifact Creature/red enchantment ...

4 months ago

Correct. Auras and equipment (and all cards in general) only do what they say. Siege Modification doesn't say it changes the color of the enchanted creature, so it doesn't.

For comparison, see Ghoulflesh, which does change the enchanted creature's color (or, rather, adds a color to it).

obiwin on Blocking an Artifact Creature/red enchantment ...

4 months ago

Everything I could find on rules clarification regarding protection from [color] and enchantment auras deals with the protected creature getting the enchantment. What I want to know is:

Say my opponent is attacking me with an artifact creature (say Consulate Dreadnought ) that has a red enchantment aura attached to it Siege Modification. I then block with a white creature and play Brave the Elements to gain protection from red. Will my creature take damage?

Ninjew42 on Saheeli Rai, Vehicle Mill

6 months ago

@Urrrdragon, Thank you for the comment.
I have played this deck in standard and it did ok for a first run. I was smashed by a few token decks and so I added Fiery Cannonade and looking to add more Sweltering Suns.
The vehicles are easy to crew with low crew costs, and Siege Modification helps a lot as well. I am looking to add one more to help out more.
Overall I built this deck to have fun and use some cards I had just sitting unused. I also wanted to take advantage of my stores meta, which is a lot of energy and token control decks, and not a lot of mill.

Austin_Smith_of_Cards on Vehicular Millslaughter

6 months ago

Dusk Legion Dreadnought seems like a kind of weak vehicle choice, there's better ones out there. You're running Siege Modification anyway; why not go full cheese and replace with Consulate Dreadnoughts?

You could also consider mainboarding two Scavenger Grounds as extra fodder for Ipnu Rivulet, and as a way to counter graveyard strategies.

creepybeagle on Arcane Adaptation makes Creature Creatures?

7 months ago

Lets say that i use an Arcane Adaptation and choose vehicle.

Then I use a Siege Modification on my pirate "vehicle" creature.

Do I now own a creature creature - pirate vehicle? If so I will be a very happy mtg player.

Argy on Speedway Champions

9 months ago

mazlock I've never liked Siege Modification in a Vehicle deck as it makes you lose the one big advantage Vehicles have - you can't get rid of them with Sorceries.

I guess Crackdown Construct could be interesting. It would have to replace one of my Vehicles though, and they are all working very well.

Crackdown Construct really needs a different shell to make it work really well. Fling, for a start.

Flyboarg on Burning Rubber

9 months ago

Siege Modification is the best card to have for a Vehicle deck

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