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B/G Fun with deathtouch (3-1 at FNM)

Standard Aggro BG (Golgari) Competitive



If it's good enough for you to put it in a folder, it's good enough for an upvote! Please upvote if you like this deck!


Please upvote if you like this deck!

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The original idea of the deck was to use weaker creatures with deathtouch to force opponents to choose whether to attack and lose their creatures to a weenie 1/1 with deathtouch or hold and wait for me to attack. There are many combat effects in the deck (e.g., Blossoming Defense, Larger Than Life) to inflate the power/toughness of my creatures, so the idea of waiting for me to attack wasn't too pleasant either.

That was the original idea, but it has changed...

NOW the idea is similar, but I have really liked using Clear Shot with my deathtouch creatures. I have reworked the deck to make it virtually all deathtouch creatures and to expand the combat effects. I think most people will be quite surprised at this deck and its capabilities.

Clear Shot and Nature's Way are amazing to couple with deathtouch. When choosing targets for either spell, pick a creature with deathtouch, preferably Gifted Aetherborn that also has lifelink, and then pick an opponent's creature of any power/toughness that is a legal target. When the spell resolves, my deathtough creature deals damage to my opponent's creature-- my opponent's creature does NOT deal damage to my creature, and because my creature has deathtouch any damage it deals is fatal. Thus, Clear Shot and Nature's Way are removal.

Keep in mind that Clear Shot (CMC = ) is an instant, while Nature's Way is a sorcery (CMC = ). This means that Clear Shot may be used DURING combat to clear out a creature (or vehicle crewed in response to declared attackers!) you may not want blocking one of your creatures. To further drive this point home, the target creature that I control can be tapped-- neither spell says anything at all about whether a creature is tapped or not, so tapped creatures are legal targets!

Because I get to choose the creature my opponent controls, I may use Clear Shot or Nature's Way to target flying creatures. This more than makes up for the lack of fliers in my deck because I have effectively added 8 cards that can be used as removal against fliers-- all thanks to deathtouch.

This seems like a half-baked combat trick, and maybe it is, but it works and it works well! This has been extremely frustrating to opponents, and this strategy has worked exceedingly well against B/G in the "mirror" matchup. Walking Ballista, Winding Constrictor, Verdurous Gearhulk, etc... have all been targeted by this trick, and it really frustrates opponents. I think this is a combo with a lot of potential.

NOTE: Nearly all of these creatures have deathtouch. This is a direct result of the strategy that I am employing (see Deck Strategy, above).

Aether Poisoner has deathtouch and brings in some energy. Previous versions of this deck had 3x Aethersphere Harvester and the energy could be used for additional lifelinks. There's still 1x Aethersphere Harvester , and this energy will help. For now, though, the energy is fairly inconsequential-- it's the deathtouch that I want.

Drana, Liberator of Malakir is just a great card. It's a good way to get some counters on creatures if I manage to get her to do damage to a player. Otherwise, the first strike flier is pretty good. Drana, Liberator of Malakir seems like one of the cards that doesn't "fit" well in a deck so focused on deathtouch, but it's such a good card, has flying, and is just generally a pain in the butt. Most people have forgotten that she's quite good, and I don't see her in decks very often. This adds an element of surprise as she is, in my opinion, underutilized. In fairness, she is a bit of a lightning rod, so opponent's do try to remove her ASAP. Oh, and the CMC = keeps it out of the way of Fatal Push unless revolt triggers, and it's big enough that Shock won't get it. That's useful.

Gifted Aetherborn is practically the anchor for this deck. It's just so good for because it has deathtouch AND lifelink. That's a lot of value for the CMC. This is the ideal target for Clear Shot or Nature's Way because the deathtouch will kill the opponent's creature and the lifelink will still trigger! Awesome card.

Gnarlwood Dryad is a solid 1/1 for with deathtouch. If I manage to get delirium (and that's not an active goal of this deck, just to be clear), then it becomes a 3/3 with deathtouch. However, I don't play this with the delirium in mind. Rather, I see value in just having a 1/1 with deathtouch for only .

Gonti, Lord of Luxury at is a bit expensive, but the 2/3 with deathtouch and a really cool ability is worth the price, I think. I have taken some pretty good cards from opponents, and they generally dislike this card quite a bit.

Kalitas, Traitor of Ghet doesn't have deathtouch and probably seems like a non sequitur for this deck. I don't care. This is an awesomely powerful creature. The lifelink alone has won me games. Getting a 2/2 zombie for each of my opponent's non-token creatures that dies is great, and it really give pause to people who want to sacrifice creatures for whatever reason. Great card.

Narnam Renegade is a great creature in that it is a 1/2 with deathtouch for only . If I manage to get the revolt trigger, it enters as a 2/3 for . Solid value. However, I don't focus on the revolt trigger. I tried that and I ended up just holding it longer than I wanted and it slowed me down. Just playing the card and not worrying too much about revolt is a much smarter strategy.

Blossoming Defense is great and at instant speed. I have used it multiple times to protect creatures, as well as a combat trick to get in extra damage and/or protect my creature when facing a more powerful defender (and therefore allowing my creature to survive).

Clear Shot is probably the best card of all the instants and sorceries. See the above Deck Strategy for more explanation. The instant speed of this card makes it highly versatile in a deck full of deathtouch creatures.

Fatal Push is nice instant speed removal that can target a significant number of creatures in this very aggro Standard format environment. I don't worry too much about trying to trigger revolt, but I do have a couple of Evolving Wilds to help, if necessary. With the shift of this deck to deathtouch + either Clear Shot or Nature's Way, this has become less important. The CMC = is great, though, and I may increase the number mainboard after additional playtesting.

Larger Than Life is a card from the original strategy of this deck-- weenie creatures that get pumped and become formidable. It's a great way to get combat damage through to a player while also preserving the target creature. Good card with nice value for it's CMC.

Nature's Way is a key component of how this deck functions. See the above Deck Strategy for more explanation.

The orginal version of this deck had 9 (!!) vehicles, all with a crew cost of 1. However, this has transitioned to having no vehicles, though Aethersphere Harvester is pretty good (even though it doesn't have deathtouch. It may make it back into the deck at some point...

Coming soon!


Please upvote if you like this deck!

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For the trial run with this deck, I actually went 3-1 in preliminary rounds and made the top 8 (there were 19 at FNM this evening in Standard format)! I lost in quarterfinals, but it was close and I had the opponent worried!

Round 1: U/B Eldrazi, lost 0-2. Not a great start. Big creatures with a small amount of control. I didn't get any combos in hand. I had a few mana issues in both games, and I ended up holding all creatures in the first game and all tricks/effects in the second game, not both at the same time. I did manage to put a scare into my opponent in the first game, but had 2 mana for several turns in game 2 and it just wasn't enough.

Round 2: B/R Eldrazi, won 2-0. Young kid, deck had severe problems. The first game he had some good removal and burn, but it just wasn't fast enough. My deck fired on all cylinders. Second game, he was mana flooded like nobody could believe and it was an efficient win.

Round 3: B/R/W weenie speed deck with vehicles, won 2-1. Idea was to use Lupine Prototype and small creatures like Toolcraft Exemplar and Inventor's Apprentice with cards like Consulate Dreadnought. This deck was easily his worst nightmare-- deathtouch and I could kill his creatures/vehicles with Clear Shot and Nature's Way, and with removal like (sided in) Fatal Push and Natural State. I won the first game handily, lost the second with only 3 mana but got him down to 6 life, and easily won the third game.

Round 4: U/R Fevered Visions/Wizards tribal, won 2-0 (against one of my best friends). He got mana flooded (after started mana screwed) and ran out of spells as I curved out okay (not great) and managed to get creatures out and use the combat tricks like Larger Than Life and Nature's Way to great effect. Second game, he was completely mana screwed, with only two mana for most of the game-- until my last couple of turns-- and I curved out almost perfectly: Gnarlwood Dryad to Gifted Aetherborn to Drana, Liberator of Malakir to Gonti, Lord of Luxury and it didn't get any better for him.

Quarterfinals: 4 color copy cat, lost 1-2. Won the first game and used Gonti, Lord of Luxury to steal a Saheeli Rai. Deck functioned well. Second game was a mana stall at 3 mana for a long time, but it was a grind and he eventually top-decked a Felidar Guardian and pulled the copy cat trick and I didn't have an answer. Third game I had 2 mana in hand and kept, and until my last turn those were the only 2 mana I got-- 1 G and 1 B. Problem was that I had 2x Gifted Aetherborn in hand and no way to play them with what was eventually 3x Clear Shot in hand. I finally got that third land right as he got the Felidar Guardian and I managed to clear shot it. I drew a 4th land, played it, then gambled and played a Gifted Aetherborn. I should have been patient because he played another cat and that was the end. I had him down to 6 life and I was at 18. Very unfortunate.

Two cards that shined a lot: Gonti, Lord of Luxury and Nature's Way. Stealing a card and casting it annoyed opponents. Taking out opponent's creatures with Nature's Way, then my creature having vigilance and trample until end of turn, worse.

People were pretty impressed with the combos in the deck, and I got a lot of compliments on the deck. I made some very, very good players sweat and I actually beat a couple of very good players with very strong decks. I am pleased with this deck and will likely try it again soon at FNM.

Comments View Archive

Shwang says... #1

It's very cool! It seems like it would be very deadly against most aggro decks. My only worry would be control. Do you have an answer to Fumigate?

Heroic Intervention would be good for sideboard to help you take on anything with heavy removal or mass removal.

I really like it though!! +1

March 9, 2017 12:32 p.m.

Spinifex says... #2

What? 18 Deathtouch creatures and no Pathway Arrows?

March 10, 2017 noon

BioProfDude says... #3

Spinifex, interesting idea! I didn't know about this card. I'll definitely tinker with it. Thanks for the suggestion!

March 10, 2017 12:05 p.m.

Chris3778 says... #4

good looking deck of deathtouch

March 10, 2017 3:13 p.m.

Chris3778 says... #5

check out this link for poison arrow


March 10, 2017 3:19 p.m.

BioProfDude says... #6

Chris3778, Poison Arrow, unfortunately, isn't Standard format legal. Thanks for the upvote!

March 10, 2017 4:39 p.m.

Chris3778 says... #7

is the game of the deck on the link

March 10, 2017 5:30 p.m.

Mokan says... #8

The deck seems really fine but I think it could use some tinkering. First and foremost I don't think you need 23 lands, I'd drop them to 22. I don't really think the Untethered Express in the sideboard fits with the idea of the deck. Also why have both Vines of the Recluse and Natural State (I'm thinking they're against big bad flying vehicles) in the side, I think it's a bit of an overkill. I would instead put more things to protect myself from wipes and removal i.e.: more Blossoming Defense and Heroic Intervention. Again - why have both Transgress and Rot (I suppose they're both against control)? I'd personally stick with Transgress or add Pick the Brain since you already have delirium in the deck. I would suggest you go a little bit more into the delirium or revolt thing (just a suggestion, honestly don't know if it'll be any better). If you go the delirium route I think the oh so expensive Grim Flayer will be a good pick for this deck - since you have such good board control it wouldn't be hard for him to hit home and since you don't have much in the way for card draw the deck fixing could come in quite handy.

March 12, 2017 6:16 p.m.

BioProfDude says... #9

Mokan, 23 land is just about right. I tried 22 and had some issues, and even at 23 I still get a mana issues. I need to have mana both to play creatures and to do combat tricks/effects. Once I get to about 5 mana (6 is ideal), everything clicks very well. Even at 22 mana that was a struggle. Just seems like 23 mana has helped that a lot.

The sideboard needs help and is not indicative of what was actually run. That'll be fixed soon. Thanks for the suggestions! Heroic Intervention and another Blossoming Defense will certainly be there.

I do have a delirium creature or two in the deck, just like I have a couple of revolt creatures/instants. I have chosen to try to exploit neither. Occasionally I get delirium, occasionally I can trigger revolt. For a delirium deck to truly work, the whole deck has to be built around the mechanic (and I think revolt is the same way). In this case, I get a 1/1 or 1/2 creature with deathtouch for either a single or a single , and that's my main focus. To try to do more would fundamentally change the deck.

Mind Rot and Transgress the Mind are for control decks, particularly decks that have oodles of removal. I actually had 3x Transgress the Mind (instead of the 2x listed above) and the 2x Mind Rot in my side and used them against a copy cat deck and a B/R Eldrazi deck to great effect. At this point, I would be very unlikely to move those out as they both do a great job. Play the Mind Rot, then the Transgress the Mind to see what they kept that they wanted so badly.

Thank you for the suggestions! Also, thank you for the +1/+1!

March 12, 2017 8 p.m.

Prey Upon is a must-have. It allows a simple Gnarlwood Dryad to trade with their biggest beater and it also offers protection against 4 color copycat combo which is about half the meta right now. If possible could you take a look at my energy deck.

Temur Energy

Standard jparker-sartori21


March 12, 2017 8:26 p.m.

In addition, change out Aether Poisoner ,which is just bad, for a more delirium theme with Grim Flayer and maybe one enabler. That would give the deck more of a way to win.

March 12, 2017 8:28 p.m.

This is my take on your deck. I added the fist strike+deathtouch combo for some added combat prowess.


Standard jparker-sartori21


March 12, 2017 9:13 p.m.

Chris3778 says... #13

Hey check out my deck Deathtouch Arrows

check out this deck of mine

March 12, 2017 10:09 p.m.

BioProfDude says... #14

jparker-sartori21, why use Prey Upon when Clear Shot (instant speed and buffs the target creature by +1/+1 until end of turn) and Nature's Way (sorcery speed but until end of turn gives my creatures trample and vigilance) do exactly the same thing only without losing my creature in the process? To me, that's worth the extra mana cost.

Aether Poisoner isn't at all bad in this particular deck. Nearly every opponent chose not to block when it attacked and I generated a 1/1 servo token-- 2 creatures for 1 (after a couple of hits with it, then it is usually blocked so I get the servo pretty much every time I play it). It has deathtouch-- which is precisely the theme of this deck-- and it was absolutely great in this deck. It was a fantastic target for Clear Shot and Nature's Way, and it was good for Pathway Arrows this afternoon when I was tinkering with that. Solid card for the particular strategy employed in this deck (see Deck Strategy, above).

As I had mentioned to the person commenting before you, delirium (like revolt) is something that either needs entire commitment or it should be ignored and just be happy if it accidentally happens. I have chosen the latter strategy. I get a 1/1 with deathtouch for a single . That's just perfect for this deck. Grim Flayer is an awesome card, but not a great fit for this deck because I very intentionally want deathtouch creatures. I do have Drana, Liberator of Malakir and Kalitas, Traitor of Ghet in the deck as non-deathtouch creatures, but (in my opinion) both are better for this deck than Grim Flayer. I love Kalitas, Traitor of Ghet for so many reasons, and the lifelink is one of them. Drana, Liberator of Malakir flies and can get counters on creatures, and that's amazing. She's also the first one out when I hit removal heavy decks because she's a lightning rod for removal, but otherwise she's great.

Thanks for the suggestions!

March 12, 2017 10:28 p.m.

BioProfDude says... #15

Chris3778 I did watch the video and I think it's interesting. I thought that I responded to this earlier, but I guess it didn't take... I like the deck, but I'm not a fan of The Gitrog Monster. I get why people use it in decks like this (deathtouch), but I hate losing the land. The card draw would be interesting, but I just cannot stomach losing the land.

I have played around with the Pathway Arrows trick. It's clunky, but it works well. I'll probably try to get a couple of copies mainboard after some more tinkering.

Thanks for the link and for the suggestion!

March 12, 2017 10:44 p.m.

Chris3778 says... #16

you are most welcome anytime

March 13, 2017 7:38 a.m.

Gop says... #17

Cool idea for a deck. I hadn't thought this concept possible in this rotation until I saw this.

If I play black, I try to include a few Lost Legacy. I know it's but it's great to get rid of all the Felidar Guardian, Gideon, Ally of Zendikar and whatever other annoying card you see.

March 18, 2017 5:26 a.m.

Adamram1985 says... #18

I have a death touch deck as well if you care to take a look definetly going to try and add Clear Shot here is mine if you wanna see it do not ask for whom the bell tolls

March 18, 2017 10 a.m.

CynicalDog says... #19

Have you considered Thornbite Staff? I'd consider it an absolute in any deck with deathtouch. Casting and Equipping both cost twice as much as Pathway Arrows but that untap could give you some serious control over boardstates.

Regrowth (and to a lesser extent, Revive) might help if you focus more on the Grim Flayer-Delirium approach.

Awesome deck, by the way. Definite +1

March 18, 2017 9:26 p.m.

BioProfDude says... #20

CynicalDog, this is a Standard legal deck, so most of the cards you suggested won't work, unfortunately. I have chosen to not go after the delirium mechanic, instead preferring to take the approach of deathtouch and getting revolt or delirium by happy accident.

Thanks for the suggestions and for the upvote!

March 18, 2017 9:58 p.m.

keller44 says... #21

So the biggest question I have now that you've played it, is what did you think about Rancid Rats would you cut it for more Blossoming Defense Fatal Push or the vehicle Aethersphere Harvester you were talking about?

March 20, 2017 12:05 p.m.

BioProfDude says... #22

keller44, it is the first card out as I sideboard. It's an okay card, and the skulk is actually interesting, but it's most likely the first card I pull to make room for sideboard. I want to keep it mainboard, but it is first to go.

March 20, 2017 12:55 p.m.

keller44 says... #23

BioProfDude Gotcha, I love the deck that's just the one card I'm not sure I would play. I wonder for myself if it would be better game one to have the extra pump, removal, or hexproof. I think I will have to playtest it. Next question about the rats would be, did you ever not take it out for game 2?Again cool deck, I am going to build something very similar and hope that the next set release makes the deck stronger.

March 21, 2017 10:11 a.m.

Very nice. I have a Modern deck and a Pauper deck that are both built with this same sort of theme, so now maybe I'll try it in Standard.

March 22, 2017 7:10 p.m.

PickleNutz says... #25

Hey, a friend and I are working on a modern Deathtouch deck and this was a huge help for ideas. I'all keep you updated if you want on how our progress is going. Awesome deck man, it has great synergy.

April 23, 2017 10:58 a.m.

BioProfDude says... #26

PickleNutz, please do update as I would like to know how other versions of the deck perform. Thanks for the upvote!

April 23, 2017 11:51 a.m.

PickleNutz says... #27

Deathtouch (Glissa- Modern)

This is what we have so far, the comments here and some of the structure of your deck helped with a few of the mechanics. It's super cheap in both terms of mana cost and the cards monetary cost.

April 23, 2017 11:57 a.m.

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Date added 2 months
Last updated 3 days

This deck is Standard legal.

Cards 60
Avg. CMC 2.11
Tokens 1/1 Servo, 2/2 Zombie
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Top rank #1 on 2017-03-18
Views 5775

Revision 17 (3 days ago)

+1 Rhonas the Indomitable maybe

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