Destroy target artifact.
Cycling (, Discard this card: Draw a card.)
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Dissenter's Deliverance Discussion
1 day ago
I should think that you would want 4 Scarab Feast in your side-board to use in a mirror-match. You really want as many cycle lands as possible as these will give you your endless cycle once your combos go off. I would certainly play 2 Cast Out in place of Compelling Deterance and Fling. I like Gift of Paradise for this deck, but am not too sure how to fit it in. I would definitely move Dissenter's Deliverance to the side-board to add Flameblade Adept and/or Gift of Paradise
3 days ago
You're running a lot of awkward three of cards. It's almost as if you're a bit scared to make changes to a deck, and so you're shaving off copies. For example, why are you running three copies of Moonlight Hunt and two of Rabid Bite? Hunt is STRICTLY better than Bite, in every way imaginable. Don't be afraid to drastically change the deck. You can always change it back, so don't shave copies because you're worried about "ruining" it.
Haze of Pollen: It doesn't necessarily do much. Most opponents won't commit everything to swing because of combat tricks, so this will most likely be less optimal than a simple removal spell. If Vehicles are the issue, then you can actually mainboard Dissenter's Deliverance, which is very easy to cycle away in an irrelevant scenario.
Kessig Prowler Flip: I don't think it belongs in the deck...at all. Your early game is fine, but the lategame of this deck is fairly weak. Cut this ENTIRELY in favor of the likes of Breakneck Rider Flip, Geier Reach Bandit Flip, or sideboard Hermit of the Natterknolls Flip/Silverfur Partisan (against control). In other words, there are better werewolves that do better things that will make your deck better in the lategame. Finally, I'd like to encourage you to pick up at least 4 duel lands that aren't Evolving Wilds. Reveal lands or cycling lands will improve the deck greatly.
4 days ago
5 days ago
There are no guaranteed ways to best Marvel decks.
You have a few options of dealing with them, given the colours you're playing.
You can get rid of it from the field with Dissenter's Deliverance.
There are other cards that get rid of Artifacts and Enchantments like Forsake the Worldly.
1 week ago
You could cram a bunch of instant speed artifact destruction like Dissenter's Deliverance and keep up enough mana to cast it in response to your opponent activating their lottery spin. They would lose the 6 energy and their artifact, if it works the way I think it does. That strategy would pull you closer to a control style which isn't what your build wants to do, so it would probably hurt more than help the flow.
1 week ago
Todespudel I actually do agree there, I didn't even think of him. I do still need something to deal with artifacts. However if I remove some prowling serpopards and sent them to the side board since I only need them against blue. So I still can fit the removal but I don't think manglehorn is what I need for this. I am really debating on possibly using Root Out Dissenter's Deliverance or Natural State I just can't really decide on which one will fit better. I did decide to experiment with adding Archfiend of Ifnir to it so I am leaning towards Dissenter's Deliverance since I can cycle it, trigger Ifnir, and if I have Menagerie out I can keep an eye on the next card to plan when I want to draw.
1 week ago
Lmaokai Thanks for all the suggestions! I will certainly play Ridgescale Tusker instead of Stomper. I was splitting Natural Obsolescence w/ Dissenter's Deliverance for Indestructible\Scrapheap Scrounger, and because I'm not really familiar w/ my LGS's standard meta. I run only three Scrounging Bandar because they're dead if there are no valid target for it's ability. Then it's just a vanilla 2\2. I will consider Nature's Way instead of Prey Upon, but I'm not sure if I will switch them out. I usually just use Prey Upon on Narnam Renegade to kill a bigger creature (Deathtouch) and trigger revolt when Narnam dies. Since I can usually swing lethal on T5, I'm worried that Evolving Wilds will slow me down, but the ramp with Renegade Rallier is undeniably great.
Your suggestions are greatly appreciated!
In return, I'll +1 one of your decks
1 week ago
Canopy Vista Evolving Wilds. Wilds are for revolt trigger if you draw them for you double striker and if Scrounging Bandar are as important as you seem to be making them probably throw a 4th one in in place of the Narnam Renegade. Honestly I've been wanting to find some stupid f@#$ing reason to play Arborback because it's such a good card. Nature's Way is honestly the better Prey Upon but it does take up slots for 2 drops, but seeing how standard is more about the power of 2,3,4 drops now instead of the hella nerfed 1 drops I would recommend it. 2x Natural Obsolescence is questionable compared to 4x Dissenter's Deliverance if there's a reason please do tell. Ridgescale Tusker vs Arborback Stomper idk I think that arborbacks are best in sideboard rather than mainboard and if you run them you should run at least 2 in mainboard. Now the Tusker is a different story running one mainboard just for the super f@#$ing clutch draw that ramps the hell out of the game but doesn't make the deck drastically less consistent is a good idea. Overall I would cut outburst run 2x tusker in mainboard 2x stomper in sideboard make swap if against incredible aggro decks 4x Scrounging monkey thing, take out a herbalist believe me I've tried that idea but a 2/2 vanilla isn't all that great unless your running a shitload of board pump where you need bodies to just soak for a dickload of damage. Find some place for a couple more solemn recruits and if you have an evolving wilds on a draw with 1/2 of the out that'll be quite a tempo change when they trigger. Anyway I'm going to probably build this deck a bit differently but damn I still REALLY want to find a good place for arborback. GL in your gameday dude.