Dissenter's Deliverance

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Common

Combos Browse all

Dissenter's Deliverance

Instant

Destroy target artifact.

Cycling (, Discard this card: Draw a card.)

Price & Acquistion Set Price Alerts

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Dissenter's Deliverance Discussion

Logics on Consuming Sickness

4 weeks ago

@BodhiQL I actually really like Unravel the Aether over alternatives like Naturalize or Dissenter's Deliverance for it's flexability. It hits both artifacts and enchantments, unlike the latter, and can get around Welding Jar, which can be very relevant. If I were to swap it, I would probably play deliverance, as it can cycle, currently I am happy with having 3 answers to enchantments though.

As for Carrion Call I have yet to test it in paper. I like it for the Jeskai match-up because it allows you to force counter magic out of them on their turn so you have an opening. Not sure how great it is, but i think it's probably good enough for 1 sideboard slot.

Tremblayk19 on Eternal Scourge of Standard

4 weeks ago

I saw you were asking for help with sideboards. There are certain archetypes that you want to have answers for. Against control you want recursive threats or ways to fight your spells through, I saw your deck is budget and so my suggestions are: Duress, Negate, Spell Pierce (I would suggest less blue spells than a non-budget mana base). For aggro you want efficient removal and maybe even some lifegain, Essence Extraction, Moment of Craving, Cartouche of Ambition are all decent options. Further you want some stuff for artifact and enchantment removal and graveyard hate, my suggestions are Naturalize, Dissenter's Deliverance, Appetite for the Unnatural, Crook of Condemnation.

My 15 would look something like:

2x Negate, 1x Spell Pierce, 3x Duress, 2x Moment of Craving, 2x Naturalize, 2x Crook of Condemnation, 3x Hour of Glory

Xinofos on Standard explorer

4 weeks ago

Maybe the Dissenter's Deliverance as it's just a cyclier that can be in the sideboard.

GeminiSpartanX on Turn 2 Hardcast Emrakul/Genesis Wave

1 month ago

Hello again! You'll need to cut Git. Probe from this deck since it's no longer legal. Fortunately, you can replace it with Street Wraith if you don't want to pay any mana, or with Sleight of Hand or Mystic Speculation if you want to dig through more of your deck. Dive Down and Blossoming Defense are good protection spells for your land-untapping creatures if you want to add them to your MD. If you're able to get a set of Misty Rainforests now thanks to the somewhat-recent reprint, thinning your deck of some lands wouldn't hurt either when you're digging for an answer. Also Botanical Sanctum is the fastland that this deck likely wants. The SB can be counterspells like Dispel and Spell Pierce, along with artifact/enchantment destruction like Nature's Claim, Natural State, Dissenter's Deliverance, and Hurkyl's Recall. Some grave hate like Relic of Progenitus help round out getting blown out by GY decks. Finally, some kitchen finks for resilience against Death's Shadow beats and Liliana of the Veil decks as well as for burn/aggro would help keep you alive long enough to find your combo pieces.

typhon126 on FNM Dino's

1 month ago

Savage Stomp is a better Prey Upon. I would cut Blossoming Defense for 2 copies of Heroic Intervention as it stops Fumigate and 2 more Commune with Dinosaurs. Slice in Twain should be replaced by Appetite for the Unnatural. Dissenter's Deliverance should be cut adding 1 more Abrade and 1 Samut, the Tested.

Silverglader on Budget Ifnir cycling and -1/-1 counters

1 month ago

Response to Waffles13.

I really like the idea of adding in the deserts. Not only will they add more cycling cards but it will also give Ifnir Deadlands something to target besides itself. Also removing some one drop cycling cards means I won't have much else to do turn 1 so putting down a tapped land will be a good option.

I'll take your advice on removing the Dissenter's Deliverance and replacing it with Without Weakness. Not having targeted removal on my end requires me to at least block an opponent's removal as much as possible. From looking at https://www.mtgtop8.com/topcards standard artifacts, it looks like most of the top artifcats are artifact creatures and I can remove those with the Archfiend of Ifnir so I'm going to remove the Dissenter's Deliverance from the deck entirely.

Vile Manifestation seems like a great card seeing as it has 4 toughness which is enough to dodge the common 3 damage removal spells and block small creatures. However, it doesn't synergize very well with Abandoned Sarcophagus so I'm not sure how well it would end up doing in my deck. I'll put 4 in my sideboard to put in against aggro decks because I plan on taking out the Abandoned Sarcophagus in those matchups.

Haze of Pollen seems useful but the 3 cost cycling is turning me off of it. I think that Heroic Intervention is a much more flexible card because it can block board wipes, targeted removal of my creatures or artifacts, or even allow me to chump block with my creatures without them dying. That last one I think makes it perform a similar function to Haze of Pollen and I like the flexibility that it provides. I'll test it out though if I get the chance.

I think Driven / Despair is better than it seems. For two mana I can usually draw at least one card because of Key to the City, which (2 mana for one draw) is equivalent to a cycling and sometimes better. I'll usually have other creatures that I can attack with and not just the tokens. If I can swing with 2 creatures then that makes it better than Costly Plunder and Painful Lesson. Also for Costly Plunder I would need to sacrifice a creature and I would most likely want to sac a token. If I have a token, then I can attack with it instead of sacing it to get the extra draw. I'm not a fan of Sword-Point Diplomacy because my opponent can make me discard any important draws I get. Driven / Despair also allows me to gain more than two cards, and in a deck with so much card advantage, I don't think other draw spells do enough. The card is also a good target for Key to the City to toss because it still has an effect from the graveyard. The second effect, Despair, seems like it would really mess with my opponent's plan if I can make them discard at least two cards.

Waffles13 on Budget Ifnir cycling and -1/-1 counters

1 month ago

Interesting concept! Archfiend of Ifnir is hard to work into this style of deck, I think. Typically blue is better at cycling but these colors get all the fancy snake tokens.My recommendations: Dissenter's Deliverance is a cheap nifty cycle card but might not find use in a lot of match ups besides being a cycle trigger. Maybe main board Without Weakness and sideboard Dissenter's Deliverance. If you go this route then I definitely feel you want Haze of Pollen main board and Heroic Intervention can chill sideboard if you really think you need it. Desert of the Glorified and Desert of the Indomitable are both great here and you could probably use 2 of each??

I'm not sure how badly you need Driven / Despair. You already have Archfiend of Ifnir as the main win condition along with Horror of the Broken Lands and Key to the City. Not to mention you're relying on the idea you have hipatra/ifner combo in full swing. A more reliable card draw could be of use like Costly Plunder, Painful Lesson or Sword-Point Diplomacy.

Quick honorable mention: Vile Manifestation could be more powerful than Horror of the Broken Lands but obviously has a higher cycle cost.

Hopefully any of this helped! I love the idea behind this deck.

Iehovah on Naya Enrage

2 months ago

The sideboard is for match ups that your deck struggles with. So putting something like Appetite for the Unnatural or Dissenter's Deliverance against artifact decks. Also, having Fiery Cannonade and Chandra's Defeat might come in handy.

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