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Sssssnakeessss on the Plainssssss

Anyways :) This is my take on the C19 Kadena, Slinking Sorcerer commander. A lot of stuff was switched from the precon but I think there should be nothing very surprising in here. It is certainly not the most optimized list, as I didn't focus solely on morphy or cheating big creatures with manifest, but there is a little morphing going on, a little manifesting, stealing opponent's stuff, and a lot of hate cards. :)

My main ideas for winning is to overrun opponents with morphs/whatever is on the field and any of the overrun-type cards.

What's in the Deck

Most of these are self-explanatory.
  • Secret Plans : Draws when using morphs and pretty cheap.
  • Ugin, the Ineffable : Can net 1-2 cards, when the Spirits die.
  • Mystic Forge : Not a card draw, but lets Morphs/artifacts be played from the top of the deck. Also helps scry.
  • Beast Whisperer : There are almost 30 creatures in the deck, so can draw pretty consistently. When Kadena is out too, morphs draw 2 cards.
  • Rhystic Study : Well, the "most thematic card draw ever". :) But effective.
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Don't have many tutors in the deck. To make it consistent, probably would need way more.
Wincons will be mostly Overrun-centric.
  • Treachery : Effectively free creature steal.
  • Acquire : Will be used to either steal a combo piece from the opponent, or something that helps with ramp, like Gilded Lotus or whatever. Probably will switch to Praetor's Grasp though as it is more flexible.
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  • Stratus Dancer : Simple counter.
  • Reality Shift : Creature hate. Can also be useful to kill Ugin's Spirits.
  • Sudden Substitution : Could be used for fun stuff like giving opponent Final Fortune , but in this deck it is mostly here to prevent any Tutors/game ending spells by giving opponents a Spirit from Ugin. :)
  • Cyclonic Rift : No explanation required.
  • Ixidron : Everybody loves it when their commander is turned face-down. Also helps flipping our activated morphs back again. Just makes sure to have a plan for poor Kadena, if she is on the battlefield.
  • Kadena's Silencer : Counters abilities.
  • Kheru Spellsnatcher : 6 mana counter, but steals the card for you.
  • Temur War Shaman : Our morphs and manifests can fight with the utility creatures to make them go away.
  • Silumgar Assassin : A simple morph that kills creatures with power 3 or less. Nothing fancy, might be switched for something else in the future.
  • Bane of the Living : -X/-X to get rid of indestructible stuff.
  • Willbender : Redirect spells/abilities.
  • Chromeshell Crab : Switch a Zombie for something better. A bit costly but can be surprising.
  • Deathsprout : A pricey creature hate & land grab. Together maybe not that bad.
  • Maze of Ith : To stop big bad creatures.
  • Maelstrom Pulse : To end those tokens! Tokens are prevalent in our group. Also good to kill problematic PWs, Enchantments and the like.
  • Volrath, the Shapestealer : What was in the precon, stays in the precon! Volrath has not a lot of synergy with Morphs, but it is a nice card anyways, can pick off small creatures and copy impactful stuff when anyone has such on the battlefield.
  • Echoing Truth : To use liberally on tokens. Nothing better than watching them go poof.
  • AEtherize : Good for stopping lethal blow, or to save Ugin, or to kill tokens. :)

Protection

  • Propaganda : A little help against Overrun-type opponents (maybe now you see that it is popular with us :) ).
  • Gift of Doom : One of the very few protections in the deck. I would probably use it for Kadena.
  • Lightning Greaves : No explanation needed.
  • Temur Sabertooth : To take back morphs into our hand so we can cast it again. And to save big important creatures.

Manifest

Flash

If you can flash in creatures, Kadena's ability can be used on every turn, you can quickly deploy all the morphy. I had 3 cards giving flash, but Vivien, Champion of the Wilds was taken out. Three slots for this looks to be overkill.

  • Teferi, Mage of Zhalfir : Can stop some instant reactions (can be good or bad depending on whose stuff needs to be removed :) ), makes creatures flashy.
  • Leyline of Anticipation : Enchantment (maybe harder to remove?), everything has flash, not just creatures, and free if you pull it at the start.
  • Alchemist's Refuge : Bit costly but can be useful I guess? I could never use it yet.
  • Emergence Zone : For emergency situations. Usefulness to be determined, as I have never activated it before.

Recursion

  • Mortuary Mire : Well it is better than no recursion, so it made into the deck. Bounce it with the bouncelands. :)
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Other

  • Ugin, the Ineffable : Makes morphs cheaper when cannot cast in flash speed, provides pseudo card advantage and also tokens to use for overrun or to substitute with the enemy, and can destroy permanents, so pretty good. :)
  • Ixidor, Reality Sculptor : Makes costly morphs more appealing, face-down stuff may be a bit more durable.
  • Ezuri, Claw of Progress : Might not be as efficient in this deck, since he can die easily, but until then it helps powering up our creatures.

The snow-covered lands are only in because of Field of the Dead .
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Top Ranked
Date added 4 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

51 - 0 Rares

20 - 0 Uncommons

13 - 0 Commons

Cards 100
Avg. CMC 3.86
Tokens Experience Token, Manifest 2/2 C, Morph 2/2 C, Pirate 2/2 B, Saproling 1/1 G, Snake 1/1 G, Spirit 2/2 C, Treasure, Zombie 2/2 B
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