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Enchantment (1)


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This deck seeks to throw players off, given "zero creatures in the deck" & Progenitus as Commander. There's a bit of group hug, ramping everyone & drawing cards for everyone at absurd rates, but without seeking to penalize opponents - Overabundance being the only exception. Group hug is not the focus, thus only adding more fuel for distraction. True purpose is to gain value through casting enchantments (triggering Sigil of the Empty Throne, Enchantress's Presence, etc...) and attempting to pollute the board with creature tokens.

The deck is certainly not consistent. It is more of a pet project than a serious build looking to jam a good amount of my favorite cards. There have been a few games where it gets out of hand when left unchecked, but generally its intent is pure fun/no fucks given.

There are some notable degenerate plays:
- much to my surprise From Beyond can legally seek out Eldrazi Conscription. Neat.
- utilize Prismatic Omen to imbue actual mana production onto fetch lands, as there's no further need to lose life/search library once Omen is out.
- speaking of fetches, Crucible of Worlds only needs 1 in grave to start being stupid.
- Shimmering Wings + Sigil of the Empty Throne yields a fairly gross combo, provided you have access to enough blue. Once Sigil is out, you are now reproducing 4/4 Angels at a repeatable rate of one per . This combo can be a glass cannon, so always having 1 blue open to return Wings back is key; or more preferably, ensure Wings is safely back in hand before ending your turn.
- Assemble the Legion + Copy Enchantment . Then cast Paradox Haze targeting yourself because evil.
- Divine Visitation can be a win condition. Generating 4/4's every upkeep through token generators like Bitterblossom tends to warp board state.
- Song of Freyalise adds more gas/capability to get Progenitus out.
But then again, Proggy was never the point.

Or was she?

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95% Casual

Competitive