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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Scaled Behemoth
Creature — Crocodile
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
EvilArcher85 on Bad Bogles 2: Back in Black -- $8 Hexproof (M19)
5 years ago
This deck Makes it really fun to watch the person sitting across from you have a complete meltdown because they can’t deal with your creatures... saving the Essence Scatters for potential creature threats and mowing over the smaller ones is more than satisfying. Opponent has hexproof or indestructible? GTFO, Trial of Ambition handles it with the amount of car touches constantly in your hand. I’ve been playing this for a minute and I made one slight change, I dropped to 24 lands, cutting one Hashep Oasis and also cut one Cartouche of Ambition to the sideboard and removed a Crook of Condemnation, and added a Jade Guardian and a single Scaled Behemoth simply because I wasn’t hitting creatures as consistently as I wanted to. I also cut one Unsummon and the fourth Negate from the sideboard and added two Yahenni's Expertise to deal with go wide strategies like vampires, Merfolk, tokens, etc.Thumbs up on the build!
Sh1ftyL0ck3 on **Help Wanted** Mono- Beatdown Standard
5 years ago
Main Board
Cuts
Aggressive Mammoth: A new card in m19, Goreclaw, Terror of Qal Sisma does this cheaper and does more. (Cut)
Bristling Hydra: You only get on use out of it per play, it doesn't do anything upon entering the battlefield, and it doesn't have trample. (Cut all)
Merfolk Branchwalker: A decent body, but a stompy deck prefers ramping into large creatures as fast as possible. With Llanowar Elves, this usually means skipping your Two-drop to play an early Three-drop. (Cut all)
Prowling Serpopard: While good, these only shine situationally when in a control match-up. They're still fantastic Three-drops, but are less good against control. Just in case, keep some in the main and some in the side board. (Cut 2)
Shalai, Voice of Plenty: While it is a good card, only having one in the deck isn't worth it. It doesn't slow removal/control decks (one kill spell that's would already be going there is all it takes) and it's too slow against agro decks.
Sunpetal Grove: With cutting the only white card, it, makes sense to cut the white lands, too. (Cut all)
Untamed Kavu: There are plenty of better creatures you can play on Two mana, and if you have Five, chances are you'll want to be casting something bigger and/or better (i.e Gigantosaurus, Ghalta, Primal Hunger, multiple things to trigger Rhonas's Monument, etc.) (Cut all)
Additions
Goreclaw, Terror of Qal Sisma: The aformentioned big bear and better mammoth. She'll cheapen some of your things, but the second ability will be more useful. She'll pump up Rhonas the Indomitable, Gigantosaurus, Ghalta, Primal Hunger, Steel Leaf Champion, and herself, as well as giving trample to those who don't have it. (Add 2)
Druid of the Cowl: A Two drop that can act as a blocker against early agro, it'll also help ramp you into your big stuff sooner than just Llanowar Elves. (Add 3)
Lifecrafter's Bestiary: A green decks usual down fall is losing to card advantage in the late game, but this artifact allows you to control what you draw throughout the entire game and add to your draws. This should definitely be a Four-of. (Add 1 more)
Carnage Tyrant: If you want a powerful and stompy issue for your opponents, Carnage tyrant is what you need. It's an issue nearly impossible to deal with for opponents and sets them on a very short clock. Getting this on the board turn three or four with your ramp can be a game-ender right there. (Add 3)
Blossoming Defense: Control will still be an issue, and protecting your creatures is a must. A full playset of Blossoming Defense can stop kill spells easily, and can help get through that extra bit of damage when the game is nearly over. Make sure not to be greedy against control, as they can respond by killing your target before it gets the hexproof. (Add 2)
Hashep Oasis: With cards like Steel Leaf Champion, Gigantosaurus and Llanowar Elves, you'll need access to the green mana, but shooting yourself for it isn't what you always want to be doing. That being said, the third ability is a decent mana sink late game if you got no cards, so I'd run Two-of (Add 1)
Forest: This deck doesn't want to play slow, so plain old basics will be some of the best options for you. (Add 4)
Sideboard
Cuts
Shalai, Voice of Plenty: Since the white is cut out of the deck, it would need to come out of the sideboard as well. (Cut all)
Gaea's Blessing: Graveyard decks aren't very powerful in this format, and Gaea's Blessing doesn't actually get rid of the card. If it becomes necessary, Deathgorge Scavenger will work to both actually remove graveyard-based threats, as well as work with you strategy of smashing face. (Cut all)
Additions
Prowling Serpopard: These are the ones coming out of the main deck. They work best in control match-ups, and those are the best times to bring these back in. (Add 2)
Scaled Behemoth: Just in case the control match-ups tend to be a bit too kill-y, some hexproof never hurts. (Add 2)
Shapers' Sanctuary: For if you really don't like control. While not hexproof, kill and burn spells from your opponents turn into card draw for you, effectively punishing them for playing their deck. (Add Two)
Conclusion/Advice
You'll want to have at least One Llanowar Elves or Druid of the Cowl in your starting hand, probably three lands, and some nice things to play early. Some of the better things would be Lifecrafter's Bestiary or Rhonas the Indomitable, or you could continue to ramp into larger things by playing a second Elf.
I hope this works for you, and I hope these suggestions help!
tldr: play bigger things faster
ROUROU on Wait, you can actually win an FNM with a 5$ deck?
5 years ago
Pabs4444 NOnonono xD The whole deck is 5$ The land base, is free(and i mean 2x Woodland Stream. Wherever you go, you can get those cards for free.
2x Broken Bond = 5 Cents
3x Channeler Initiate = 15 Cents
3x Chart a Course = 30 Cents
2x Glyph Keeper = 4 Cents
3x Merfolk Branchwalker = 75 Cents
3x Nature's Way = 6 Cents
2x Pull from Tomorrow = 40 Cents
2x Ranging Raptors = 4 Cents
2x River's Rebuke = 30 Cents
2x Scaled Behemoth = 4 Cents
2x Shapers of Nature = 4 Cents
3x Siren Lookout = 4 Cents
2x Spring // Mind = 2 cents
Sphinx of Magosi, Rabid Bite and everything else, came for free, from welcome decks! Total Sum is 2.23 Euros!
This Deck has won me over 100 Euros in prizes! with rough maths, this means that i have earned at least 4000% of this deck back! Plus it's VERY fun to play with.
And before you ask me again about the prices, the site i buy from, is cardmarket.eu Look it up
Firebird4Life on
6 years ago
Aquatic Incursion, Carnage Tyrant, Deeproot Waters, Jungleborn Pioneer, Scaled Behemoth, Soul of the Rapids, Striped Riverwinder...all cards that are or create something Hexproof in Standard right now
colton815 on $2 BG Bogles
6 years ago
Scaled Behemoth is too expensive for a deck with only 22 lands, and Carnage Tyrant is strictly better.
Snivy__ on Wait, you can actually win an FNM with a 5$ deck?
6 years ago
What's very easy to obtain are Woodland Streams at about <0.01$ a piece. Since your deck doesn't have any one-drops, your first turn is always doing nothing. Now, with Woodland Stream you can get both colors and still keep your pace.
Also, if it's not too much for you, Deeproot Elite seems pretty strong in this deck b/c a lot of your creatures are Merfolk. If you can't obtain them thats ok, b/c Merfolk Mistbinder can also serve in it's place.
Riddleform doesn't seem too strong in this build. All of your spells are either sorcery-speed targeting your own guys, which you can't do with Riddleform, or Instants that are made to be cast on your opponents turn and not your own. I would probably replace it with either Silvergill Adept if you're going towards Merfolk or maybe Treasure Map Flip.
I would also take out your Eternal of Harsh Truths for maybe Riverwise Augur. This dude can help you Brainstorm and count as a Merfolk, as well as it being a 2/2 body that's dirt cheap.
Take out Garruk's Horde. There are much better replacements for it such as Scaled Behemoth or another Arborback Stomper. 7 mana is just too much for something that gets targeted by all control-like removal (Vraska's Contempt, Cast Out, etc,)
Other than that, good luck on this budget deck! My brother always says to me: "Make a deck that you can be proud of, not a super-budget deck that MIGHT go 3-1" and I respond with "You just don't get it do you. Money doesn't grow on trees or bushes!"
I am a big fan of budget decks!
HobbyGamer007 on First Try
6 years ago
Some changes I'd do and try out how they fare:
Out:
- Sol Ring (Illegal in our playgroup) run a dork instead
- Simic Keyrune - Play mana Dorks instead
- Vision Skeins - Play better draw spells for only you
- Flash Counter - Play better version of this
- Siren Stormtamer - Play better version of this
- Chasm Skulker - we don't synergize with this
- Tempt with Discovery - there's better ramp that's just for us
- Solemn Simulacrum - we are in green
- Creeping Mold - too expensive
- Pathrazer of Ulamog - Doesn't have a cast trigger, but we cast eldrazi
- Baloth Woodcrasher - We are not in limited or in landfall
- Scaled Behemoth - We are not in limited
- Gauntlet of Power - We are in 2 Colors
- Lightning Greaves - our commander is frequently not a creature
- Swiftfoot Boots - our commander is frequently not a creature
- Imprisoned in the Moon - the green one is better
In:
- Song of the Dryads - Better than imprison in the moon. Binds everything until removed
- Doubling Cube - Should be very awesome with kruphix
- Nature's Claim - cheap instant speed removal
- Paradox Engine - we run counters and can keep our nonland mana so this should yield a lot of mana
- Vedalken Orrery - I think we like a lot of flash in this deck
- Teferi, Mage of Zhalfir - Flash for us and slowmo for the others? Yes please!
- Dispel - cheaper than flash counter. Maybe play Swan Song instead of it.
- Everflowing Chalice - bestest manarock to dump mana in
- Brainstorm - best draw spell ever
- Staff of Nin - draw a card a turn and kill some mana dorks
- Fyndhorn Elves - mana dork
- Heroic Intervention - Protect's kurphix and therefore our accumulated mana
- Simic Charm - same as interverntion
- Turn Aside - see above. might be one too many but hey. if it's too much protection run more dorks.
- Freyalise, Llanowar's Fury - she spits dorks. could be very awesome
- Jace, the Mind Sculptor - Brainstorm every turn and an alternate wincon in a lockdown situation. Best walker ever.
HTH