Watcher in the Web
Creature — Spider
Reach (This creature can block creatures with flying.)
Watcher in the Web can block an additional seven creatures each combat.
Printings View all
|Mystery Booster (MYS1)||Common|
|Shadows over Innistrad (SOI)||Common|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Watcher in the Web Discussion
1 month ago
use Watcher in the Web in Commander
2 months ago
what are some of your favorite janky cards? I love Vizier of Deferment, Watcher in the Web/Palace Guard and Hydrosurge. Alternatively, have you ever made any big plays with a janky spell? Any and all stories are welcome.
1 year ago
I love this deck. PDH games go long and your deck help stall out the board and wins through those stalls using your commander. It's a solid strategy.
You want to maximize your creature count as much as possible to take advantage of your commander. There are a few effects in your instants, sorceries and enchantments that could be replaced with creatures.
Diligent Farmhand makes sense in this build, even as a worse Sakura Tribe Elder.
I'm a big fan of Elvish Skysweeper in slow decks like this. The effect is expensive, but it can lock a player out of the game.
Because most of your creatures have a lot of toughness, this makes damage-based sweepers very strong. I would play the full gambit of Crypt Rats , Pestilence , Evincar's Justice and Gangrenous Zombies . Two of them are creatures, so that's a nice bonus.
Heart Warden is ramp that also turns into card draw later, like a Mind Stone.
Slum Reaper is great removal and puts a creature in your graveyard.
Spore Frog is a good political tool that can encourage opponents to attack elsewhere. I could see it over Terrifying Presence, even if you lose on spider flavour.
Vulturous Aven is very similar to some of your card draw, but is has a body.
In terms of cuts, I don't understand Wildsize. You can also easily cut Spider Climb. Most of your creatures have reach already and +0/+3 is not great, even for 1 mana. Arachnus Web is also pretty weak removal. Rancor is a good card, but is it really useful for your game plan? How often will you win by attacking with your spiders? Naturalize feels a bit vanilla and could be replaced with another creature that gives you a similar effect. You also have quite a few cantripping creatures that I don't quite get the purpose of. Are they chump blockers? You have quite a bit of card advantage in black already. Wander in Death could be Death Denied or Reaping the Graves instead.
1 year ago
Oh man, I don't even know what to say. I've got a Gitrog in the works, but besides a Crucible of Worlds, I can't even go near this budget with ideas.
Apocalypse Demon is a great 1v1 response to flyers for me. Silklash Spider is a good mass removal, especially with so much mana accessible. If you have some snow covered land laying around, maybe Whiteout? My budget solution for at least slowing down the flyers in my meta is Watcher in the Web with deathtouch attached.
What I am doing that works though, the nastiest control aspect in my deck, is Tainted AEther. I love this in Gitrog for controlling things once I'm set up, or close to set up.
2 years ago
I see this deck is on a very tight budget, so I'll try to make suggestions of low-cost cards :)
In a voltron deck, I would try to lower your CMC wherever possible. Rancor is a fantastic way to give cheap, repeatable trample to your commander, and Armory of Iroas may help you get extra counters on Skullbriar. Have you considered Hatred, to one-shot someone out of the blue? Beyond that, I'd try to add more card draw, such as Underworld Connections and Phyrexian Arena :) a few of my first cuts would be Jugan, the Rising Star, Vampire Nighthawk, and Watcher in the Web.
Hope that helps a bit!
2 years ago
Litdaze - I was thinking the same thing - but Dungrove Elder for Coiling Woodworm is far more expensive. The aim of this is to stay below a certain budget and that would tip it over. There's many cards that are better options than cards in here, it's just the element of $$ that decides it.
I'll definitely be building off this! I've got a mono-green that uses Growing Rites of Itlimoc Flip, Voyaging Satyr and Copperhorn Scout for some crazy mana ramp. This is in combo with some other great mana-dorking including Karametra's Acolyte, then Rishkar, Peema Renegade with Wild Onslaught and Strength of the Pack to make sure all my creatures could tap for mana. I get to spend big for each main phase as copperhorn untaps everyone.
I leverage the +1/+1 counters with many creatures that give abilities to the rest, Armorcraft Judge builds off of this for card draw. For that I also have Regal Force, Mouth // Feed and Shamanic Revelation. Things grow very quickly.
I use Setessan Tactics is a great green "board wipe" with all the growing creatures I have out This is especially great if you have ways to untap your creatures again after with the extra +1/+1 they each get from this to either attack, or fight again... maybe a Vitalize and/or a Mobilize, though this could be a waste of card slots in commander format?
Looking forward to pulling that deck apart to build with my Ghalta!. I'll put my Bow of Nylea in for extra good times.... trample and death touch... mmmmmm... Maybe a Wasteland Viper as well for some sneakiness.
Thanks for the inspiration. I love the show by the way! I listen while I wash windows all the time. Keep 'em coming.
2 years ago
So I saw this deck yesterday and it really hit a soft spot for my love of the card Visions of Brutality, I really like the deck that you have created and the concept you went with fighting. I believe fogs (like you have in your maybe board) would be a good way to defend against a pumped up creature if you went enchantment strategy - which is an alternate route you can focus on with enchantress types but then I would splash white as well. So I will make my suggestions within Golgari and pumps since that is the original creation.
By taking out Watcher in the Web for Ulvenwald Tracker then you would really help stress the fighting early in the game. I think Ulvenwald Tracker, Pounce, and Prey Upon are great fight options and you will see a few of those each game if we can get your deck producing the enchantment you want. Hornet Nest is absolutely awesome for generating your Deathtouch creatures on a big hit. I would run 4 of each of the Phyrexian greens instants Mutagenic Growth and Noxious Revival because you can recall your main enchantment you want to use and pump the other creatures or yours depending on what you need to do, but without eating into your early game Mana. Now I know you are currently running green with a splash for visions, so maybe a few more black support cards for making your deck smoother and use the black Mana to keep your opponent from messing with your combo. Inquisition of Kozilek and Thoughtseize would be great here.
This card lends to the idea that you can replace the opponents baddies with something less threatening, but still a target to fight with: Beast Within.
I like the idea of Stuffy Doll in here, although I hate building around him because of his Mana cost.
So aside from researching some better modern land - I would check some of the mtgtop8 stuff and look at what land they use in Golgari for hints - try some of these cards out and remember that no card is perfect and you should be ready to pull something out when it does not provide enough utility. Promise yourself to change one thing about the deck each time with your maybe board. It is not permanent, but learn what each cards does and what it excels at. That is the only way you will know your deck inside and out.
This is a great idea and start to an interesting deck that can be played in the modern environment, it will just take a lot of time cutting and cleaning it up.
2 years ago
Toughness plays no role in determining how blocks are made, otherwise, chump blocking wouldn't even be possible. You can block 8 1/1 creatures, Watcher in the Web will die, and 1 or 2 (depending on damage assignment) of the 1/1s will die. You won't take any of the incoming damage.