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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Beast
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
2 years ago
I like the addition of Torch Courier, in the Ilharg shell. I'm not so sure about Leyline of Sanctity in your sideboard. Discard effects can hurt the deck and there is no denying that, the Leyline also has some value against Prowess or Ensoul decks, personally though I've never been a fan of putting in a dead card. Rather than Leyline I have two copies of Elixir of Immortality this gains life, but also shuffles your graveyard back into your deck.
Other common sideboard inclusions are Ruric Thar, the Unbowed Hornet Queen and Carnage Tyrant (or Plated Crusher in a push) alongside Anger of the Gods and Pithing Needle these cards are likely a good place to start. I was tempted by Archetype of Endurance partly because it's a boar and partly for it's hexproof based abilities.
Hope this is of some help, good luck brewing your deck.
2 years ago
2 years ago
The big question is, 'how competitive'.
First things, flat upgrades and options. Elvish Mystic can be another four llanowar elves, cards like Skinshifter tend to perform better than Fog Bank , Elvish Rejuvenator is usually better than borderland ranger and even Farhaven Elf is bettered by Sakura-Tribe Elder . In terms of big threats, things that can't be hit by your opponent are popular. Inkwell Leviathan , Kalonian Behemoth , Plated Crusher , Drownyard Behemoth etc. Another popular type is cards that help you stabilize- Pelakka Wurm type effects.
In terms of stratgy, focusing on mana curve will do a lot. Plan turns 1-7, and try to make sure that doing one thing flows cleanly into the next thing.
If you want to get super competitive, Arbor Elf , Utopia Sprawl and Birds of Paradise is the core of this deck style. Traditionally, it ramps into 4-5 drop threats, which are the largest spells not-cheated in modern. 1 drop turn 1, 3 drop turn two, 5 drop turn three. Thragtusk is old school with it, but there are various five drops that perform well enough, and most of it fits into the 'ponza' land destruction archetype or other ramp strategies (titan, combos, etc) when you want to go full spike.
Now for the middle roads- the fun kitchen table stuff. Leyline of Abundance offers huge payoffs for playing a lot of 1 drop mana dorks. Quest for Ula's Temple / Slinn Voda, the Rising Deep / Whelming Wave offers a cute tribal strategy, while things like Quicksilver Amulet let you cheat big stuff into play. Mirror Image / Quasiduplicate / Saheeli, Sublime Artificer / Tendershoot Dryad is a cute 'go wide' strategy which lets you mess around with Mirrorweave .
If you can think of it, theres a combination of cards that let you do it somewhere in magic- the trick is getting them to run smoothly.
3 years ago
This is for casual modern play since my play group are teenagers we cant afford the really expensive ones. so we like to home brew magic decks just out of the cards we've obtained through the years. heres my list of fat green monsters i currently own and want to know which ones i should be using in my 60 card decks i already have the mana dorks and ramp spells set out.here they are. Giant Adephage , Skarrg Goliath , Rampaging Baloths , Leatherback Baloth , Steel Leaf Champion , Polukranos, World Eater , Oran-Rief Hydra , Terra Stomper , Plated Crusher ,Giganotosaurus, Vorapede , Cloudthresher ,and finally should i consider adding in my 2 Nissa, Worldwaker .thank you for taking the time to respond and read :) i have 4 of each of these by the way
3 years ago
Bane of Bala Ged if you think you'll have an opportunity to attack may be worth looking at
Gaea's Revenge as another beatstick they probably can't deal with
Plated Crusher comes with its own built in protection
Simic Sky Swallower would require a board wipe to remove
Sphinx of the Final Word would prevent them from countering your own spells
3 years ago
Heritage Druid: your other elf mana dorks are far more viable and are useful by themselves; with how many dorks you have you would likely have to tap one of them to use her effect anyways
Joraga Treespeaker:He's a mana sinkhole; he'll either die before you can max his level or you'll only max him because you have nothing better to spend the mana on at which point he's useless. He's only actually uniquely useful if you can play him turn one, and that's a long shot
Realm Seekers: A neat card, but would be better replaced with a more lethal creature or at least one with more utility
Sages of the Anima: this one is iffy, but in the end it's a relatively slow effect on a vulnerable stick. I would advise replacing it with something like an enchantment with a similar effect if you're dead set on having something like this, but otherwise just replace it with something else altogether.
I would also advise finding some creatures that are decently lethal quickly on their own. Ezuri can make the little guys dangerous as it is, so the big fellas get real nasty when he can buff them up. You may want to put in a few heavy hitters that can get you lethal, as it decreases your build up time and stops you from having to give a mana dork 2 or 3 turns of +1/+1 tokens and trample to be dangerous. I'll always suggest Pathbreaker Ibex as he can turn one decent creature and some shrimps into an overwhelming force. Giant Adephage would also work great as Ezuri's buff(s) will make it nearly impossible to stop you from getting a token with him, or go with Plated Crusher for a decent mix of durability and damage and to keep budget low. You may also want to look at X drop creatures and see if anything fits your build, as with the number of mana dorks you have and the amount of man you will likely need to keep around to keep Ezuri on the board, they could easily get out of hand. I'll still suggest Scute Mob despite him not being an elf simply because he really fits the theme. There are probably some blue or blue/green creatures that will fit this bill too, but this is a start anyways.
Make sure you have a strong mana base. Your dorks are good and all but you're going to lose them and Ezuri more than once, and you need to be able to replace him without their help. Ensure you have some mana doubling cards to help to this end. Also ensure you have several equipment to give creatures haste; Ezuri's ability triggers at the beginning of combat so you can throw out something nasty and go nuclear at the drop of a hat, catching players off guard with some impressive damage.
3 years ago
I definitely agree with your move to pull Narnam Renegade. You could switch it out for a 2 or 3 drop that's more threatening. Pulling Champion of Rhonas is probably a good idea too. For 4 mana, he seems inefficient, and an easy target for your opponent to Lightning Bolt and get a mana advantage before you can use the exert ability. Rather than have another tool for getting stuff out on top of mana ramp, you could put something really killer in that slot. Trostani, Selesnya's Voice might be good for the green-white color combo, and has good synergy with a creature deck. I would also look into Oversoul of Dusk. As for your 7+ mana cards, maybe get rid of Terastodon? I feel like your end game here is to beat down your opponent with your creatures, so giving them extra blockers might be counter-productive. I like Plated Crusher personally. The hexproof keeps it from getting picked off by cheap removal, and the trample really helps seal your end game.