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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Cradle of the Accursed
Land — Desert
: Add to your mana pool.
, , Sacrifice Cradle of the Accursed: Create a 2/2 black Zombie creature token. Activate this ability only any time you could cast a sorcery.
2 months ago
Thoughts on these? Fire Whip, Power of Fire, Viridian Longbow, Dizzying Gaze, Tremble, Bloody Betrayal, Shackles of Treachery, Hijack, Mark of Mutiny, Pack's Betrayal, Cradle of the Accursed, Khalni Garden
1 year ago
Hey there! As asked for on my page, I will most certainly do my best to give you as many suggestions as I can, though aristocrats is, again, not exactly my area of expertise. I hope this helps, and before I continue, I wish you the best of luck on your deck.
Let's start off with the lands/ramp. The lands seem pretty great choices for a budget deck, couldn't really have done it better myself, but there are a couple cards you may want to consider that you might have missed. Brightclimb Pathway Flip is probably one of the biggest ones, and it is only around 2-3 bucks. It's very valuable to have a choice like that in the game, and neither would come in tapped which is super good. Salt Flats is also a great card, and while it comes in tapped, you can always rely on it for a good source of colored mana, or simply use the colorless part of its ability. It is also less than 50 cents, making it a great include for a budget deck. Blighted Fen might also contribute to the theme, but is absolutely unnecessary unless you like its ability. Now, we get into a whole set of cards that could be interesting to think about, though whether you think you should include them or not are entirely up to you. Teysa is all about sacrificing and having sac outlets, so what if you had lands that had the option to act as creatures? This would let you tap for mana, and have the option to sac a creature if you needed it! Here are some of the better ones you may want to consider:
- Shambling Vent
- Foundry of the Consuls
- Blinkmoth Nexus
- Dread Statuary
- Frostwalk Bastion
- Mishra's Factory
- Cradle of the Accursed
Now you may not like most of those, but possibly even just having one or two of the better ones like Blinkmoth and Mishra might be pretty beneficial, as it's always good to have things to sac in the worst-case scenario. In addition to that, all of the cards above are less than a dollar if not a small bit more, meaning they could most likely work price wise. To wrap up all the land part, Crystal Vein is also something good to consider, giving you a turn extra in mana at the price of the land, as well as Field of Ruin, which is just a overall not bad card in general for harming your opponents.
Now, what about ramp? While your ramp looks pretty good, here are a couple sweet ones you may have missed: Dark Ritual!!! This guy is amazing, for one mana you can pretty much cast teysa turn 2 with another land out, or it can just give you a huge leg up in general! Certaintly worth considering. Talisman of Hierarchy is also a super cheap great card I would definitely recommend for the deck, and it will surely benefit you more than the Prismatic Lens, though having both is simply better. Commander's Sphere obviously isn't as good as arcane signet, but it is still pretty great due to the draw ability and is also definitely worth considering. Cabal Ritual is also great with teysa since you'll be sacrificing a lot. To top that all off, Knight of the White Orchid and Gift of Estates are pretty good and definitely worth looking into.
Altogether, for your mana base, there isn't anything too dire, it all looks pretty good, though there are certainly a few budget cards I mentioned there you should definitely consider. I'm now going to give some recommendations on some all-around good cards to include, and save the specifically aristocrats stuff for last. Swords to Plowshares is pretty cheap and yet an amazing staple in all decks, I would definitely consider that, especially since in your case you can play it on one of your own things to get extra triggers, while also gaining the life. Generous Gift is also an amazing removal card that I have in my best deck and it's pretty good too! Same as for swords, you even have the option to play it on yourself and get the elephant token that you can sacrifice again! Fumigate and Cleansing Nova are pretty cheap but good board wipes that I would definitely try including too, to top of all the removal. In black, Read the Bones, Sign in Blood, and Night's Whisper are pretty good for draw that you may want to think about.
Now sorry if this is a bit rushed, I am short on time, but you may want to think about some of the following cards, with graveyard recursion, tutors to graveyards, and good sac cards!
- Buried Alive
- Fleshbag Marauder
- Pitiless Plunderer
- Dictate of Erebos (not budget, but would be worth it)
- Village Rites
- Cruel Celebrant
Now before I end this, I would consider checking out EDHREC, where you can find so many suggestions for teysa based on what other people have (link to teysa on edhrec here and also checking out the combo section, as you may find many combo-y cards that could work in the deck! Anyways, sorry this was a bit rushed, I hope it is of use to you, and have a wonderful day! Happy tapping!
3 years ago
Living End is actually the more expensive of the two. Call the Bloodline is really interesting. I will see about making room for it. Cradle of the Accursed and/or Dunes of the Dead would be on theme but I would need some serious convincing because they aren't really all that great. I really like Colfenor's Urn! It pairs really well with Krav's ability. Liliana, the Last Hope is sooper expensive. She's definitely on theme and going in at some time but I can't afford one right now.
Thank you for your suggestions!
3 years ago
Second off, the curve is a bit wonky. Liliana, the Necromancer needs to go, as it is not only not particularly synergetic with the tribal theme, but also takes up an already crowded 5-mana cost spell slot, as well as conflicting with the 2 other Liliana cards.
Arisen Gorgon is essentially a vanilla 3/3 for 3 mana, and I can't help but feel is just not worth running. Plague Belcher, Dread Shade, Isareth the Awakener, or even Ammit Eternal are more worth running over the Gorgon in my opinion.
Dread Wanderer obviously the best choice as a 1-drop creature, and you can pick them up for roughly a dollar each right now, so I don't see why Diregraf Ghoul and Festering Mummy and taking that spot.
Anyways, just taking about mainboard here, I would recommend:
There, replaced some cards to add more consistency and cohesion, and the cards I suggest to go in are valued less all together than the cards I suggested to drop from the Mainboard.
4 years ago
I'm also trying to build a Traxos deck, the lands in your build can all be collorless. You should consider filling it with utility lands. Here you go:Arch of Orazca - Cabal Stronghold if you run only swamps with this. - Cascading Cataracts and Dunes of the Dead there is this white saga that destroys all lands after all. - Cradle of the Accursed - Crypt of the Eternals 1 life, it's something... - Endless Sands - Field of Ruin - Grasping Dunes - Hashep Oasis - Hostile Desert - Ifnir Deadlands - Inventors' Fair Basicly a must run in this deck - Ipnu Rivulet - Scavenger Grounds - Sequestered Stash - Shefet Dunes - Sunscorched Desert - Zhalfirin Void -
4 years ago
I would cut in creatures, to get consistency in your polymorphing. You don't need more than 20 creatures (in my opinion). Replace the ones that creates token to get enchantment, lands or artifact that do the same.
Control Magic, Domineering Will are amazing, stealing stuff and giving you sac targets. Some lands like Cradle of the Accursed, Dread Statuary, Mishra's Factory, Zoetic Cavern and more could also be interresting sac target.
4 years ago
Traxos is tough... something like this would work.
Aether Hub, Arch of Orazca, Cascading Cataracts, Cradle of the Accursed, Dunes of the Dead, Endless Sands, Field of Ruin, Grasping Dunes, Hostile Desert, Inventors' Fair, Painted Bluffs, Scavenger Grounds, Sequestered Stash, Spire of Industry, Sunscorched Desert, Survivors' Encampment, Unclaimed Territory, Unknown Shores
Wastes woulda been nice here but at least we have a lot of colorless deserts. Not sure if its enough for a 60 card deck... I could be missing a few. Plus there are a few that come in tapped I believe.
4 years ago
Thanks Kev, I appreciate your feedback.
Ive played about 10 games with this list so far and Ive found it unexpectedly strong. Im 7-2 at the moment in our local. Its taken down ug merfolk, regular bw tokens, red aggro w/ phoenixes, a bonkers game against -1 counters...
I think you might have misread the operation of the deck slightly- which is understandable. In the early game I have access to chumpers who grow in value when I send them to the gy. There at 11 of them in the deck @ 1-2 cmc and if I draw one in my opener with 2 land Im pretty happy to hold the hand whatever else I draw. Wayward Servant is not one of these. Its to be protected, held back and played a turn before a token bomb. Very rarely do they attack and are usually the best targets for my opponents removal.
My experience of the deck has been @ turn 6 I can generally expect 5 land, 2 enchantments on the board, 4 zombies and an anointed priest or a dread wander or bouncing around with something useful in the gy.
The recursion from the gy is what powers this deck to finish during the mid game and lili can stabilise is against some decks moving into the late game. Cards like Never//Return and Cradle of the Accursed do feel like value when theres a procession or 2 down and my hand and gy have run dry- maybe turn 9-10.
I dont feel the need to grab any more removal (time to reflect). With the 6 spells, dusk/dawn + settles in the sideboard Im handling merfolk and Dinos fine.
I think your spot on with my landbase. Depending on whether I have a dread wanderer or cat/priest Ill often play a tapped land turn 1 to cast t2 and again looking at my enchantments ill try to prioritise a tapped land the turn before (t3/4). Shefet and ifnir are both awesome. Ill have a play to see what the balance should b.
A previous version of this deck had 6 enchantments rather than 8 and its still early days but it already feels obvious that it wasnt as consistent or strong. So Im not looking to shave off there yet.