Primal Bellow


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar (ZEN) Uncommon

Combos Browse all

Primal Bellow


Target creature gets +1/+1 until end of turn for each Forest you control.

Primal Bellow Discussion

Yz2000 on Do Sorcery/Instant and Planeswalker buffs ...

4 months ago

I have a question in particular, involving Sharktocrab , who I've recently gotten in a booster pack.

His ability says: Whenever one or more +1/+1 counters are put on Sharktocrab, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

I'd like to know if this applies only once for each set of counters, or for each individual +1/+1. Some examples are below.

Scenario 1: I use Primal Bellow , which gives +1/+1 for each forest I control. I have eight forests. Thus, the total buff is +8/+8. Does that mean that Sharktocrab 's ability is triggered eight times? And does that mean I would consider there being 8 +1/+1 counters on the card, or would it be considered one large '+8/+8' boost, lumped together?

Scenario 2: I use Nissa, Genesis Mage 's second Loyalty ability. −3: Target creature gets +5/+5 until end of turn. I'm not very sure if this would be a similar case. I figured Planeswalker Loyalty abilities might be slightly different from the first scenario, in some regard.

In general, I think I have some misconception on how buff/debuff counters work. This is partially due to the Adapt ability on other creatures, where they specify 4 +1/+1 counters. I'd be really grateful if someone were to clarify this with me, and also explain how Sharktocrab 's passive ability works. The rulings didn't say anything about that, when I referred to them.

Thank you.

Cantplaypiano on Land Deck

8 months ago

Growing Rites of Itlimoc  Flip should get you far if you need one "really nice" land. Beacon of Creation, Primal Bellow, and possibly Overrun might also be good (although if your lands are meant to become creatures then Overrun is harder to work in.)

Dungrove Elder and Dauntless Dourbark are solid too.

This all keeps it under reasonable financial control, otherwise I'd suggest Crucible of Worlds, Exploration, Burgeoning, and Azusa, Lost but Seeking. Perhaps later. :-)

Rekram on Can I bug you? M

11 months ago

Nice deck! I like the combo potential with crytolith rite and Harvest Season. Can hit really hard with enought forests out and an attack getting trough then insta Primal Bellow. +1 from me ^^

hungry000 on Better bring bugspray for this one

1 year ago

Deadbridge Goliath is probably the weakest insect out of the bunch, or at least it's tied with Ant Queen. You aren't trying to dump stuff in the graveyard, and it doesn't really contribute to your plan of going wide. Primal Bellow also isn't that great when you're not all-in on the land ramp plan, and you don't really need the fourth copy of Growing Rites of Itlimoc  Flip. You'd be drawing more than one every game if you had the full playset.

ersatz_olorin on Ghalta commander budget deck

1 year ago

Dauntless Dourbark, Dungrove Elder, and Kalonian Twingrove all get huge in this deck.

Strap Blanchwood Armor or Primal Bellow onto Ghalta to cruise into victory.

Pabs4444 on budget wurm deck

1 year ago

Primal Bellow seems great in mono green, especially with trample.

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