Primal Bellow

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar (ZEN) Uncommon

Combos Browse all

Primal Bellow

Instant

Target creature gets +1/+1 until end of turn for each Forest you control.

Price & Acquistion Set Price Alerts

ZEN

Ebay

Primal Bellow Discussion

ThinkJank on The Gall Ta Play Artifacts in Green!

6 days ago

Heldt honestly, I might sub Wayward Swordtooth for Leatherback Baloth myself, even if the low land count means I don't always get the full benefit of its Explore effect. Cryptolith Rite versus Emerald Medallion is intriguing as well, and certainly warrants testing. Depending on the decks you expect to face, I might recommend removing Avatar of Might instead of Beastmaster Ascension, but it really depends.

As for Boots and Greaves, I'm not sure I have a good answer. Primal Bellow, maybe? I really like having one or both of them, but I'm not sure where to find room. I'm glad I was able to inspire you to tackle the deck yourself!

ThinkJank on The Gall Ta Play Artifacts in Green!

1 month ago

TheRedGoat, thank you so much for taking the time to write your thoughts, plentiful as they are. You raise a lot of good points, so I'll try to share my thinking on all of them.

First of all, you're right about Mycosynth Lattice and Mycosynth Golem, and it's a big part of why I haven't decided to included them in the deck or not (aside from the cost, of course; 15 is a bit more than I'm willing to spend.) Inspiring Statuary is less good in this deck than it could be, but I think it's still worth an inclusion for now.

I should probably go back into the primer and reword the section about building the deck around Ghalta. I tried to strike a happy medium between the artifact side of the deck and the powering out my commander half. Metalwork Colossus is the epicenter of these two halves, and it's basically the only reason I went the artifact route in the first place. That being said, I agree with your analysis on various types of artifact decks in EDH, and I think moving forward, I'll be placing a stronger emphasis on the Value Town aspect of artifacts. I've already got a bit of a sacrifice subtheme, with Krark-Clan Ironworks and Trading Post, so it probably wouldn't take too much reworking. I may bolster that a bit as I move forward with the deck. Part of my reasoning is that Metalwork Colossus also lends itself to sacrifice engines very nicely as well.

I think that a voltron artifact deck would suit Ghalta pretty well, and to be honest a decent part of why I'm reluctant to go that route is because I'd need to rework the deck so heavily. I'm already suited more to a value game than an aggro, even if my commander can end things quickly. You mentioned removing Triumph of the Hordes for more consistent infect enablers as a way to lean into aggro, and I agree that it's one of the weaker cards in the deck. On the list of potential removals, it's pretty high, but it's mostly in here as a "gotcha" to take out an opponent or two out of nowhere. The amount of hate that Infect gets makes me reluctant to run a more potent effect, though. It'll probably be removed whether I focus more on aggro or value, to be honest.

I like the idea of some power/toughness value cards, and I do think this deck is slightly lacking in card advantage. Life's Legacy could be a nice effect, but since I already have Rishkar's Expertise I don't know if I'd want more than two mega-draw cards. Traverse the Outlands is cute, but it only has tons of value after I've cast my commander, at which point I probably don't need much more mana.

Moving away from artifact discussion,Pump spells are kind of neat as rituals. I'd never considered that idea before, and I think Primal Bellow at the very least deserves testing. I think that Bellow is the only one I'd be interested in testing, since it has the additional potential of being used to give Ghalta +9/+9 and turn him into a one-shotter (lands willing, of course.) Token generators are another way I could generate some extra power, and it's a big part of the reason Myr Turbine is in the deck right now. You mentioned Avatar of Might as well, and it's funny - when I first started drafting the deck, I originally toyed with the idea of a deck based around cost reduction, rather than artifacts. As the focus shifted, I dropped it in favor of other things, but I'll test it to see if it might be worth an inclusion. (Best case scenario, it ends up being Ezuri's Brigade part 2.)

Once again, thanks a million for taking the time to share your thoughts. There's a lot of great ideas here, and I'll be taking some time over the next few days to test them. You really went above and beyond discussing options for Ghalta acceleration and Artifact synergy, and I appreciate the time and effort that went into this. Happy brewing!

TheRedGoat on The Gall Ta Play Artifacts in Green!

1 month ago

So I love your concept here, but I notice how you say you started out wanting to build around Ghalta, and so now I'm conflicted with wanting to add support to your artifact theme OR your commander's game-plan of "fatty tribal", cause I'm not so sure they work well with each other. Let me do a not-so-short breakdown of what I'm thinking.

I'd first point out that Mycosynth Lattice and Mycosynth Golem do not work together like people are saying. The lattice doesn't make cards in your hand into artifacts, so the golem doesn't reduce the cost of creatures that are not already artifacts in your hand. However the Golem would still help you cheat things like Colossus of Akros into play if you've got a ton of artifacts and the Lattice is great with Inspiring Statuary (good call on dropping Titania's Song first btw, that would just blow up your lands with the lattice out). Oddly enough, the Statuary is kinda bad in your current build because it doesn't reduce the cost of your artifact creatures, but I presume this without having tested the build.

Now, to do a light step on actually figuring out artifact support, there's the inherent issue of being green, and I'm not talking about the fact that green usually hates on artifacts. No, my point is that if you are "playing an artifact deck" normally that means one of three things (to me at least): You're aggro/volron with equipment and tokens; you're combo/control with tutors and protection for pieces; or you're playing value engines with your grave as another place to just get your artifacts from. The fact that green can't provide anything past the recursion and maybe the protection effects and tokens is why most people don't play mono-green artifacts. The support isn't necessarily there for the artifacts themselves. This is why Oviya isn't even a great artifact commander as all she does is make artifact tokens and otherwise doesn't care about artifacts at all. No if green does do any artifact strategy the only one it can pull off effectively, in my mind, is the voltron aggro one. Which Ghalta is well suited for, but if you really want to hammer down on building it that way, you'd need to really alter your build from its current point. For one Triumph of the Hordes, while a little sneakier than having Grafted Exoskeleton out, isn't as effective in the long run. Nissa, Vital Force for instance would also be very powerful as a value engine, but your build doesn't have a good slot for it yet.

For building around Ghalta more directly though, and taking the fatty tribal theme focus over artifacts, you've got a ton of options for cards to improve the build without breaking your budget. For card advantage alone you could be playing Life's Legacy. Hunter's Insight, Hunter's Prowess, Momentous Fall, even Traverse the Outlands if that isn't too high (I don't claim to know what your budget is). You also do not seem to have explored the idea of using pump spells as ritual effects for your commander. Aspect of Hydra and Primal Bellow when timed right, and in regards to your commander at least, could be like paying 1 mana to gain 7+. This is not to mention some of the undercosted creatures out there that may not be free to cast but certainly have ways to be far more powerful than they appear. Avatar of Might is one cheap fatty option, but did if you're willing to look at tokens you should also remember that Saber Ants, Broodhatch Nantuko, and Ant Queen are all solid options as well (if completely off flavor)

Anyway, that's some of what I'm thinking about your build and I'm not sure where to delve further unless you've already got it in mind of where you'd want to sit on those extremes. If you don't want to settle for one that's an option too of course, but it is the most challenging as well.

sg_86 on Green Meat

2 months ago

Primal Bellow is ok

CheapnFast on

2 months ago

Changed my mind again, cut 1 more Primal Bellow and 1 Swell of Growth to put in Searing Blaze. I thought I should do this because I find that I run out of lands in my hand too fast to make so many "play extra lands" cards relevant, so its better to just take advantage of the lands I can get out with other landfall spells, and Searing Blaze has good value

CheapnFast on

2 months ago

Demon519 thank you for the suggestions! I kind of forgot about Undergrowth Champion because I made this deck when Battle for Zendikar was still in standard, which made it a little expensive for my tastes. But now that it's dropped, it's certainly a good addition! So what I did was -1 Primal Bellow for the addition of Arlinn Kord because although it's a good finisher, it's a dead draw early game, whereas Arlin can solve the trample issue and help me go a little bit wider on creatures towards the end. I also cut Grove Rumbler and replaced it with Undergrowth Champion because I don't have a 3 mana creature and I want to be using most of my best combat tricks on turn 4 anyway, so the Rumbler is a dead card in all honesty. Thanks for the suggestions!

Kjartan on Selesnya Deck (First Deck)

2 months ago

Long ass advice incoming:

[ [ island ] ]

(If you remove the spaces inbetween the brackets) > Island

1x Adventuring Gear 1x Ajani Goldmane 1x Ajani's Chosen 2x Ajani's Mantra, 1x Ajani's Pridemate 1x Ajani, Mentor of Heroes 1x Arctic Nishoba 1x Behemoth Sledge 1x Call of the Conclave 2x Emeria Angel 1x Felidar Sovereign 14x Forest 1x Gather the Townsfolk 2x Grazing Gladehart 1x Grove of the Guardian 1x Guardians' Pledge 1x Increasing Savagery 1x Jedit Ojanen of Efrava 1x Kemba, Kha Regent 1x Oath of Gideon 16x Plains 2x Precinct Captain 2x Pride Sovereign 1x Primal Bellow 2x Regal Caracal 1x Retreat to Emeria 1x Selesnya Charm 1x Staff of the Wild Magus 1x Terra Stomper1x Blossoming Sands

Just a hint if you come looking for help in the future :)


The first thing I would like to add is that you are playing way too much land. In a 60 card deck with a steap mana curve, you probably only want 24-25 lands. Now your deck is currently 64. That's not too bad, but if you could shave it down to 60 that'll be doing yourslef a sall favor. (Consistancy is just lovely.)


Secondly, I can spot a few cards that I either find too bad to play, imo, or doesn't really fit your strategy too well.

Ajani's Mantra and Staff of the Wild Magus fit's your strat reasonably well, but are both really bad overall cards, and they don't help you close out games.

Ajani's Chosen The card is perfectly reasoable as is right now, if not a little too clonky, but if you decide to take my advice on the Mantra's it's probably not playable afterwards.

Felidar Sovereign Awesome as it is, seems like a very unlikely wincondition for you. If you ever get to a point where it would win you the game, you are probably already winnning.

You have a couple more cards, that I'm a bit unhappy with, but are reasonable for the moment being.


Thirdly if you want to play a slower deck, you have to be able to interact.

If you can't answer the things your opponent does from time to time, you are going to lose to a lot of combo decks.


Fourthly: Here are some cards I hink you should look into, priced around the 1$ mark, or less. (If you want that lifegain theme to stick)

Qasali Pridemage Realy powerful card, that happens to be a cat, and can sometimes "interact" with opposing gameplans.

More Ajani's Pridemate - It's a great finisher, if you have some lifegain.

Nyx-Fleece Ram, not the best card in the world, but a good replacement for Ajani's Mantra.

Condemn - Cheap creature removal.

Lone Rider  Flip - Only play this if you really into life gain.

Soul's Attendant / Soul Warden are wuite good with tokens, and Ajani's Pridemate

More Blossoming Sands, fixing mana gaining life.

Blessed Alliance - Everthing goo in this world.

Eidolon of Rhetoric - put this in your sideboard, you wont regret it.


You are more than welcome to ask me for advice if you need an experienced player for something :) and good luck.

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