Mythic Proportions

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Mythic Proportions

Enchantment — Aura

Enchant creature

Enchanted creature gets +8/+8 and has trample.

Raging_Squiggle on Does Ruxa work with enchantments?

3 years ago

The ability that gives the creatures +1/+1 is an ability. It is a static ability that is always active on the battlefield. But, having that +1/+1 is not itself an ability, it’s just modifying the power and toughness of the creatures. It’s not an altered state per se.

Yes Colossification would work fine because having a buff to power in this way by itself is not an ability. However, because Mythic Proportions also grants trample (which most certainly is an ability) to the enchanted creature, that creature would no longer get the +1/+1.

Quickspell on Does Ruxa work with enchantments?

3 years ago

Thank you guys! What would I be without you? :)

The +1/+1 that Ruxa gives is not an ability though, just an altered state? A replacement effect for their default stats? Which means that Colossification works but for the reasons you named Mythic Proportions doesn't, is that correct?

Peisithanatos on

7 years ago

Okay, I see where this is goingThis tactic is actually mostly covered by a Mono-Green deck i still run sometimes, focussing on providing enough enchantments fueled by Verduran Enchantress to grow some serious Yavimaya Enchantresses combined with an Elvish Herder or some Mythic Proportions - Liked the synergy back then

Nevertheless i still wanna try to run my weird ramp-enchanting-thing on the GW

zwells3 on Uril, the actual stalker

7 years ago

I'd recommend some ramp creatures in place of a few of the ones you have. Also, Sterling Grove is really helpful in this deck. I think Mythic Proportions is too expensive in a deck where you hope to have Uril and out and beat face by turn 4 or 5.

kwijibo418 on Barechested Tribal

7 years ago

Damn, You beat me to this ha. I immediately thought of this when I saw them. Garruk, Primal Hunteris more beefcake for me, Mythic Proportions & Decree of Savagery also works.

DaringApprentice on Hope You Didn't Want That

7 years ago

Sweet deck! I didn't realize how interesting Yasova was to me until I started thinking of ways to use her ability better.

I see you have Willbreaker, letting you keep the creatures you temporarily steal. Some other options for keeping these creatures past the end of the turn could be Conjurer's Closet, Deadeye Navigator, Synod Sanctum, Cold Storage, Nephalia Smuggler, and Ghostly Flicker, which all return creatures back under your control without you having to return them to their owners.

You could also use Hellkite Charger, Breath of Fury, or World at War to trigger Yasova's ability multiple times per turn.

With Glaring Spotlight, you can steal your opponents' creatures that have hexproof. To steal your opponents' noncreature artifacts, try turning them into creatures with options like Toymaker and Titania's Song, and to steal your opponents' noncreature lands, try turning them into creatures with Lifespark Spellbomb or Quirion Druid.

Land suggestions include Command Tower, Frontier Bivouac, Rootbound Crag, Opal Palace, Lumbering Falls, Temple of Abandon, Temple of Mystery, Vivid Crag, Vivid Creek, and Vivid Grove.

If you don't want to give the creatures back after you've stolen them, you can use sacrifice effect cards to get rid of them for profit. Some powerful sacrifice engines include Ashnod's Altar, Culling Dais, Barrin, Master Wizard, Bloodshot Cyclops, Jalira, Master Polymorphist, Profaner of the Dead, Scourge of Skola Vale, Evolutionary Leap, Goblin Bombardment, Perilous Forays, Shivan Harvest, Momentous Fall, High Market, Life's Legacy, and Primal Growth.

To make your opponents' creatures easier to steal, you can use power-reduction cards such as Cumber Stone, Schismotivate, Downsize, Dampening Pulse, or Agoraphobia.

You can also make opponents' creatures easier to steal by increasing Yasova's power, with any of these or other boosting cards: Kessig Wolf Run, Ceta Disciple, Llanowar Augur, Moonveil Dragon, Ursapine, Wolfir Silverheart, Bonesplitter, Hero's Blade, O-Naginata, Ring of Kalonia, Sai of the Shinobi, Shuko, Sigil of Distinction, Silver-Inlaid Dagger, Sword of the Chosen, Boar Umbra, Briar Shield, Elephant Guide, Exoskeletal Armor, Forced Adaptation, Giant Spectacle, Goblin War Paint, Inferno Fist, Madcap Skills, Moldervine Cloak, Mythic Proportions, Quest for the Gemblades, Rancor, Seal of Strength, Shape of the Wiitigo, Spectral Flight, Spider Umbra, Taste for Mayhem, Volcanic Strength, Wurmweaver Coil, Blossoming Defense, Brute Force, Giant Growth, Groundswell, Invigorate, Might of Oaks, Mutagenic Growth, Prey's Vengeance, Strength of the Tajuru, Wax/Wane, Blessings of Nature, Elven Rite, Give / Take, Increasing Savagery, Phytoburst, Reckless Charge, and Soul's Might