Rest for the Weary

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Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Rest for the Weary


Target player gains 4 life.

Landfall — If you had a land enter the battlefield under your control this turn, that player gains 8 life instead.

wallisface on

7 months ago

Some thoughts:

  • cards that only gain life are pretty universally bad - as such I'd suggest replacing Heroes' Reunion, Rest for the Weary, and Chaplain's Blessing for cards that do something more useful.

  • Broken Bond is interesting, but there'll be a lot of matchups where it's a dead draw (if your opponent has no enchants/artifacts, you can't cast it, unless you're destroying your own stuff). If you're using it to ramp, Explore would be a lot more reliable.

  • I'd suggest ditching Sunbond entirely. Your road-to-victory doesn't appear to be one where you need one large creature, and Sunbond is unlikely to be helpful as you have no real way to protect your stuff anyway. 4 mana is a lot for this kind of effect also. As you're already at 64 cards, this is something you can effectively remove for free also - giving you better odds to draw all the stuff that matters.

  • I think with only basic lands it's going to be really hard to support 3 colours in a way where the deck has any kind of reliability. I'd suggest cutting back to 2 colours - green seems super-easy to ditch here as it's not really doing anything for you.

9-lives on

8 months ago

Macaronigrill5150 I would add something like Healing Hands but I have mana restrictions for my amount of mana needed for angel tokens which is greater than or equal to 5. Using my life to either make angel tokens, or to harm my opponent, works either way, depending upon which card I draw that gives me my choice to heal the opponent, or myself to the detriment of the opponent. The best result I could get is to draw Vito, Thorn of the Dusk Rose, or Sanguine Bond, and Vizkopa Guildmage as I will be dealing damage to them while healing myself, thus as well as generating tokens. But, if I have Tainted Remedy I will basically burn them to death with healing magic that is able to be transferred, like Heroes' Reunion and Rest for the Weary, and also using my Chaplain's Blessing and Scroll of Avacyn to make angel tokens since I cannot heal myself and hurt them with it at the same time, but rather heal the opponent which harms them, and do my own thing.

wallisface on B/W Gain n Drain

1 year ago

Some thoughts:

  • most modern decks typically can’t justify running more than 4 cards costing 4 mana, and often run nothing above this number. You’ve got a whopping 13 cards costing 4-or-more, which us going to make your hands and turns very slow/clumsy. I’d suggest lowering your curve.

  • added to the above, you have almost nothing to do turn 1, which means there’s very high odds that you’re starting the game a whole turn behind your opponent.

  • It’s worth noting that lifegain is one of the weakest mechanics in magic, and unless a deck has some MASSIVE payoff for gaining life, it’s never worth it. Cards that only gain life are almost always a bad idea, so i’d suggest ditching Congregate, Rest for the Weary, as well as most if your creatures. If you’re wanting to focus on lifegain, you really need a payoff for doing so (otherwise your gameplan effectively becomes to “lose the game slowly”)

Corrosive_Cat on Extreme Healing

1 year ago

Honestly you're probably much better off with Ajani's Pridemate rather than Cleric of Life's Bond. Easier to cast, and no once-a-turn limit!

What kinda format are you going for here? Looks leaning towards Modern, but Wall of Hope isn't legal there. You can set your deck's format on the edit page! I'd recommend Pioneer; plenty of cards to choose from, there, and not so competitive a space.

Also, I'd really recommend not using straight lifegain spells like Rest for the Weary. You're better off using those card slots for something else. I'd recommend ditching those and the Unbender Tines right off the bat, bring you to the generally recommend 60-card deck.

Hope this helps; I love the enthusiasm! If you want more tips I've more I could say and recommend.

zapyourtumor on Tainted remedy

2 years ago

I'd cut the bad stuff and lean 100% into the enemy lifegain theme. This means up to 4 Tainted Remedy plus 4x Kavu Predator , and cut Idyllic Tutor , Serrated Scorpion , Twilight Prophet , Gonti's Machinations , Roiling Vortex , etc.

I know Blessed Alliance and Rest for the Weary are used with Tainted Remedy, but the best cards with Remedy are ones that have a "drawback" that involves your opponent gaining life and Remedy/Kavu turn that drawback into an advantage. I see you already have Wall of Shards and Grove of the Burnwillows , which are classics. Some other ones are Oust , Fiery Justice , Solitude / Condemn , Devour Flesh with Nature's Claim for the sideboard. Alms Beast is also funny.

trocroi on angel of destiny

2 years ago

I really like this theme, I have a similar one called Angel cleric lifegain from which I’m drawing suggestions.

The way I see it your win-condition is “gain lots of life and then attack with Angel of Destiny ”. So you need to gain lots of life.

I would go 4-of Righteous Valkyrie and Speaker of the Heavens , and add 4-of Bishop of Wings as another method to gain life when angels enter the battlefield. Then, I’d consider some cards for gaining life. Revitalize and Renewed Faith are both good, but I really love Rest for the Weary because you can easily turn on your Speaker on turn 2 and then start pumping out angels.

Other cards to consider include Resplendent Angel to add another angel each turn, Boon Reflection or Rhox Faithmender to double lifegain, or perhaps even Entreat the Angels as an alternative win-con that will also net you life if you have one of the many “gain life with angels” out on the battlefield.

Caran_Lyg on Angel/Cleric Tribe

2 years ago

trocroi Revitalize was my first choice but I settled for a non-instant speed option that’s why I picked Scroll of Avacyn because 5 health while having Resplendent Angel on the board and activating the artifact before my opponent’s turn ends immediately gives me an Angel. 80% of the time I have all the lands I need to activate it’s ability that’s why I picked the scroll over anything else. I’m definitely NOT adding the land, maybe Rest for the Weary but I need to figure out what to take out.

trocroi on Angel/Cleric Tribe

2 years ago

A lot of your cards need more lifegain to “turn on”

Things like Rest for the Weary or even Revitalize help hit +7 life, ideally with a Speaker out turn one so that you can start tapping for Angels turn 2.

Radiant Fountain is another land to consider if you can spare room for more colorless.

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