Back:Chalice of Death
Chalice of Life
: You gain 1 life. Then if you have at least 10 life more than your starting life total, transform Chalice of Life.
|Want (3)||blakejohn , BeowulfBjornson , tempDevelopper|
Printings View all
|Dark Ascension (DKA)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Chalice of Life occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Chalice of Life Discussion
4 days ago
Please link cards using double square brackets, like so:
[[Chalice of Life]]
You can gain life from any source you want, but you need to use the Chalice of Life Flip's ability in order to meet the transform condition. If you block an attack with a lifelink creature that pushes you to 10 or more life over your starting total, the Chalice will not flip automatically, but will flip when you activate its ability (and the ability resolves successfully).
The game actually has no way to track where exactly the 10 life over starting total came from.
1 month ago
Great deck though.
1 month ago
Cards to remove-
Congregation at Dawn - Tutors are great and normally I would not suggest pulling one, however since you are not looking for a combo with it and it is outside the flavor of the them I would say pull it.
Rowan, Fearless Sparkmage - Does not provide enough value to keep
The Cauldron of Eternity - Needs to be built around and will cost too much
Petals of Insight - Costs too much for what it does
Silverflame Ritual - not a bad card but it does not hurt the goal of the deck to cut
Cauldron's Gift - Not a bad include especially with the amount of sacrifice you have in the deck.. But there is not enough recursion going to really justify keeping it.
Emry, Lurker of the Loch - just not running enough artifacts to justify the slot
Drown in the Loch -Not a bad card but we got to cut something
Korvold, Fae-Cursed King - A great great card, but I think it will do you more harm than good. Also needs to be built around
Cards to switch out- You are probably running too light on ramp in general since this is a 5 color deck. You have roughly 6 ramp spells in the deck, I would suggest more to make sure you have enough mana to be able to play spells on curve. Adding signets will be helpful since they will help with color fixing and can provide some decent ramp for 2 mana.The obelisks work well, but if you do add signets I would say to add most of them and replace the obelisks with signets.
Overall it is not a bad deck for the theme it is going for. It's power level won't be high since it is a theme deck so you are sacrificing card slots for flavor. But there is nothing wrong with that if you enjoy it. I would say pull the cards suggested, maybe swap out the obelisks and just play test the deck and see what needs to be done from there. Most likely color fixing/ramp as well as maybe improving the card draw a bit (just swapping out for more efficient cards) is what you will need to work on. But for a fairy tale deck I'd say it is on point for it's theme.
3 months ago
Other notable cards to add,
3 months ago
Angelic Destiny is a nice card. No synergy. Try to think how it supports the theme and the majority of your cards.
Chalice of Life Flip is slow, but is immune to most board wipes sooo its good and bad. If you are going to run this, you need an "enters the battlefield gain x life" such as Cathedral Sanctifier as a simple example. I will follow up on this below.
Choice one, having both will slow you down A LOT.
Also, its considered bad taste to link your deck on another decks comments. Next time message.
3 months ago
True Conviction may be good to give your creatures double strike and lifeline although the triple white cost may be a little troublesome.
Blind Obedience is similar to authority of the consuls except it also has extort so you can drain life from your opponents.
Also I think you can never go wrong with a Smothering Tithe is is a really good mana ramp enchantment since odds are no one pays for it after people have already given you a few treasure tokens and players always want to draw additional cards. Then if you wanted to go even further into it you can include wheel effects like Windfall , Echo of Eons , and Time Reversal
3 months ago
I think you’ve cast your net too wide here, trying to fit waay too many gameplans into one deck. What you’re going to end up with is lots of cards that don’t work well together, or to their full potential. I’d recommend figuring out what you actually want from this deck and narrowing down your options to a more fine-tuned machine.
So, some thoughts for consideration (further extrapolation):
1) you’re running a lot of cards mainboard here that typically are run in neither Hardened-Scales decks nor Affinity decks. Specifically, Darksteel Juggernaut , Padeem, Consul of Innovation , Phyrexian Revoker , Chalice of Life Flip and Trailblazer's Boots . Affinity decks typically aim to close the game out within the first few turns, where as scales decks are looking to get down as many counters as possible onto the board asap. None of these cards appear to help with either plan and i’m thinking you should question what purpose they serve towards your gameplan. Some look like viable sideboard choices however.
2) On top of your existing deck-mashup, i see you’re running the Urza lands and Karn, the Great Creator , cards which are again not seen in Scales or Affinity, but are seen in Tron. Having 3 decks mashed together into one is going to play just like it sounds - you’re often going to get fragmented pieces for each of the 3 gameplans, but seldom get the right draws to form a coherent strategy.
on the Tron front, you have no easy way to get it up and running, the payoff count is low, but it creates a few dead cards in-hand while you’re lacking Tron. I also don’t see any “i win” payoff targets for Karn?
on the Affinity front, you’re missing Arcbound Ravager to secure early wins, and not enough rampy pieces to empty-hand and overwhelm. Those zero-cost artifacts are only good in affinity cause they can win in the first 3 turns. Longer games tend to make them terrible pieces.
on the Scales front, you have too few creatures that provide counters, to make full use of the enchant. I also see Metallic Mimic , which is a great card, but is going to have difficulty with the sheer number of creature types you’re running.
Anyway, i hope this didn’t come across as being too harsh - and i’m happy to help with any suggestions you’re after and other help. I for one welcome our new robot overlords.
4 months ago
Hey brotherbaker would you be open to suggestions for this deck?
Life Gain was one of the first decks I made when i got back into Mtg. It was a lot of fun