Chalice of Life

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Chalice of Death

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dark Ascension (DKA) Uncommon

Combos Browse all

Chalice of Life

Artifact

: You gain 1 life. Then if you have at least 10 life more than your starting life total, transform Chalice of Life.

Chalice of Life Discussion

Tzaraak on The Broken Lord!

20 hours ago

Bchong

Thats alot ^^

Well, lets start off, exept Merchant Scroll i have dont rly think the others have a place in this deck :) my opinion ofc, ppl might dissagre and thats fine!

Kozilek, Butcher of Truth is there to prevent mill, wich at my LGS is often used after painter unban.

Lux Cannon is there to use when i have unlimited untaps with dramatic, but no Urza out, this has been the case many times so far, thats why its there, at my LGS there is played a brick ton of removal and counters. Aetherflux Reservoir and Chalice of Life  Flip is there for the same reason :)

Expedition Map is there to get back that missing wincon pieze with Academy Ruins or Buried Ruin after a mill or when its countered or Inventors' Fair for the tutor for the missing piece. Done this many times, so it has a good place :)

And the last big question, why so many Wincons? short answere, at my LGS there is a ton of removals and counters, if you have 1 or 2, the chanse of them being countered and removed is so high that you want more than one. On top of that the chanse of drawing one half of a combo in the opening hand is MUCH higher like this, and then all it takes is one tutor instead of 2 tutors or a very lucky draw :) thats just how i see it ^^

I do agree with most of what you said, but this is a deck i actualy play at my LGS with makes me have to take into consideration what most of the ppl play there. If i just wanted to make a deck that was good and not take into consideration the LGS i am at, it would look a WHOLE lot different ;)

Thanks for your comment :D

kamarupa on Check Meowt

1 month ago

If you're going to run a slew of enchantments: Journey to Nowhere , Oblivion Ring , Nevermore , Ethereal Armor .

Brave the Elements should help you swing for lethal or just block the heck out of attackers.

If you're going to gain that much life, Chalice of Life  Flip would be another weapon for your arsenal.

Some added utility to your mana-base might add some range: Ghost Quarter , Scavenger Grounds , Sandstone Bridge , Sejiri Steppe .

Sideboard: Pithing Needle , Ratchet Bomb , Elixir of Immortality , Immortal Servitude , Sanctimony , Teyo, the Shieldmage , Witchbane Orb , Tormod's Crypt , Disenchant , Generous Gift , Revoke Existence , Silence

Sarkhan420X on Help Needed with WB Vampire ...

2 months ago

are you really having trouble "getting" creatures out? or do you mean you have trouble "keeping" creatures out because your opponent has removal?

definitely take out Nykthos, Shrine to Nyx . its really just for mono colored decks. also, turn 8 is horrifically slow in modern.

get rid of the enchantments. in modern, 5 mana is too expensive for a card that doesn't have some sort of immediate impact on the game state.

Hero's Downfall is inefficient. 3 mana is generally too much mana for a removal spell. Fatal Push and Path to Exile are really good removal spells.

Chalice of Life  Flip is also inefficient given how little reliable lifegain you have.

Souls of the Faultless should be taken out since its not a vampire.

Vampire Nocturnus would be better than Bloodline Keeper  Flip or Sanctum Seeker in the 4-drop slot.

Forerunner of the Legion is painfully slow in modern, and Vampire Nighthawk would be way better as a 3-drop.

dingusdingo on Aggro Tribe: Mono Black Vampires

2 months ago

The tribal base looks pretty nice, and I like the amount of 1x and 2x that you run. I might bump Vampire Nocturnus up to a 2x though.

Not a fan of Essence Extraction . Its spot removal that is expensive at 3 CMC, and doesn't guarantee removal. The extra life is certainly nice, but I would run more Fatal Push or Tragic Slip over them.

Chalice of Life  Flip is nice here, gives a colorless way to inflict a loss on opponents.

With the 2x Crypt of Agadeem and the 20 lands anyways, you could definitely fit 1 or 2 X spells in here for games that go longer. Torment of Hailfire is ridiculous.

A few draw pieces will help in case your creatures get hit by Wrath of God or some variant. I'm a real big fan of Mindblade Render , which isn't a vampire but worth a consider for a budget swinger/drawer. Asylum Visitor is less of a guarantee to draw, but its a 3/1 tribal creature with madness for 2 CMC so it might be worth a consider. Can help gas you when you're at no hand. Damnable Pact is an X spell that can refill you mid game at the cost of some life. Dusk Legion Zealot is a tribal that can replace itself, but doesn't beat down very well. Sign in Blood is a straight forward black draw card that can help you close out long games by acting as a shock too.

I think Dark Favor isn't that great, creature enchantments open you up to getting 2 for 1'd rather easily (they blow up or bounce your creature in response to the enchant, removing 2 of your cards with just 1 card).

I don't like Urge to Feed . It is mediocre removal, and the pumping of your tribe costs you an attack that turn.

Duress and similar effects as a 3x or 4x will help immensely. They let you deal with Enchantments and Artifacts, which are difficult for mono black to handle. They also let you get rid of board wipers, engine enablers, counterspells, and combo pieces before they are played. Finally, they reveal a lot of information about what your opponent can do, which helps you to make better decisions.

You should consider that there are some antisynergies with your cards. Captivating Vampire and Throne of the God-Pharaoh both want large amounts of creatures, while Kalastria Highborn and Indulgent Aristocrat both want you to sac creatures. Undying Evil wants to save creatures without +1/+1 counters, but Blade of the Bloodchief and Indulgent Aristocrat both want to put +1/+1 counters on creatures.

If this was my list, here's the changes I would make

In short, cull down to 8 pieces of creature removal. Up the amount of stealing vampire so serve as more removal and serve as a better tribal buff than blade of the chief. Add in hand disruption, add in Asylum visitors as cheap beaters who can help you if you're empty and benefits from opponents hand being empty too (from your Duress !). Move from the sac vampire to the guaranteed hits vampire because we don't want dead critters. Nocturnus gives all your vamps flying, so slightly upping total creature count while replacing 1x Nighthawk lets you get more benefits. Hope these suggestions make sense and are helpful!

hungry000 on Elusive Mono-White

3 months ago

Here's a tip: don't put any value on that competitive meter. While the meter might give you some rough estimate of where your deck is at, it is generally very inaccurate (for example, people have made joke decks that play off-color lands/spells and have a 100% competitive rating while top-tier competitive decks may not reach 100% on the meter) and should definitely not be used as a criteria to base your card choices off of. And while it's true that Path is the premier white removal spell, it's not like excluding it will make your deck noticeably less competitive. In the end, your deck's capability to win games relies on its overall construction, not the presence of a single card, however good that card may be.

I think a life gain weenie deck like yours is better off with the sisters and Spectral Procession than Chalice of Life  Flip/ Path of Bravery / Rest for the Weary . The sisters are much better with Ajani's Pridemate than Martyr of Sands, which only triggers it once on sacrifice. Being that Pridemate and Serra Ascendant are your two most potent threats and the inclusion of the sisters will also help with activating Serra Ascendant, they are better for the overall plan of the deck than the Chalice and Path of Bravery. Spectral Procession is good with the soul sisters, makes great blockers, and is also a potent threat in itself. Tokens help a lot in the midrange/control matchups. I'd start testing with 6 soul sisters and 4 Spectral Procession and go from there.

The life gain from Perimeter Captain isn't as good as Giver of Runes ' protection, so I also recommend making that switch if you can afford it.

As for a replacement for Path, I'd suggest On Thin Ice , from Horizons. It's sorcery-speed but is the same cmc and doesn't give your opponent a land, which is a pretty big upside. It's the perfect budget replacement for Path imo. They're also reprinting Snow-Covered Plains and friends, so I believe it comes out at about $18 for the lands and On Thin Ices, quite a bit cheaper than 4 Paths.

kamarupa on

4 months ago

"any success"? What exactly are you considering, "success," wallisface? Perhaps this is intended on being a table-top casual deck. I've seen far less impressive decks than this aim much higher. You mentioned Sun Titan as a primary MartyrProc wincon and then tell EpoH that Felidar Sovereign has too high a CMC to be viable. Basically, I think you're coming down a little too hard on this deck. And frankly, I'd argue Ajani's Pridemate , Chalice of Life  Flip, and Aerial Responder are all wincons. The idea that a deck needs a big CMC finisher to win is just ludicrous.

There are some less than ideal spells here, but given the description and price-tag, I don't feel like I have enough to go to actually make any quality recommendations.

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Chalice of Life occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%