Pacifism

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Premodern Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Pacifism

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)

Enchanted creature can't attack or block.

Gidgetimer on Pattern Recognition #337 - Not …

7 months ago

Bad news about how Ardenn, Intrepid Archaeologist interacts with Pacifism. Ardenn specifically says "auras and equipment you control"

DeinoStinkus on Equip

9 months ago

You need Hammer of Nazahn, Grafted Exoskeleton, Shadowspear and Open the Armory. Mana Crypt, Mana Vault, and Mox Opal if possible.

Cuts:

Adaptive Automaton (clunky, what are you choosing??)

Benalish Marshal (too mana intensive for so little impact)

Bladegraft Aspirant (same)

Burnished Hart (too slow)

Chief of the Foundry (too much mana for so little impact)

Eivor, Battle-Ready (way too expensive)

Kassandra, Eagle Bearer (not really cost efficient since you don't have the spear)

Militia Bugler (not good)

Mother of Runes -> Giver of Runes

Novice Knight (not good)

Thraben Inspector (not really refined for your game plan)

Darksteel Plate -> Mithril Coat

Explorer's Scope (not good)

Haunted Plate Mail (not good)

Ring of Thune (not good)

Sword of Hours (not good)

Sword of the Paruns (not very good)

Hieromancer's Cage -> Borrowed Time

Pacifism (not good)

Stasis Snare -> Grasp of Fate

Council's Judgment (this card sucks)

Visions of Ruin -> Vandalblast

Chino90 on Stop hitting yourself

2 years ago

Stuffy Doll. Pacifism for flavorful defence.

multimedia on Tariel wrecker of holes

2 years ago

Hey, you haven't really made a complete deck yet to begin optimizing? Since there's only 14 lands here and you have to know that's not enough lands for a Commander deck?

There's some good ideas here, such as stealing opponent's creatures, attacking with them and then sacing them, but you want more sac outlets for this strategy. Making opponents discard cards is good, but giving an opponent the choice of what card to discard can be problematic for Tariel since opponent is not going to discard a creature. There's some reanimation and lots of recursion here which is good in these colors, but there's few enablers to get your creatures into your graveyard.

Some causal budget deck building advice to get started.

To start add 36 lands, they can be all basic lands to begin, can change some to dual lands later. Have 36 lands so you fill all the spots that are needed for lands and to clearly see how many cards have to be cut for lands. The double faced cards represented as lands here are all terrible cards for the mana cost. Cut them all and replace them with basic lands?

To add more lands next cut all the Pacifism removal? This type of creature removal doesn't interact with Tariel, Reckoner of Souls because it doesn't kill opponent's creature putting it into opponent's graveyard. If you want to utilize Tariel's ability then your opponent's creatures have to be put into graveyards, not exiled or stuck on the battlefield unable to attack or block.

The next cards to cut to add more lands are the high mana cost creatures who don't do enough for Tariel, Reckoner of Souls. Tariel is the high mana cost spell you want to cast more than the rest, the other spells played should have some interaction with him or interact with opponent's creature in some way such as In Garruk's Wake. Keep Wake, cut the rest?

Cards to cut last are some that just aren't doing enough for the mana cost and don't have any interaction with Tariel, Reckoner of Souls or the other strategies being played.

All these cuts make enough spots for 36 lands. When you have enough lands then you can begin to optimize the rest of your deck. Good luck.

seshiro_of_the_orochi on Saskia: The Human Element

2 years ago

This looks pretty powerful, great job! I might have some ideas for you:

Thalia's Lancers is a tutor on a somewhat big creature, and with your high amount of legendaries, it seems useful here.

Weight of Conscience is Pacifism with upside for tribal decks. Not broken, but unusual and handy.

Sanctuary Lockdown is another anthem which can use tokens to handle threats temporarily. A fine card.

Cryptic Gateway is similar to Belbe's Portal, but costs mana only once. It's another powerful card with tokens.

Species Specialist would be an additional Grim Haruspex.

Odric, Lunarch Marshal is a powerful card and very powerful with Saskia.

Ziusdra on Card creation challenge

3 years ago

You Loot the Room

Sorcery

Create a Treasure token, then choose one:

  • Gain control of all non-creature artifacts and non-creature, non-aura enchantments on the battlefield. End the turn.

  • Put all non-creature artifacts and non-creature, non-aura enchantments in opponents' graveyards onto the battlefield under your control. End the turn.

"Why would someone just leave this lying around? I can find a use for this!"


I feel like the space for auras enchanting opponents' creatures hasn't been fully fleshed out. We have basic bindings (like Pacifism and its many thousands of variants) and we have auras that drain life from the creatures' controller, and auras that require sacrificing its owners' creatures, etc. But what more can be done? I'm sure there's more.

mrweaselman on War Champs

3 years ago

Take out Garna, the Bloodflame, Gatekeeper of Malakir, Rushblade Commander, and Intimidation Bolt and this deck is pioneer legal. Some of them aren't all that good here anyways and they're not worth being in a much higher power format.

Cards that are also not very good: Chief of the Scale, Goma Fada Vanguard, and Pacifism. Cut Ajani, Adversary of Tyrants if you have trouble finding space for other cards.

Your best creatures would probably be Blood-Chin Rager and Chief of the Edge, so run 4 each.

Since you have Herald of Dromoka, you can do some pretty cool things with exert creatures. Brave the Sands also has this effect. Ahn-Crop Crasher, Combat Celebrant, Devoted Crop-Mate, and Glory-Bound Initiate are all really good warriors when paired with vigilance. Resolute Survivors too if you want to commit this route, although Brutal Hordechief is probably better. Path of Mettle  Flip is an interesting one too for grindy matches, maybe more of a sideboard card.

If you want more wide aggro, run Bloodsoaked Champion and either Gutterbones or Zurgo Bellstriker, take out vigilance or toughness effects, and work to increase power. You can win with a couple Arashin Foremost, Brutal Hordechief, and more Secure the Wastes.

Fatal Push is probably the best pioneer removal spell, but if you find larger CMC creatures in your meta Cast Down or Heartless Act will hit almost anything.

For mana base, Battlefield Forge and Caves of Koilos are better budget dual options than anything that comes in tapped. Secluded Courtyard and Unclaimed Territory are almost auto includes for tribal.

Ashdust on Erdranul, Thief of loyalty

3 years ago

![enter image description here](https://mtgcardsmith.com/view/cards_ip/1646531338147720.png?t=016495 "enter image title here")


Originally made this for the card creation challenge, but I like it so much I'll put it here too. An abnormal card, but it can inspire some very fun decks, I think. Use cards like Dead Weight, Pacifism, and Frogify- or go for politics, and group hug. Good fun either way.

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