Exile target nonwhite attacking creature. You gain life equal to its toughness.
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|Commander / EDH||Legal|
Latest Decks as Commander
7 months ago
Oh I'm not saying you shouldn't have snapped it up.
You might think about tweaking it if you are planning to play it.
1 year ago
So you've chosen mono-white, traditionally seen as a weaker colour in EDH thanks to a lack of ramp and draw. But not does it gain life, and you can work with that! First up, some creatures that care about lifegain (if you're not going full stax you'll need decent bodies to block and close out the game if your win-cons get removed): Ajani's Pridemate ; Angel of Vitality ; Archangel of Thune ; Gideon's Company ; Heliod, Sun-Crowned ; Serene Steward ; Serra Ascendant ; Serra Avatar or Twinblade Paladin are all decent at this while Avacyn, Angel of Hope and Sun Titan are staples for a reason. I'm not convinced by the Runes, they're cool but a completely dead draw if your opponents aren't playing that colour. Other options might be Ajani's Welcome , Authority of the Consuls , Blind Obedience , Crackdown ; Cradle of Vitality , Dawn of Hope ; Path of Bravery ; Smothering Tithe and Sunbond . The Reservoir is one of your best ways to win, so being able to search it up with Enlightened Tutor or the more budget Inventors' Fair and Tamiyo's Journal would be good. Other cards that might be good inclusions would be a wrath or two; Tithe / Land Tax ; Debt of Loyalty ; Lapse of Certainty ; Selfless Squire ; Rebuff the Wicked ; Voidstone Gargoyle ; Generous Gift ; Emeria Shepherd ; Exile and maybe some of the many Ajanis, Elspeths or Gideons. Finally, I reckon that 35 lands may even be a few too many, especially as most of them are basics. Might be worth cutting down to 30 and looking for some utility in cyclers/ Emeria, The Sky Ruin / Detection Tower / Evolving Wilds etc. Could probably trade Path of Ancestry away too - it doesn't do much for you but is actually quite valuable!
1 year ago
I feel like even the (very, very) humble Healing Salve is almost always way better than alabaster potion, but I'm not certain either is worthy of inclusion. If you are interested in damage prevention, I used to use Orim, Samite Healer as a budget EDH Commander, and she did some funny stuff for sure, be it blocking big creatures or helping negate slow damage sources entirely. Hard to win with her, but she was fun.
I think Shield Wall could be booted too, I wonder if you couldn't make Mobilization useful, as a mana sink that can delay the opponent with chumps, or push for the win in some situations I guess.
In terms of general problem solving good old Oblivion Ring is a nasty customer, being able to remove all kinds of annoyances preventing you from winning the game. Exile might be good fun, and theoretically, you might toss in up to 4 Swords to Plowshares as you don't care at all most of the time what your opponent's life is, just yours, and in a pinch, you can use swords on your own biggie to get your life total high enough to win.
Looks like a fun deck!
1 year ago
I think Holy Light would be a great inclusion to the deck, as White has very few ways of dealing with masses of tokens efficiently. This card lets you do that without affecting your own smaller creatures.
You have Suture Priest twice in your list, under board control and Life Gain.
Survival Cache seems like a great card for your deck. You'll most likely be the player with the most life anyways, and this gives you two life gain triggers and will most likely draw you two cards.
Children of Korlis could be a good "Fog" effect for you.
Exile seems like a good fit for removal in your deck.
Seems a shame to pass up on Martyr of Sands. It only gets you one trigger, but it's still a lot of life, which is worth something.
Seraph of Dawn is an absolute beast in this format. the big butt means it survives a lot of removal and combat, and putting equipment on it is amazing.
Along the same lines, Student of Ojutai really dishes out the lifegain for you on a great body, especially considering how few creatures you're playing.
I feel like most of your lifelink creatures are not really worth playing. They're going to be easily blocked and killed in most situations and not net you much of an advantage. I'd say only the ones that gain your some sort of card advantage are really worth playing. I could be wrong about Healer's Hawk, though.
Lastly, you have plenty of ways to protect your commander, but I would just like to suggest Angelic Renewal. You can play this before your commander and not have to hold mana up all the time for it. Same goes for Benevolent Bodyguard. This lets you play a much tighter, more efficient game plan.
2 years ago
No problem ZwiebelRoyal :)
There is no pauper legal way of using infinite toughness to deal damage or any good lifegain payoffs for huge lifegain in one shot.
Drawing into the combo and disruption is a work in progress mainly hurt by how bad white is at drawing and the lack of counterspells.
The life combo is also possible in WG and damage combos exist in WR and WB.
2 years ago
Anyway, it depends on what you want from your deck! But strip mine is a white bordered must have. +1 for the nostalgia
2 years ago
Definitely forgot that some of those cards existed, namely Ghostly Prison, Chained to the Rocks, and pretty much all the mana rocks. I'll probably cut Exile for one of them but I need to actually get and test the deck to see whats underperfoming before I add anything else.
I think I should be good on boardwipes as the damage dealing ones gain me life with FSSS (which will incidentally fuel the reservoir enough to kill most if not all of my opponents).
I skipped on most of the creature as most of them didn't affect the boardstate that much and I wanted to go with a more spellslinger style build, and only really intend to attack with the tokens from Assemble the Legion if they would kill someone.
Also lucky for me I'm only one who has any MLD in any of their decks in my group, and it's a single copy of Ruination in my Norin deck.