Wild Aesthir

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Wild Aesthir

Creature — Bird

Flying, first strike

: Wild Aesthir gets +2/+0 until end of turn. Play this ability only once each turn.

DreadKhan on Band of Kjeldor

6 months ago

I like decks based around a block, so I kept my suggestions to stuff from Ice Age block (minus Homelands which has nothing to do with Ice Age).

Why no Swords to Plowshares? When I playtested this vs my Oldschool deck (which uses Fallen Empires very heavily) your deck felt like it wanted Swords to kill off my fatties in such a way that it can't be reanimated, there is also Exile I guess if Swords is too pricey? More flying might work well too if you have lots of Banding creatures with First Strike out, maybe x1 or x2 Skycaptain? Maybe a couple Wild Aesthirs? I think you could get away with a couple Order of the White Shield in here, you have tons of creatures with Banding already, they can protect your pump knight very well.

If you ever develop the budget for it Kjeldoran Outpost is a nifty old card, there arguably isn't a better version of it even today, and it used to see plenty of play. Thawing Glaciers is another old card that could let you shave a few lands if you can fit x4 of it in somehow, if you can get a Glacier out you'll never be short of lands. Since you run so many creatures, maybe Inheritance?

For your sideboard have you thought about Order of the Sacred Torch? There is also Energy Storm to deal with flying heavy decks. Royal Decree is pretty nasty vs Red or Black decks.

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