Illusionist's Bracers

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Illusionist's Bracers

Artifact — Equipment

Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy.

Equip (: Attach this to target creature you control. Equip only as a sorcery. This enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)

Apoptosis on Gear Up!

4 months ago

Specific changes. All of these changes optimize card draw, tutoring, protection to board state, create synergies and infinite combos, and optimization to allow instant speed responses.

OUT: Ardenn, Intrepid Archaeologist (thought this would be awesome, disappointed in performance) Assemble the Players (sub-optimal card draw) Aurelia's Fury Bitterthorn, Nissa's Animus (land drops have not been a problem and by the time I draw it, I needed something else) Brimaz, King of Oreskos (love this guy, but had to cut) Chained to the Rocks Elbrus, the Binding Blade  Flip (obtained better equipment) Fellwar Stone Hixus, Prison Warden (never happy when I had this in hand because you need to let the damage land, plus you fail to build board state when waiting to draw a punch) Illusionist's Bracers (I realized there was little in this deck that this could help) Kemba, Kha Enduring (I want the option of where the equipment goes) Kjeldoran Outpost (did help create a chump blocker and spend unused mana, but I didn't like losing the land) Lapse of Certainty (replaced with better options, but I love this card) Lightning Helix Path of Mettle  Flip (never had good results) Prophetic Flamespeaker (under-performed) Puresteel Paladin (tough cut) Purphoros, God of the Forge (under-performed) Rogue's Passage Sea Gate Wreckage Silverblade Paladin (love this guy, tough cut) Sram, Senior Edificer (very tough and recent cut for Leonin Shikari and Merry, who are just better but I may put back in) Sword of the Animist (land drops have not been a problem and by the time I draw it, I needed something else) Wingmate Roc (love it but under-performed)

In: Esper Sentinel (card draw) Leonin Shikari (instant speed equiping is amazing) Merry, Esquire of Rohan (card draw) Enlightened Tutor (great for combos/synergies) Sigarda's Aid (so great) Pyrohemia (this card is a beast with Iroas! Even without Iroas must people don't have easy ways to deal with enchantments and this is a wraith on a stick. I've added it to all of my red decks and it's cousin (Pestilence) to my black decks in a slot I would normally hold for a wraith) Teferi's Protection (protect the board state) Excalibur, Sword of Eden Fighter Class (tutor!) Angelic Skirmisher (lifelink to stretch game and facilitates infinite combos) Splendor Mare (put it on Reckoner or Spitemare, give them indestructable, and gain infinite life, or move it to pyrohemia with nesting grounds to get massive amounts of life as you flamethrower the whole table!!) Mask of Avacyn (better option then shroud from boots, you need to be able to dynamically react/voltron) Mob Rule (this just finishes games) Smothering Tithe (ramp) Sunforger (some say you must build around this, I say you use this as a key tutor for when you need an instant) Nesting Grounds Spitemare The One Ring (card draw, duh) Minas Tirith (card draw) Sunhome, Fortress of the Legion (value engine, mana dump) Phyrexian Vindicator (beefy flier, helps get Iroas online, and difficult to remove) War of the Last Alliance (tutor) Hall of Heliod's Generosity (bring back pyrohemia and flamethrower the world all over again!!) Mask of Memory (card draw) Boromir, Warden of the Tower (protect board state)

sandwich_steve on Vish-ing for Compliments

6 months ago

Illusionist's Bracers let's you double up the counters and removing counters on both of Vish Kal's abilities.

Also due to his high cmc, I run Mindslicer to threaten/control opponents' hands. Sac at instant speed if they target Vish. Then different options for resurrection.

Rhadamanthus on How does priority work with …

9 months ago

vic: Sorry, I thought you were still asking about normal fight effects, not Arena's specific behavior. But now it seems like we need to clarify what happens when you make a copy of a spell or ability.

Making a copy of a spell or ability on the stack creates an exact copy that accounts for any choices made during the casting process, including modes, targets, distribution of counters/damage and other such things. This is why every spell/ability copying effect will allow you to choose new targets for the copies (Doublecast, Illusionist's Bracers, etc.) or will tell you something specific about what to do with the targets for the copies (Radiate, Ink-Treader Nephilim, etc.), otherwise copy effects wouldn't be half as useful or interesting. There are no Ink-Treader style effects in the game that can copy a spell/ability with more than one target, meaning you would be using an effect that allows you to choose new targets for the copies. Your opponent wouldn't get a say in it.

To the bigger question you might be asking about what happens when different players need to make choices about something simultaneously: first the active player makes their choices and then the non-active player makes their choices. If there are more than 2 players in the game, then it starts with the active player and goes around the table in turn order. But if your Ink-Treader Nephilim makes a bunch of copies of something, you're the only one who will be making decisions for the order that the copies go onto the stack because you control them all.

Saljen on Magda of the Maskwood [[Guide]] Updated for DSC

10 months ago

I went a different direction with my Magda deck, you're welcome to check it out if you like: Treasure, Dwarves, and Dragon's; OH MY! . I hadn't thought about Helm of the Host, I'm definitely going to find room for that in my version.

Here's some suggestions that I've found very helpful in my Magda deck:

Hammer of Nazahn - can save any creature at instant speed if you've got 5 treasures up, will also let you attach Helm of the Host for free

Magmatic Galleon - provides removal, a tapper effect for your dwarves, and the occasional extra treasure. Great first tapper to search out

Mycosynth Lattice - functions similarly to Maskwood Nexus, in that it'll let you search out any card in your deck, works well with Darksteel Forge to make board wipes one sided

Sculpting Steel - lets you copy Roaming Throne or Illusionist's Bracers to get extra treasures, or any of your other artifacts

Spiteful Banditry - board wipe that gives you random treasures throughout the game

Crime Novelist - Sac your 5 treasures, search for your thing, get 5 +1/+1 counters, and RRRRR mana. Insanely easy to combo out with this guy, insanely powerful with Magda

Steel Hellkite gives you the option to remove anything, even things you wouldn't normally be able to like enchantments

Quickspell on Build a Deck with Me …

11 months ago

I’m thinking about what other cards can combo with Ghired.

A combo usually has the drawback that it’s single pieces don’t do anything by themselves. So ideally you want combos that work with your Commander and are synergetic by themselves.

Here is an idea.

Pili-Pala can tap with Ghired to copy any token, and for you can untap it to gain one mana of any color.

Illusionist's Bracers will copy any activated ability as long as it doesn’t create mana. In this deck especially, this card is great as it works with your Commander and any other creature that has received your Commander‘s ability to basically act as a token doubler.

Now, if you equip Pili-Pala with the Bracers, and if you made a treasure and a clue token this turn (which isn’t inconceivable in this deck), you can now do the following:

  1. Tap Pili-Pala to create two copies of the treasure.
  2. Use those treasures to untap Pili-Pala and gain one mana of any Color
  3. Repeat this process any number of times to gain any number of coloured mana.
  4. Move on to tap Pili-Pala to create two copies of the Clue token.
  5. Use your infinite floating mana to untap Pili-Pala (and generate more mana).
  6. Repeat this process to create any number of Clue tokens.
  7. Use your infinite floating mana to crack those Clues and draw your entire deck.
  8. Use your infinite floating mana to cast any number of spells from your hand.

I just came up with the combo while waiting for my food, but I think should work.

You could also use Ashnod's Altar. This card usually is great in creature token decks, as it, too, is useful by itself.

In this case you can use Pili-Pala to create a copy of a creature token. Sac that token to the altar to get . Use this mana to untap Pili-Pala and generate one mana of any color.

Repeat this to generate an infinite amount of mana. Then proceed to copy a Clue token. Since you have infinite mana in your pool, you can keep untapping Pili-Pala and keep creating Clue tokens. You can then go on to crack them and draw and cast everything.

Quickspell on Build a Deck with Me …

11 months ago

If I may add a few other notes to your thought process.

At this point, you are already on the track of using known combos and putting them into a Naya shell. There are many other combos that can go with this, you just need to tutor for them.

Note that haste is an important aspect to this. Zealous Conscripts is much better than Hyrax Tower Scout or Sparring Mummy for this reason, even though both have cheaper mana value. Without haste, your million tokens will just be board-wiped. You could argue for redundancy, but the truth is that tutors and recursion such as Eternal Witness and Skullwinder are much better, because they add to your strategy with more flexibility.

Most creature tutors are green non-creature spells that search for green creatures. However, you want to keep the amount of non-creature spells low, because Ghired's ability doesn't apply to them. But there are some great tutors that can help you find your pieces:

Most of these cards use ETBs. If you can give them haste - ideally with creatures - you can cast them, make use of their ETB, and directly tap them with Ghired for value. Anger comes to mind, Hellraiser Goblin is great (you won't be attacking, because you are going to tap your creatures with Ghired), Yarus, Roar of the Old Gods can be okay. As for non-creature spells, you have Mass Hysteria, Concordant Crossroads, Fervor, Rising of the Day. Though I would probably only consider Hammer of Purphoros as it can create tokens.

As for the token doublers, I'm not sure if they really fit the deck. Sure, they are staples for token strategies. But what's the point of making infinite tokens go double? Mondrak, Glory Dominus and Ojer Taq, Deepest Foundation  Flip will put a bounty on your head which is not a good thing in a combo-deck. You want to stay under the radar until you can go off.
Mondrak only doubles creature tokens, so you are not making more treasures. And the other doublers like Anointed Procession, Parallel Lives etc. will not tap with Ghired. Since you also want to put in all the other Naya-staple enchantments like Smothering Tithe and Guardian Project etc., you will just fill your deck with non-creatures that don't synergize with your commander.

Some cards worth mentioning are:
- Illusionist's Bracers - Cloudstone Curio (create a creature token, return a creature with an ETB to your hand). - Helm of the Host

Rhadamanthus on Can Licia, Sanguine Tribune her …

1 year ago

Yes, this works. When you create a copy of an activated ability with Verrak, Illusionist's Bracers or something similar, you aren't "activating" that ability again, just making a copy of it, so any restrictions in the original ability about exactly when or how many times it can be activated won't interfere.

king-saproling on Meria x Rocks

1 year ago

No Grinding Station?

Also it might be cool to create pseudo-Battered Golems by combining cards like Blisterspit Gremlin, Dwarven Patrol, and Nettle Drone with cards like Liquimetal Torque, Liquimetal Coating, and Ashnod's Transmogrant.

You might consider these too: Kessig Flamebreather, Lambholt Raconteur  Flip, Keen Sense, Snake Umbra, Illusionist's Bracers, Battlemage's Bracers, Cemetery Prowler

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