Gift of the Deity

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Gift of the Deity

Enchantment — Aura

Enchant creature

As long as enchanted creature is black, it gets +1/+1 and has deathtouch. (Whenever it deals damage to a creature, destroy that creature.)

As long as enchanted creature is green, it gets +1/+1 and all creatures able to block it do so.

DemonDragonJ on Waste Not

4 months ago

I have replaced Favor of the Overbeing, Gift of the Deity, and Helm of the Ghastlord, which decreased the average converted mana cost of this deck from 3.85 to 3.82, which is very nice, since those cards better match the theme of this deck; in particular, Altar of Dementia gives me an additional way to put creatures into my graveyard and also make my opponents put creatures into their own graveyards, for The Mimeoplasm to copy.

DemonDragonJ on Savage Destruction

4 months ago

I have replaced Fists of the Demigod, Gift of the Deity, and Runes of the Deus with Necrogenesis, Golgari Findbroker, and Shattergang Brothers, which decreased the average converted mana cost of this deck from 3.98 to 3.95, which is only a minor decrease, but every decrease is welcome, so my deck now has an additional method of generating tokens, an additional sacrifice outlet, and an additional source of card recursion. I still have not yet decided what shall replace _Eldrazi Monument, but I shall replace that card, soon, as well.

DemonDragonJ on Reap what is Sown

4 months ago

I have replaced Gift of the Deity and Shield of the Oversoul with Feast of the Victorious Dead and Denethor, Ruling Steward, which decreased this deck's average converted mana cost from 3.92 to 3.87, since the newer cards are a better match for this deck's theme.

DemonDragonJ on Which Sacrifice Outlet(s) Should I …

4 months ago

I have copies of Gift of the Deity and Shield of the Oversoul in my Teneb, the Harvester EDH deck, and they are excellent cards, but I am planning to replace them with cards that have stronger synergy with the theme of the deck (i.e., reanimating creatures for either combat or sacrificing), and one of those cards definitely shall be Feast of the Victorious Dead, but I am not certain what the other card should be.

I am contemplating several permanents that are sacrifice outlets, such as Martyr's Cause, Commissar Severina Raine, Denethor, Ruling Steward, and Bartolome del Presidio, although I currently am most favoring Denethor, since he provides both a sacrifice outlet and a benefit for creatures dying, which ideally should happen very frequently when I play this deck; or should I choose something completely different, such as Vito, Fanatic of Aclazotz, for his unusual effect?

What does everyone else say about this subject? Which card should I put in my Teneb deck?

carpecanum on Golgari deathtouch

8 months ago

Gift of the Deity on your boss would allow you to Deathtouch up to 7 untapped creatures in one attack (I usually put it on Sapling of Colfenor).

carpecanum on Green/Black toxic/proliferate need recommendations

10 months ago

Look at cards like Nemesis Mask or Lure. One good hit can kill with Poison counters and if nothing is blocked you can end the game or set up for a proliferate win.

It would take a bit of a rebuild but I always have fun running Sapling of Colfenor as a commander. Throw in a few "must block" cards and then nothing will be blocked except him for the rest of the game. All those little Toxic weenies hit every round. Gift of the Deity is great with Golgari colors and Indestructible.

TheVectornaut on Who dat boi - please help

3 years ago

Hey, I saw your comment. Is this an alternate account for twechsler or is this deck just inspired by theirs? Either way, I'll go into greater depth on some possible build paths. libraryjoy is correct in that if you're (mostly) mono-green, your best way to destroy creatures is often to take advantage of the abilities on your own creatures. You already have the deathtouch style shell so I'd just focus on that. But even with deathtouch, there are a fair number of options for guaranteeing that damage gets dealt. There are the bow/staff cards like I use in my artifact commander deck A Pile of Cans with the deathtouch from Sydri, Galvanic Genius . Then there's fight effects which you can see working with Wren's Run Packmaster in my wolfless wolf deck Size of the Fight in the Dog (although this strategy doesn't require DT if your creatures have high enough power). A final approach is forced combat damage. Since it's been mentioned the least, that's what I'll focus on here.

Forced block cards like Lure , Gift of the Deity , Indrik Umbra , Ochran Assassin , Roar of Challenge , Tempting Licid , Provoke , Irresistible Prey , or Tangle Angler are the core of such a deck. Most of these cards are rather costly in terms of CMC, and I'd consequently only recommend such a deck for slower casual play. It should be pretty strong in creature-heavy metas though. If that sounds reasonable, the next thing you have to decide on are the creatures and supporting cards. These choices aren't always obvious because of the many things a deck like this wants. For example, it may be better to play cheap deathtouch creatures like Deathcap Cultivator , Gifted Aetherborn , Narnam Renegade , Wasteland Viper , and Nightshade Peddler so you can start controlling the board sooner. But if all your DT creatures have low power, they'll only be able to kill 1 or 2 things off a big forced block. Thus, it may be better to instead grant deathtouch with other cards like Basilisk Collar , Deadly Allure , Virulent Swipe , Bow of Nylea , Archetype of Finality , or Ohran Frostfang . Then, you could just run creatures with high attack for their cost. Still, I think there's something to be said of looking for other abilities that interact well with deathtouch. First strike and double strike are the most obvious examples because they can let your creatures survive combat to attack all over again on later turns. Viridian Claw , Glissa, the Traitor , and Grappling Hook see play in such decks for this reason. Alternatively, you can learn from the synergy of the Frostfang that abilities triggering on face damage pair well with deathtouch. Only a fool would block your 1/1 DT with their 3/3, but if that 1/1 is drawing you a card, suddenly that trade sounds more appealing. Cold-Eyed Selkie , Dimir Cutpurse , Edric, Spymaster of Trest , Oakhame Adversary , Ohran Viper , Tomebound Lich , Fynn, the Fangbearer , and Hapatra, Vizier of Poisons are some cards that might fill this role.

I know I've just rattled off a lot of cards here. I'll try putting together a casual deck to demonstrate what I'm talking about when I find the time.

As an aside, I see that you've included Novablast Wurm as the only meaningful white spell in this version of the deck. It's too slow to see play in anything but ramp, but it can definitely be built around as a beefy Wrath of God too. Consider using something like Heroic Intervention or a Dauntless Escort sacrifice to break the symmetry on the board wipe. Also, creatures that grant boons on death like Thragtusk or Wurmcoil Engine could find a home in a self-wipe deck, although the Wurm might be outclassed then by something more traditional like Austere Command , Settle the Wreckage , Kindred Dominance , or Phyrexian Rebirth .

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