
Combos Browse all Suggest
- Corpse Knight + Mikaeus, the Unhallowed + Walking Ballista
- Corpse Knight + Felidar Guardian + Spark Double
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Corpse Knight
Creature — Zombie Knight
Whenever another creature enters the battlefield under your control, each opponent loses 1 life.




Spirits on
Kaalia, Mirror Breaker EDH
1 month ago
matvone your deck isn't public, but I would make sure you have Leonin Relic-Warder + Animate Dead or Dance of the Dead or Necromancy + Impact Tremors. It doesn't work with Orcish Bowmasters or Dragon Tempest though, however it will pair within things like Corpse Knight or others I'm sure you might have if your running WGD primary. You probably are but thought I would mention :).
Eloniel on
Necronomicon | Teysa Karlov | Primer
5 months ago
I continued to dig for cards both old and news, that are not listed here but could fit:
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Gift of Immortality : This card has lot of potential, i think this card has been glanced over because if you're not careful you don't realize it's every end step and not only yours. Even if used on a one mana afterlife 1 fodder, in a turn rotation of a 4 players game it would already have payed for itself (4 recursion of 1 mana creatures for 3 mana). In this deck it's like a better version of Ophiomancer. Others awesome targets would be Market Gnome, Ranger-Captain of Eos, Elenda, the Dusk Rose, Hallowed Spiritkeeper, Kokusho, the Evening Star (for those that play it like me). Or can be used as a protection for sacrifice engine, a draw engine, a blood artist effect or Teysa. With flash or an ability to chose of make it comeback to your hand instead of attached to the creature i think it would be a no brainer.
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Crowded Crypt : both a ramp and a payoff cards, with Teysa and a one mana afterlife 1 fodder it's already 6 corpse counter on the Crowded Crypt, a few other sacrifice and it's a winning condition. I know it's a 3 mana ramps but it's very fitting in this deck and a ramp.
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Bartolome del Presidio: another free sacrifice engine for 2 manas, but personnally i would prefer using Warren Soultrader and Viscera Seer.
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Reliquary Monk: An interesting removal, i almost find it better than Cathar Commando since with Teysa it's a double removal. Of course the downside are the 3 mana cost that can't be splitted over time like Cathar and flash missing.
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Funeral Room / Awakening Hall: another blood artist effect, with a recursion ability later, but you already haven't included The Meathook Massacre. Personnally i'm almost at a point where i'm ready to remove Blood Artist since it's the last effect that target a single player instead of dealing damage to each opponents, it's only upside is that it also work with opponent creatures dying.
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Kambal, Profiteering Mayor: It's a mix of Corpse Knight and token making. I'm not a fan of "this ability triggers only once each turn" and "one or more token" instead of "a token". Although a lot of people include it in their lists, i have mixed feeling about this card.
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High-Society Hunter : a better Grim Haruspex since it also work for other players but still 5 manas, i would not include it.
BirdieGirlie on
Black Parmesan
1 year ago
This is a very, very intriguing start of a decklist!!!! I was just looking at another deck that had the enchantment Skybind - I think it would be fascinating to do a black/white deck combining some of these very powerful ETB effects with the flicker effect of that card, multiplied by Panharmonicon!!!!
Just some random black, white, or black/white cards I think might have good ETB effects for this concept:
Company Commander (I mainly play big casual multi-person games so this suggestion is with that in mind!)
I'd make a list of all the cheap enchantments I think might work for this too, but I see I am already going overboard.
Tbh I am a fairly new player and very new to deckbuilding but thought I'd drop you a line!!!
Crow_Umbra on
Multiman Isshin
1 year ago
Nice to see more Myriad Isshin lists. I feel like it's a growing sub-variant of the token go-wide Isshin strat. In looking at your deck, I think you have a lot of great pieces that most Isshin decks would want, but I do have a few suggestions:
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Your land count is kinda low at 30. I get that your Equipments are intended for protective and aggro purposes, but I think they may be mana intensive for that purpose. Since Isshin wants to go wide, I'd recommend swapping some of your equipment (but not Feast and Famine lol) for a few more lands and 2 cmc mana rocks. It's a personal preference thing, but totally ignore if it hasn't been an issue in your irl plays.
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On the topic of protection and going wide, I think Unbreakable Formation and Scapegoat are some great budget board protection effects. Clever Concealment is a slightly more budget friendly alternative to Teferi's Protection, but can still be pricey for some. Having some instant speed board protection options can be more helpful than protecting one creature at a time. Isshin thrives on maintaining aggro momentum, instead of protecting single creatures like a Voltron strat might.
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I highly recommend putting in some ETB group slug damage like Impact Tremors, Corpse Knight, or Witty Roastmaster. Purphoros, God of the Forge is the most expensive upgrade you can make in this theme, but the first 3 mentioned will do plenty of damage with all your doubled up Myriad. From having played Isshin go-wide for the past year, I highly recommend the ETB damage to help your overall gameplan.
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Professional Face-Breaker could be helpful and compliment the Treasure producers you already have in deck.
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Devilish Valet could be a potentially heavy hitter with all your Myriad tokens you make each swing.
I hope these suggestions are a helpful start. Happy to chat through any additional suggestions if you're up for it. Best of luck with your deck!
Lightningbolter on
1 year ago
Ogre Battledriver is kind of nice I may add him.
I did know that about Elturel Survivors, thanks for letting me know how that works tho.
I'll stick to deathtouch rather than menace, as I said Pyreheart Wolf Was really just filler lol.
Skyhunter Strike Force is nice I'll keep that in mind.
Yeah I pretty much made the decision to cut Lightning Runner as we were speaking as I thought the same, also thanks for checking the price.
Corpse Knight and Witty Roastmaster are good adds, I didn't even think of taking advantage of the tokens with things like them and similar effects lol.
Hellrider and didn't even see that effect of Commissar Severina Raine but they are both good for the same reason.
I'll take the lands into account, Captain Lannery Storm is quite nice with isshin.
I'll keep Tibalt's Trickery in mind but for now I'll keep chaos warp for overall budget reasons lol.
I missed Soul Partition in the brothers war set, it's quite nice.
Generous Gift and Stroke of Midnight are definitely nice cards, kind of forgot about Generous Gift lol.
As for now I like Mortify a bit better as there's currently no really threatening Artifacts, but Wear / Tear will be noted tho.
I love Plumb the Forbidden lol.
Fates' Reversal is really just for the times isshin gets killed a lot and he becomes too expensive to cast again, the idea I have is just let him go to the graveyard and bring him back if it gets stopped it's no big deal as that would be my last effort before complete death, that's really all Fates' Reversal is for lol.
I did see Flowering of the White Tree But don't have it for money reasons.
Crow_Umbra on
1 year ago
Brew discussions are one of my favorite aspects of MtG and EDH. I'll hop on Discord a couple times a month and talk with my best friend about our deck ideas. We end up chatting for a couple hours at a time as we deliberate on decisions lol.
I used to run Fervor until Rising of the Day dropped earlier this year.
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Ogre Battledriver is also a great Haste and Power boost for your creatures that ETB.
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A note with Elturel Survivors is that its +X buff is static, so that won't get doubled by Isshin. This is what allows the Myriad tokens to "see" the lands that your opponents control. So each Myriad copy will check for the number of lands its respective defending opponent controls.
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If you do want a Menace anthem, Goblin War Drums is also an option for the same CMC as Pyreheart Wolf, but is a bit more removal resistant. Hard to pass up on those death touch anthems though.
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If you like Adriana, Captain of the Guard, I'd recommend checking out Skyhunter Strike Force as a slighter CMC cheaper option, or as a redundant effect.
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The tough thing with Lightning Runner is that it still has to attack over two turns to get the full 8 energy with Isshin on the board. Without him that gets stretched out to over 4 turns. I took a quick look at Cardkingdom, and the cheapest non-foil Aurelia is about $6.99.
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The ETB group slug damage can get nasty once Isshin starts doubling up the token production on attacks, especially with Myrel. Some other budget effects are Corpse Knight and Witty Roastmaster. Purphoros, God of the Forge is still fairly out of budget, but a nice upgrade if you wanted to move that direction.
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Hellrider, Commissar Severina Raine, and Brutal Hordechief are a nice suite of group slug damage that encourage you to swing with big boards. Commissar is also like a budget Skullclamp on a stick. Speaking of which, Skullclamp is a great draw piece for all your small token creatures, and should be under $10, depending on the printing.
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I'm currently running 35 lands in my Isshin deck, along with the 3 Talismans, Sol Ring, Arcane Signet, Sword of the Animist, and some Treasure production in the form of Captain Lannery Storm, Professional Face-Breaker, and a handful of other Treasure producers.
As for the instants and sorceries, I tend not to suggest cuts as much there, since I think that's where more meta & playgroup specific tech decisions can be made. Generally speaking, I recommend cutting out single target sorcery speed removal, and saving those sorcery slots for board wipes & draw, Also try to make your instant speed removal be as target-versatile as possible to cut down on how many permanent-specific options you need to include. Here are a few thoughts I do have:
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I'd suggest swapping Chaos Warp with Tibalt's Trickery. It's fun to catch people off guard with a red counter spell, and White & Black have a better go at removing the permanent types that Red typically can't. I think Chaos Warp is better if you're running a Red color combo that doesn't have access to Enchantment removal.
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Terminate or Condemn can be cut or swapped with Soul Partition. Soul Partition is great since it can (temporarily) remove a troublesome nonland permanent, or save one of your own if needed. Sometimes the extra can throw off an oppoent's tempo if they really need to recast whatever you exiled, & sets them back a turn or two.
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I think Vindicate can be replaced with Generous Gift and/or Stroke of Midnight. I think that making your suite of removal be as versatile as possible across a few cards can help you save multiple slots that are more specific/situational on what they can remove. The creature tokens created by Generous Gift & Stroke of Midnight are fairly low impact, & typically die in chump blocks or board wipes.
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Mortify can probably replaced with Wear / Tear as an instant speed option that hits multiple targets.
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If you want some instant speed draw, I'd recommend checking out Plumb the Forbidden. It's an excellent response to your opponents board wiping, and since you can create copies of it, the copies will dodge counter spells.
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Fates' Reversal can probably be cut. Isshin doesn't really want single target recursion, and the Venture the Dungeon is better if you have other instances of Venturing to get its benefits. Lich-Knights' Conquest is a new option for mass recursion that you can throw some creature or treasure tokens into.
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A little off track from the instants and sorceries, but I'd recommend swapping out Paladin Class and replacing it with Flowering of the White Tree. The Ward 1 can make your opponents look for easier targets to remove, & helps some of your more aggro Legends stick around.
Crow_Umbra on
1 year ago
Hi there Nezkul, generally speaking, I think Myriad is right at home in Isshin. Battle Angels of Tyr and Hammers of Moradin are both a couple of my favorite cards in my Isshin deck. Hammers of Moradin puts in lots of work clearing up lanes for aggro swings.
The combo you mentioned does have some nasty potential, but I do think it leans a bit more towards being telegraphed and mana intensive. I have used Master of Cruelties (MoC) to finish off someone before, but that was in my old Alesha, Who Smiles at Death deck, before I converted her into Isshin. I think MoC has a bit more viability in Reanimator decks, than in Isshin, because Reanimator decks can discard and reanimate MoC in the same turn. Without a Haste anthem of some kind, MoC will have to sit around a turn and be vulnerable to removal. The one time I pulled off a MoC kill, everyone else still left proceeded to rightfully focus me and finished me off next. Every game after, people suspected me of being able to set up MoC again, so I removed it from the deck.
As mentioned before Master of Cruelties (5 cmc) + Blade of Selves (6 mana to cast & equip) + Response / Resurgence (5 cmc) is fairly mana intensive to pull off over 1-2 turns at 16 total mana to pull off.
All of that being said, I do think that Myriad has a lot of viability when combined with Enter the Battlefield group-slug effects like Corpse Knight, Impact Tremors, Witty Roastmaster, and Purphoros, God of the Forge. Another potential heavy hitter in Myriad and token Isshin decks in general, is Devilish Valet. Its power can get out of hand with a couple of Myriad creatures swinging away.
If you want to check out some Myriad-focused Isshin decks, I'd recommend checking out some of the following:
- Isshin, Two Heavens As One - Eiganjo Uprising v1.2 - Great primer that gets updated fairly often.
- Double-Barrel Triggers
If you do want to incorporate Blade of Selves in an extra combat combo, you can slap it on Aurelia, the Warleader. She's already strong on her own, that much more pushed with Isshin on the table, and nutty if you can get Blade of Selves on her with Isshin out. Even without Blade of Selves, she can act as a finisher for Isshin token decks.
Hope this helps!
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