Combos Browse all Suggest
- Corpse Knight + Mikaeus, the Unhallowed + Walking Ballista
- Corpse Knight + Felidar Guardian + Spark Double
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Corpse Knight
Creature — Zombie Knight
Whenever another creature enters under your control, each opponent loses 1 life.
SaberTech on Which card to run in …
5 days ago
I think that Corpse Knight is the right answer.
Opponents losing life leads to the game ending while gaining life can buy you time but doesn't necessarily push you closer to winning. With Corpse Knight you have control over the actions that lead to opponents losing life, while Suture Priest lets the opponent decide when they might lose life to the ability by choosing when they cast creatures.
The life gain from Suture Priest does help to offset the life loss from Ketramose's card draw ability but you already have a bunch of better ways to gain life so I don't think that you really need the Priest for that.
vishnarg on Which card to run in …
5 days ago
Very simple question. I am making a new decklist using Ketramose, the New Dawn which is a bit of a control removal deck naturally, but also a bit of a blink deck with some nice ETB effects. Essentially, I'm torn on whether I should run Corpse Knight or Suture Priest. I am curious which card the community thinks would be better in EDH and in this deck, and why. Or, if you have other suggestions for a 2 drop creature to fill that role, I'm open to suggestions. Deck list for reference: Ketramose
hyalopterouslemur on
Ode to the Old Commanders: Ta-ta-ta Tokens!
1 month ago
I'll treat yours as a Bracket 2 with no tutors.
Okay, so replace Savra, Queen of the Golgari with Grave Pact or Dictate of Erebos. I'm assuming you want the card advantage, but this is better because 1) any of your creatures dying triggers it, and 2) it doesn't cost you life. At the same time, it won't gain you life either the way Savra will, but since lifegain is negligible...yeah.
Anguished Unmaking > Mortify Sure, you shock yourself, but you exile (which is permanent except for like, two cards that no one ever plays) any nonland permanent.
Morbid Opportunist is insane in Ghave. There is no reason you shouldn't be able to draw on each turn (not "each of your turns", each turn). The same goes for Welcoming Vampire.
Have you considered No Mercy? Ghave is kind of a KOS commander because of his potential for combos and Stax. No Mercy punishes players for attacking you.
Fertilid is just bad. I'd rather play Explosive Vegetation than Fertilid, and there are like, five strictly betters for Veggies.
Viscera Seer and Jar of Eyeballs are nice for consistency.
Blade of the Bloodchief gives you more +1/+1 counters.
Spike Weaver is another "just try and attack me" card. I like it more than Spike Feeder, which is only good in that it goes infinite with Archangel of Thune. Since you're trying to avoid infinite combos, I would avoid going that way.
Corpse Knight, Bastion of Remembrance, Cruel Celebrant, Zulaport Cutthroat, just pick a couple of these because they add a win condition in case an opponent uses Ghostly Prison and friends, or worse, Moat.
razelfark on
The Blight That Blinds *Updated*
6 months ago
Since you have some of that legendary creature subtheme going here, I would suggest Jirina, Dauntless General for the deck as it enters to nuke a grave, but can be sacrificed to protect other humans, namely Squall. This is really good if you can get Squall through to hit OP as it can be a recursive protection card.
If you like the idea Jirina, but find the human only syergy lacking, then I would suggest Selfless Savior or Selfless Spirit as good alternate options. The Spirit is great for its evasive qualities and can be a decent attacker since if it attacks alone with Squall on board, it can pressure 4 in air easily.
If you want another great legend that pairs with the legend human theme, then I suggest Adeline, Resplendent Cathar as it creates human tokens and is an amazing curve into squall for attacking by itself for the doublestrike bonus (attack trigger token will not stop the doublestrike trigger).
Guide of Souls Would be a great 1 drop for your deck as it can help give Squall flying if you have enough energy built up and it can build up energy by itself at a good enough rate you don't need other energy based cards to run. This would also pair very well with the Adeline if you chose to include.
Some useful disruption I have had succes with (when in standard) is Momentum Breaker. This card is useful for being nontraget removal to deal with ward/hexproof but also great because it make OP discard if no threat on board so you can even pressure hand with it. This is great for deck as you can sacrifice for small life to get in grave to recur and pressure OP board/hand more.
A side optin you can run over the Tidehollow Sculler would be Deep-Cavern Bat as it is an evasive threat that does the same thing roughly, but is easier on the mana types and has lifelink. If you want a human you could use Kitesail Freebooter and would only be good for trying to syergise with Kudro you currently have in deck.
Cards I am not caring fo rtoo much in your list would be Judge Magister Gabranth, Killian, Ink Duelist, and Corpse Knight. Judge is good for sacrificed focus decks, but you don't have any sac outlets or token strats to make this really work. Killian feels out of placed with the lack of targeted interactions that benefit his cost reduction. Lastly Corpse Knight just never works out for me unless I am playing some combo deck that dumps alot of creatures on the board.
Hope these options help. If you would like more suggestions I am will to recomend more. Whether it be looking for more general good cards or going for specfici theme cards.
legendofa on Amalia & Raise the Past …
8 months ago
Corpse Knight, Cruel Celebrant, and Zulaport Cutthroat might be better options than Blood Artist, in case someone has shroud or hexproof or protection or whatever.
Or, for the jank option, Thieves' Guild Enforcer and a giant pile of random Rogues. It'll be really good the first time. Throw in Dauthi Voidwalker to steal the biggest creature.
Spirits on
Kaalia, Mirror Breaker EDH
10 months ago
matvone your deck isn't public, but I would make sure you have Leonin Relic-Warder + Animate Dead or Dance of the Dead or Necromancy + Impact Tremors
. It doesn't work with Orcish Bowmasters or Dragon Tempest though, however it will pair within things like Corpse Knight or others I'm sure you might have if your running WGD primary. You probably are but thought I would mention :).
Eloniel on
Necronomicon | Teysa Karlov | Primer
1 year ago
I continued to dig for cards both old and news, that are not listed here but could fit:
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Gift of Immortality : This card has lot of potential, i think this card has been glanced over because if you're not careful you don't realize it's every end step and not only yours. Even if used on a one mana afterlife 1 fodder, in a turn rotation of a 4 players game it would already have payed for itself (4 recursion of 1 mana creatures for 3 mana). In this deck it's like a better version of Ophiomancer. Others awesome targets would be Market Gnome, Ranger-Captain of Eos, Elenda, the Dusk Rose, Hallowed Spiritkeeper, Kokusho, the Evening Star (for those that play it like me). Or can be used as a protection for sacrifice engine, a draw engine, a blood artist effect or Teysa. With flash or an ability to chose of make it comeback to your hand instead of attached to the creature i think it would be a no brainer.
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Crowded Crypt : both a ramp and a payoff cards, with Teysa and a one mana afterlife 1 fodder it's already 6 corpse counter on the Crowded Crypt, a few other sacrifice and it's a winning condition. I know it's a 3 mana ramps but it's very fitting in this deck and a ramp.
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Bartolome del Presidio: another free sacrifice engine for 2 manas, but personnally i would prefer using Warren Soultrader and Viscera Seer.
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Reliquary Monk: An interesting removal, i almost find it better than Cathar Commando since with Teysa it's a double removal. Of course the downside are the 3 mana cost that can't be splitted over time like Cathar and flash missing.
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Funeral Room / Awakening Hall: another blood artist effect, with a recursion ability later, but you already haven't included The Meathook Massacre. Personnally i'm almost at a point where i'm ready to remove Blood Artist since it's the last effect that target a single player instead of dealing damage to each opponents, it's only upside is that it also work with opponent creatures dying.
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Kambal, Profiteering Mayor: It's a mix of Corpse Knight and token making. I'm not a fan of "this ability triggers only once each turn" and "one or more token" instead of "a token". Although a lot of people include it in their lists, i have mixed feeling about this card.
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High-Society Hunter : a better Grim Haruspex since it also work for other players but still 5 manas, i would not include it.
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