Reliquary Monk

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Reliquary Monk

Creature — Human Monk Cleric

When Reliquary Monk is put into a graveyard from play, destroy target artifact or enchantment.

Omniscience_is_life on

2 years ago

I count 9 sources of card draw; 9 feels too low, especially with so few lands. I would recommend either adding just one more source of solid draw power--might I suggest Bolas's Citadel?

I also only see like 3 interaction pieces... that's just not enough in today's EDH environment! You're gonna want ways to consistently deal with scary threats on opponents' boards, but fortunately black/white is the literally the best color combo for removal. You could run Swords to Plowshares, Feed the Swarm, Reliquary Monk, Seize the Soul, Rite of Oblivion, Damn, Tragic Arrogance... the list goes on.

Coward_Token on Winota's Waging Weenies

4 years ago

Not really into cEDH (other than by watching the Spike Feeders & Playing With Power MTG) so take my thoughts with a pinch of salt:

Sanctum Prelate another flexible stax piece

Reliquary Monk some more flexible ETB item removal (tbh not really a fan of those; seems like a kinda puny Winota reward)

tapping humans, dunno if they're too slow: Nova Cleric, Magus of the Balance, Hammer Mage, Bounty Agent, Mangara of Corondor

niche hosers: Harsh Mentor, Aegis of the Gods

non-Human stax/hatebears/hosers that can enable Winota without risking themselves too much: Kinjalli's Sunwing, Leonin Arbiter, Vryn Wingmare, Rampaging Ferocidon

I feel the Auratouched Conscription combo to be gimmicky, esp. since you won't benefit from annihilator until the next turn

multimedia on Teysa Orzhov EDH

4 years ago

Hey, this is a very cheap deck. Are you not able to spend a little more? A $20 upgrade could really help your deck.

Even though have a low budget to work with there's still several upgrades you could make. Some upgrades to consider are to take more advantage of Teysa's ability to give you additional die triggers when a creature dies.

Good budget cards, $1 or less each, to consider adding:

I offer more advice, good luck with your deck.

multimedia on Trigger-Happy Teysa

4 years ago

Hey, nice budget version of Teysa.

Some card upgrades to consider that are within the budget:

The majority of these upgrades to consider are lower mana cost cards to help to reduce the avg. CMC which is currently high rounded up 3.7. Most of these upgrades have good interaction with Teysa since they have dies abilities. I'm suggesting these certain ones because they improve your toolbox of creatures with powerful die abilities. Archon of Justice can be a repeatable way to exile opponents permanents. Reliquary Monk destroy opponents artifacts and enchantments.

Reveillark reanimate many creatures, creature sac outlets, aristocrats, ones with afterlife or even Teysa. Reveillark triggers Teysa if it leaves the battlefield as a result of it dying either from evoke, being saced by a sac outlet, etc. Animate Dead is great with Sun Titan as a repeatable way to reanimate your own creature or an opponents.

multimedia on Teysa karlov, lady of pain

4 years ago

Hey, you're welcome. I like the changes and good job finalizing.

Unfortunately, a deck is never complete ;) There's always something you can do to improve, but that's a big reason that Magic is so fun. For instance now that you have added Lark + Guide you can improve their interactions with other cards. There's several creatures who added to the combo can be helpful. Depending on your playgroup some of these cards and infinite interactions could help you against certain decks.

Lark + Guide + sac outlet creates a dying loop within this loop you can add other creatures to it. Of course if you add an aristocrat then you win the game, but there's other interactions that are also good, not game ending. Solemn Simulacrum if added to the loop then you put all of your basic lands onto the battlefield tapped and draw the rest of your deck. Doomed Traveler makes infinite Spirits tokens. Pawn of Ulamog makes infinite Eldrazi Spawn tokens. These are just some of the interactions that you're already playing, but there's other creatures who when adding to the loop are just as powerful.

  • Plaguecrafter makes your opponents sac all their creatures/Planeswalkers and discard their entire hands. For you all Plaguecrafter is doing is sacing itself each time it's reanimated.
  • Reliquary Monk destroys all your opponents artifacts and enchantments.
  • Remorseful Cleric exiles all your opponents graveyards.

These cards are all good outside of the combos and that's important. For instance Plaguecrafter is a source of a sac and his ability is very good in multiplayer Commander. Reliquary Monk has a dies ability (put into a graveyard from play = dies before dies was a keyword in Magic), interaction with Teysa, triggering her letting you destroy any two of combination artifacts/enchantments. Remorseful Cleric is no mana cost sac to exile an entire opponent's graveyard which can be used at instant speed if Cleric is on the battlefield. That's a helpful thing to have against many decks in Commander.

Fiend Hunter is a good card with Lark because these two and a sac outlet also create a dying loop. This combo doesn't need Guide. Hunter can exile Lark so when Hunter is saced then Lark returns to the battlefield, saced, reanimating Hunter, creating the loop.

Altar of Dementia + Lark + Guide is a infinite combo to mill all your opponents libraries on your turn therefore when your opponents have a turn they die because they don't have a card to draw. Dementia is a nice sac outlet because it's a two drop, no mana cost to sac and it's ability can be helpful to self-mill which can result in creature fuel for Lark or Guide or other reanimation.

triproberts12 on Orzhov Synergy

5 years ago

I highly recommend you listen to the most recent episode of EDHRECast. They just did a whole episode on Teysa. Also, Tomer at MTGGoldfish does a great budget commander series, and you should be able to pick up some great ideas from the article he just wrote:

https://www.mtggoldfish.com/articles/budget-commander-teysa-karlov

In terms of general stuff, I would also head to EDHREC and look at the top cards played in WB. I'm noticing right away that you're running things like Peace and Quiet over more flexible cards like Crush Contraband , Return to Dust , and Aura of Silence . There is a lot of removal in this deck, so by choosing more flexible cards, you'll have room to play cards that are better suited to your commander, or even play to both, such as Reliquary Monk . Also look at the staples for sacrifice and tokens under the theme tab, as well as any decks that have been posted for your commander.

Gadianten on Ravos and Tymna Cleric Tribal HELP!

6 years ago

As a fellow cleric tribal enthusiast I appreciate where you are trying to go with the deck but you seem to be suffering some of the same issues I ran into myself, namely not having focused synergies that build into a win condition.

A strong sub theme of your deck seems to revolve around life gain, so with that in mind lets add to and weaponize this sub theme into win conditions. I agree with kamelyan that you should add Conspiracy as its quite nasty with Rotlung Reanimator and Cabal Archon, the only reason I don't run these two in my cleric deck is the hardcore clash with Angel of Glory's Rise. Beacon of Immortality and Test of Endurance make for an interesting and intractable win condition that plays along with your life gain theme for surprise victories. Stern Judge with Urborg, Tomb of Yawgmoth can be nasty repeatable drain where you use your life gain to stay ahead of other peoples dwindling life totals. Also, consider Greed and Erebos, God of the Dead for further card draw that works with your life gain. Also Boon Reflection might be useful as well.

If you need more cleric beaters try Custodi Soulbinders, Vile Deacon and Transcendent Master.

Some general replacements that might serve you better would be Scholar of Athreos over Pious Evangel  Flip, the drain effect is a nice mana dump, Frontline Medic over Banisher Priest allows you to play more aggressively and the counter ability can catch people by surprise and Grand Abolisher over Hanweir Militia Captain  Flip, the Captain generates tokens far to slowly and often requires you to over extend to make it any good.

For additional tribal removal options consider Kor Sanctifiers, War Priest of Thune, Leonin Relic-Warder and Reliquary Monk. Although I find Reliquary Monk and Relic-Warder to be more tricky to use without a sacrifice outlet.

Also don't forget that cleric tribal have A LOT of tax and hate effects within the tribe to play with like Sanctum Prelate, Leonin Arbiter, Glowrider, Ethersworn Canonist and Containment Priest

I hope this helps you, I look forward to seeing where you take the deck.

Gadianten on Divine Machinations (Cleric Tribal)

6 years ago

In: Dusk / Dawn, Liliana, Heretical Healer  Flip, Anointed Procession, High Priest of Penance, Angelic Accord, Luminarch Ascension, Path to Exile, Swords to Plowshares, Arashin Cleric and Temple Acolyte

Out: True Conviction, Reliquary Monk, Devout Chaplain, Test of Endurance, Austere Command, Ancestor's Prophet, Alhammarret's Archive, Beacon of Immortality, Heliod's Pilgrim and Gift of Immortality

Got rid of Test of Endurance and Beacon of Immortality since my current combo tends to make it redundant. Ancestor's Prophet always seemed to disappoint since by the time I could activate him I had either won or lost.Alhammarret's Archive seemed like a win more kind of card in the deck and I was unable to always get value out of it. Devout Chaplain and Reliquary Monk got seldom if any use. Gift of immortality tended to be difficult to set up quickly enough to matter. I am not sure about Austere Command but wanted to test Dawn/Dusk.

I have attempted to increase the decks token generating theme and increase gain life ETB's to hopefully improve pre combo game play. I have also added more spot removal as I face Kalia often.

Load more