Ancient Amphitheater

Ancient Amphitheater

Land

As Ancient Amphitheater enters the battlefield, you may reveal a Giant card from your hand. If you don't, Ancient Amphitheater enters the battlefield tapped.

: Gain or .

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Trade

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Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Rare
Commander 2015 (C15) Rare
Lorwyn (LRW) Rare

Combos Browse all

Legality

Format Legality
Limited Legal
1v1 Commander Legal
Block Constructed Legal
Highlander Legal
Modern Legal
Duel Commander Legal
2019-10-04 Legal
Legacy Legal
Leviathan Legal
Vintage Legal
Unformat Legal
Tiny Leaders Legal
Oathbreaker Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal

Latest Decks as Commander

Ancient Amphitheater Discussion

Peoni on Aurelia's Battalion Upgraded

1 week ago

You made some nice additions and fixed your rock ramp up nicely. Like I said on the previous version of this deck though, I would've used the lands I recommended to replace your lands that come in tapped and not your basics. I believe this deck would perform a lot better if you were running ordinary Mountains and Plains instead of cards like Ancient Amphitheater, Boros Guildgate, Stone Quarry, Temple of Triumph, either of your vivid lands, and Wind-Scarred Crag.

I like the changes you made though. Really nice deck for the budget you're working with! Nice job. :^)

Yotian_Soldier on 75% Tajic - Boros Soldier Tribal

10 months ago

03 Nov Updates with ELD:

Arcane Signet > Entrapment Maneuver : Additional 2 CMC ramp

Heraldic Banner > Thought Vessel : Provides both colored mana and an anthem for the majority of our white creatures

Tome of Legends > Boros Battleshaper : Additional card draw and since we are in the aggro plan our commander is attacking most of the time putting a counter in the tome

Bounty Agent > Odric, Master Tactician : With our reasonable amount of recursion in the deck, the agent can be a good removal against our opponent's commander or other legendary artifact, creature or enchantment

Boros Garrison > Needle Spires

Emeria, The Sky Ruin > Ancient Amphitheater : another source of recursion in the late game

Joe_Ken_ on Poor mans Tiana Auras

10 months ago

Also personally my experience with Boros you will want to run 36-37 lands.

Some cheap dual lands you don't have in the deck are Scabland , Ancient Amphitheater , and Needle Spires

Magicaids on Karona everything tribal. Wait, what?

1 year ago

really like the idea of the of deck and if you use the changlings to there fullest try out the tribal lands from lorwin block here they are and they i think a fun way of showing off everything tribal Flamekin Village , Primal Beyond , Murmuring Bosk , Ancient Amphitheater , Gilt-Leaf Palace , Auntie's Hovel , Secluded Glen , Wanderwine Hub , and Rustic Clachan

triproberts12 on Tajic, Legion's Edgelord [Boardwipe Aggro, Primer]

1 year ago

There are a lot of soldiers out there, but some of the must-haves I feel you're missing are Brimaz, King of Oreskos , Preeminent Captain , Evangel of Heliod , Nomads' Assembly , Launch the Fleet , and Deploy to the Front . High Sentinels of Arashin and Elite Scaleguard could also be very powerful, depending on how much +1/+1 counter stuff you plan on doing.

If you're going to play the Earthquake deck, you might as well play Truefire Captain , Spitemare , and Boros Reckoner .

I think the deck could also use some more "vegetables" cards. You should be running Boros Signet , at minimum, but Boros Keyrune , Boros Locket , Mind Stone , Sword of the Animist , and Knight of the White Orchid should probably be in the conversation, as well. Vandalblast , Aura of Silence , Crush Contraband , Return to Dust , etc. are all removal you might consider over the abundance of creature removal you have. In terms of card draw, being tribal, you could look into Vanquisher's Banner could also do work.

As for cuts, you shouldn't be running Evolving Wilds and Terramorphic Expanse in a 2-color deck. Ancient Amphitheater , Needle Spires , and even Stone Quarry are all strictly better without cards that care about land types or Landfall. The deck thinning is inconsequential in a 99-card deck, and you'd rather have the flexibility. Catapult Master, Hour of Devastation (you know it removes indestructible, right?), Deafening Clarion, and Hammerfist Giant all seem pretty suspect to me, just on card quality. Rather than Deafening Clarion, Firesong and Sunspeaker seem better with the Earthquake theme.

ClockworkSwordfish on "Tribal" Tribal

1 year ago

I designed a similar Reaper King EDH deck years ago, and while it's not especially good, it's certainly my favourite!

I'd say your biggest concern is that that mana base needs work. Having nearly all of your lands come into play tapped is sure to get you overwhelmed. You'd do well to run City of Brass and Mana Confluence - since you start with 40 life to work with, they're essentially Command Tower #2 and 3. Since you're running all of the changelings, you'll probably also appreciate the tribal taplands from Lorwyn. I see you already have Primal Beyond, but Ancient Amphitheater, Auntie's Hovel, Gilt-Leaf Palace, Murmuring Bosk, Secluded Glen and Wanderwine Hub will more often than not come into play untapped and can make coloured mana for any of your spells.

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