Basalt Monolith

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Basalt Monolith

Artifact

Basalt Monolith doesn't untap during your untap step.

: Add .

: Untap Basalt Monolith.

scottbaker91 on Zur the Enchanter Stax

2 weeks ago

Some of my favorite Zur Combos are: Teferi, Hero of Dominaria + Stasis // Solitary Confinement + Necropotence // Rest in Peace + Energy Field // Stasis + Azor's Elocutors // Basalt Monolith + Power Artifact // Winter Orb + Mind Over Matter

Sunder, Armageddon, Death Cloud will send your opponents back to the stone age while you fish out more enchants and punch them to death with Zur

Mana Breach, Mana Vortex, Oppression, Overburden are must have stax cards for Zur. The enchantments / creatures that keep your opponents from drawing or casting more than 1 spell per turn are really solid for stax ex: Arcane Laboratory, Spirit of the Labyrinth. Notion Thief + wheels will leave your opponent with 0 cards

Spellskite, Vanishing, Diplomatic Immunity, Steel of the Godhead, Mind Over Matter are all S tier for Zur

Approach of the Second Sun for another easy win con

Have fun crushing your opponents soul

Profet93 on Karn? No, Voltron!

3 weeks ago

I think it's a great first start jake1511. Nice avg cmc of 3.52. You might want to increase the speed a tad but given it's a colorless deck that's easier said than done.

Howling Mine - Without a way to untap, it provides opponents more advantage. I understand you need draw, but IMO, this isn't the way to do it

Lithoform Engine - Winmore

Mirror Shield - IMO hexproof redundancy is not needed, other ability is not typically useful. Really depends on how much redundancy you need

Pariah's Shield - I don't see a synergy. Put it on your commander and hope it tanks the damage? 8 mana total is steep

Portal to Phyrexia - Way too costly for what it does.

Ratchet Bomb - Depends on how often you actually can find it useful. Usually charging it for a few turns hoping to get the right amount of counters is difficult.

Shield of Kaldra - Without other Kalrdra, this isn't helpful enough

Sword of Hours - This is not a 1/1 counter deck

The Immortal Sun - Anti-synergy with 3 of your walkers, potentially swap for Staff of Nin for similar effect without anti-synergy

Trading Post - I like the saccing artifacts to draw, making tokens in a pinch. Just doesn't feel like it does enough

Vexing Puzzlebox - Mana rock for 3cmc with a unlikely ability to reliably use

Vorrac Battlehorns - Unimpactful

Aladdin's Lamp - WAY too costly

Anduril, Flame of the West - No benefit to use tokens, aside from skullclamp maybe

Azor's Gateway - Hoping this goes 5 turns uninterrupted is a big ask

Brass Knuckles - Kind of cool but not good on it's own. I do sort of like it, plus the art

Golem-Skin Gauntlets - Kind of cool, but not good on it's own.

Basalt Monolith - Ramp + Combo with Forsaken Monument for

Cloud Key/Semblance Anvil - Ramp

Sensei's Divining Top - Dig

Cloud Key/Anvil/Artifact cost Reducer + Mystic Forge + Top = Draw your entire deck

Expedition Map - Find the land you need, ensure you get your land drop.

Might want to add 1-2 more lands depends on your ending avg cmc and amount of rocks + personal playstyle.

Gerrard's Hourglass Pendant - Recover from a boardwipe

Darksteel Citadel - Artifact land for Karn

Mycosynth Lattice - Lots of shenanigans, super double edged sword.

Lattice + Karn, the Great Creator = Hard lock. Karn has a lot of useful abilities on his own, ignoring lattice.

Profet93 on Hold your colour

1 month ago

Kagiyama

Buried Ruin - Recursion

Sanctum of Ugin - Tutor

Basalt Monolith + Forsaken monument =

Gerrard's Hourglass Pendant + Emrakul = Good synergy. Hourglass helps with recursion from a vandablast.

Maybe a Vedalken Orrery/Liberator, Urza's Battlethopter/Skittering Cicada for flash so you don't overextend as easily? Colorless decks almost always have high cmc and lots of artifacts so any opponent worth their salt after a few games should recognize this and adjust their plan. This helps keep them guessing. Not necessary but nice to have.

Rings of Brighthearth + Basalt Monolith + 2 mana = + top = Cast your entire deck

Rings + Voltaic Key (swap out manifold) + everflowing chalice (4 counters) =

Metalworker + Rings + Voltaic key =

Card Draw - Colorless doesn't have too much, you already run both kozileks which is great. Commander is a value engine which is nice. You could add a Staff of Nin for more but IMO it's not needed. How do you feel your card situation is?

Removal - Colorless has expensive removal options, you have all the good ones. Everything seems solid.

Mana Curve - A bit high but understandable for a colorless deck, especially with your commander. You could add more ramp should you feel you need. I usually recommend the most ramp in Kozilek commander decks because your commander is a draw source but here I'm unsure. Your ramp seems sufficient, how do you feel?

Profet93 on Liberator of Cinnamon Rings

1 month ago

Sanctum of Ugin - Tutor

Eye of Ugin - Tutor + Ramp

Buried Ruin - Recursion

Mystic forge + Sensei's Divining Top + artifact cost reducer = draw your whole deck

Basalt Monolith + forsaken monument =

Rings of Brighthearth + basalt + 2 mana = + top = draw + cast your entire deck

Rings + voltaic key + Everflowing Chalice (4 counters) =

Metal worker + voltaic key + rings =

Scorched Ruins + Rings + Deserted Temple = . Temple has the added benefit of politics or ramp with urza land.

Emrakul, the Promised End + Gerrard's Hourglass Pendant = Strong synergy, each piece is good on it's like (like many of the combos I've listed)

Karn, the Great Creator + lattice = Hard lock

To synergize with darksteel monolith, you could add some flash (which also has the added benefit of limiting your overextension into a boardwipe) such as Vedalken Orrery/Liberator, Urza's Battlethopter/Skittering Cicada

Blinkmoth Well + Blinkmoth Urn = One sided ramp. Well can deal with opposing artifacts and urn always makes you ahead. Should you feel inclined, Winter Orb might be worth it (if you don't like friends) as you can break parity with it. Even if you can't, you use primarily artifact ramp anyways. It can help slow down the faster pace decks.

darkemoji on Titans, The Clean-Up Crew

2 months ago

Profet93

Appreciate the feedback!

  1. Fantastic little combo with built in utility from either card, however I've been leaning towards keeping the deck towards high power in casual. So that's why the current list only has one combo so far which is Forsaken Monument + Basalt Monolith.
  2. As above.
  3. This is an interesting land. Was considering Clock of Omens at one point for tapping artifacts. May test how well Blinkmoth Well works with Winter Orb and Trinisphere as I've been favoring stax lately in colorless.
  4. Have never seen this little artifact before and it's hefty in utility. Synergy with Emrakul, the Promised End and some recursion sounds spicy. Will test this in the future.
  5. Considered Karn, the Great Creator + Mycosynth Lattice in the original decklist, however I found that the cards were too niche when played separately and decided to cut them for some fun/win more cards such as Helm of the Host and Mirage Mirror. Even keeping Rise of the Eldrazi in the decklist.
  6. I was wondering about adding some recursion in and missed this little include. Arch of Orazca -> Buried Ruin

One question from me to you is: how do you feel about Chimil, the Inner Sun? On paper, I like its utility in preventing counterspells and discovering cards off the library the same turn it comes into play, but I have yet to play test it.

Profet93 on Kozilek, the Great Distortion

3 months ago

Mystic Forge - "Draw"

Should your budget change, proxy or wish to take from another deck, Sensei's Divining Top can help set up your draws, be draw in a pinch and combos very well.

Forge + Top + artifact cost reducer/Cloud Key/Semblance Anvil = Draw your deck

Basalt Monolith + forsaken monument = infinite

Basalt Monolith + Rings of Brighthearth (to be considered if budget changes) + 2 mana = infinite --> Adding top to this allows you to draw (and subsequently cast) your entire deck.

Profet93 on S U P E R F R ! E N D S (Tekuthal)

3 months ago

SufferFromEDHD +1

Spellskite - Protection/politics

Cyclonic Rift - Wipe

Why Planar Portal and not Planar Bridge?

At the risk of being a dead card, Basalt Monolith to combo with rings for infinite mana and top to draw your entire deck.

Staff of the Mind Magus seems weak. Have you considered swapping it for something more impactful like High Tide?

Profet93 on Ob Nixilis, of the Combo

3 months ago

Willmsy

I haven't kept up with anything past March 2020.

Syphon Mind - Draw 3, opponents discard 1 each.

Read the Bones - Draw with scry

Sign in Blood/Night's Whisper/Ancient Craving - Simple draw

Necropotence - Super draw

Mana Vault

Mana Crypt

Grim Monolith

Basalt Monolith - I am actually not a fan of this one, grim monolith is better because it can bring your commander down Turn 3. Basalt + Rings + 2 mana = Infinite colorless. Add a Sensei's Divining Top to draw your whole deck. Note; Adding top to the rings + deserted temple + coffers combo also allows you to draw (and then cast) your entire deck

Dark Ritual - Helpful in a pinch

Bubbling Muck - Super ramp. Be careful with urborg out though as it affects all players.

Jet Medallion - Cost reducer

Mind Stone - Ramp when you need it, draw when you don't

I don't recommend everything above, just wanted to give you options to consider based on budget, availability and preference. Let me know if you would like suggestions for cuts.

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