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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Shield of the Oversoul
Enchantment — Aura
Enchant creature
As long as enchanted creature is green, it gets +1/+1 and is indestructible. (Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)
As long as enchanted creature is white, it gets +1/+1 and has flying.
Local_Hethen on Rafiq, The One Hit Wonder
2 months ago
I also have a Rafiq deck and my pods will absolutely remove him asap if they can.
I do see some protection for him but not much in the way of tutoring for your protective abilities or spells. It looks like you rely more on your draw abilities but that leaves too much to chance in my opinion. Enlightened Tutor, Steelshaper's Gift, Wargate, or something to just find what you need.
I would also drop the Colossus Hammer for Eldrazi Conscription.
Think about Steel of the Godhead, Shield of the Oversoul, and Favor of the Overbeing.
DemonDragonJ on Utopian Prosperity
4 months ago
I have replaced Armadillo Cloak, Favor of the Overbeing, Shield of the Oversoul, and Steel of the Godhead with Blind Obedience, Cosmic Rebirth, Sylvan Library, and Trelasarra, Moon Dancer, which reduced the average converted mana cost of this deck from 3.71 to 3.68, since those cards far better fit the theme of this deck.
king-saproling on Not another Bunny
4 months ago
Cadira looks like such a fun commander. Personally I would make these swaps:
Sheltering Boughs -> Battle Mastery
Giant Growth -> Fireshrieker
Nature's Embrace -> Song of Freyalise
Escape from Orthanc -> Hope Against Hope
Massive Might -> Sigil of the Nayan Gods
Savage Surge -> Eidolon of Countless Battles
Saddle of the Cavalier -> Hunter's Prowess
Nahiri, the Lithomancer -> Shamanic Revelation
Marble Diamond -> Avacyn's Pilgrim
Witch's Oven -> Mosswort Bridge
Cloak of the Bat -> Windbrisk Heights
Sigardian Paladin -> Pollenbright Wings
Dormant Grove -> Gilded Goose
Biogenic Upgrade -> Camaraderie
Manifold Key -> Rabble Rousing
Wedding Invitation -> Shield of the Oversoul
DemonDragonJ on Reap what is Sown
5 months ago
I have replaced Gift of the Deity and Shield of the Oversoul with Feast of the Victorious Dead and Denethor, Ruling Steward, which decreased this deck's average converted mana cost from 3.92 to 3.87, since the newer cards are a better match for this deck's theme.
DemonDragonJ on Which Sacrifice Outlet(s) Should I …
5 months ago
I have copies of Gift of the Deity and Shield of the Oversoul in my Teneb, the Harvester EDH deck, and they are excellent cards, but I am planning to replace them with cards that have stronger synergy with the theme of the deck (i.e., reanimating creatures for either combat or sacrificing), and one of those cards definitely shall be Feast of the Victorious Dead, but I am not certain what the other card should be.
I am contemplating several permanents that are sacrifice outlets, such as Martyr's Cause, Commissar Severina Raine, Denethor, Ruling Steward, and Bartolome del Presidio, although I currently am most favoring Denethor, since he provides both a sacrifice outlet and a benefit for creatures dying, which ideally should happen very frequently when I play this deck; or should I choose something completely different, such as Vito, Fanatic of Aclazotz, for his unusual effect?
What does everyone else say about this subject? Which card should I put in my Teneb deck?
eliakimras on Menacing Aura
1 year ago
Hello! May I step in to give you some recommendations? Since you're on a budget, all cards suggested are 2 dollars or less.
Part 1: Ramp
In: You probably want aura ramp and cost reducers over standard land ramp: Wild Growth, Transcendent Envoy, Hero of Iroas, Jukai Naturalist and Stenn, Paranoid Partisan (choosing Enchantment). These will allow you to storm through your deck casting Auras ad nauseam.
Out: Elvish Mystic, Farhaven Elf, Arcane Signet, Nature's Lore and Cultivate are all great ramp cards, but you can do better (and more thematically) with the cards I mentioned above.
Part 2: Card draw
Just as important as ramp is card draw: Galea won't always be available to you.
In: Sage's Reverie, Enchantress's Presence, Satyr Enchanter, Mesa Enchantress.
Out: Coiling Oracle, Curious Obsession (unreliable), Curse of Verbosity (unreliable), Eel Umbra.
Part 3: Removal
Swords to Plowshares is GREAT, no doubt. But, in this kind of deck, you can spice it up with the great Auras that has for removal.
The objective is, then, to use the cheapest Auras that can hit more than one permanent type, with emphasis on "loses its abilities" in the text box.
In: Mortal Obstinacy, Ossification (synergy with your basic land fetchers).
Out: Reclamation Sage, Swords to Plowshares.
Part 4: Boardwipes
In: I believe you should run more boardwipes that leave your board mostly untouched. Austere Command is one such example. You almost always will clean all artifacts and the half of creatures that are more dangerous to you. Curse of the Swine is another selective wipe.
Out: Time Wipe (not one-sided), Plains.
Part 5: Protection and Evasion
In Voltron, tempo is crucial.
- In: Negate and Delay are inconditional and cheap counters mana-wise.
- Out: Calculated Dismissal and Frilled Mystic aren't.
Now to the Auras:
- In: Spirit Mantle, Unquestioned Authority and Mask of Law and Grace are protection and evasion at the same time (protection also means it can't be blocked).
- Out: Favor of the Overbeing, Observant Alseid and Leafcrown Dryad.
Following the same logic as with removal, I'm using auras over instants to protect the Voltron.
- In: Shield of the Oversoul, Alpha Authority, Canopy Cover.
- Out: Benevolent Blessing, Shielding Plax, Karametra's Blessing. (I believe proactive protection goes miles farther than a reactive one.)
Part 6: Tutors
Without Hammer of Nazahn, Nazahn, Revered Bladesmith is just a more expensive Open the Armory.
In: Open the Armory, Heliod's Pilgrim, Moon-Blessed Cleric, Light-Paws, Emperor's Voice and Invasion of Theros  Flip (bonus that all those tutors also change your library's top card).
Out: Nazahn, Revered Bladesmith, Celestial Archon, Heliod's Emissary, Hypnotic Siren, Curse of Unbinding (7 mana is a lot for an Aura).
Part 7: Win Conditions
In: Since you're going all-in with auras, All That Glitters and Ethereal Armor do wonders.
Out: Bruna, Light of Alabaster is slow and telegraphed in this build. People won't let her stick to the field. Nissa, Steward of Elements is tough to protect in a Voltron build, while she only offers scry, which your lands can already do.
Part 8: Lands
In:
- You might consider more lands that fix your colors and manipulate the top of your library at will: Terramorphic Expanse, Temple of Plenty, Temple of Enlightenment, Temple of Mystery, Cabaretti Courtyard, Brokers Hideout, Obscura Storefront, Naya Panorama, Esper Panorama.
- Rogue's Passage is great evasion on a land.
Out:
- Thriving Grove, Thriving Heath and Thriving Isle are neat fixing, but the Temples are superior since they play into Galea's strategy.
- Path of Ancestry is great if you're in a 5-color deck or in a tribal-heavy creature deck. This build is neither.
- Lumbering Falls is good for suiting Equipments on, but Auras will just go to the graveyard when this land stops being a creature.
- Azorius Chancery, because you don't run the other two bouncelands.
- Razorverge Thicket. You'll soon realize that the later turns are more important than the early ones in EDH. This land is a beast in Modern, but it is far from worth it in Commander unless you're playing a turn-3 win deck.
- Forest and Forest to give room for the two remaining Panoramas. (With all the land searching above, you're probably more likely now to have a target for Utopia Sprawl than before.)
- Seaside Citadel. I know, I know: tri-lands are great and all, but, in this build, I'm trying to bake the top-of-library manipulation into the manabase so you have more free spell slots for your Auras, similar to what I did with Yennett, Cryptic Oddity (to a great success): each land in it has to either enter untapped somehow or change the top card of the library.
If you read this far, congratulations! Here is the list of the deck with all the suggested alterations, in case you want to test it: Galea, Menacing Aura. Good luck and have fun!
carpecanum on Unicorn's Army
1 year ago
I'm looking at your deck again and I just realized I forgot to put Shield of the Oversoul in my own Lathiel deck.
Dragaan on $100 Competitive Selesnya Midrange
1 year ago
GW aggro is just so easy for beginners to get into (as with most 'stompy' type G/x decks). Here is a list I made a few years back (around the time this was posted, as I see it's a few yrs old as well). This particular one was for a friend who I was trying to get into mtgo (as you can see in the comments, heh).
Anyway, just wanted to mention some of my favorite cards to use in this type of deck - Wilt-Leaf Cavaliers and Shield of the Oversoul. Another one is Dryad Militants, esp in more modern times when graveyard stuff is everywhere (them getting +2/+2 from the liege is just icing), but you already have that listed (I used Wheel of Sun and Moon a bit as well whenever I played decks like this in modern). One funky inclusion is Mercy Killing. Removal spell for random hard-to-remove solo threats, but more than that it can even pull off some shenanigans in niche scenarios (maybe you need to go wide and have a liege+smiter out ->> trade in your own smiter and you now have six 3/3 green/white elves instead. Very loose/niche/casual type of play, but fun.
CoCo is also obviously a good fit in the GW aggro decks, but it also raised the price significantly and changes how the deck plays a bit. I also have a Selesnya Company list in my decks but it's pretty similar (just adds things like fetchlands/knights/CoCo/Hierarchs), as well as an Abzan Liege decklist which is what your deck looks to be turning into? That's actually (obviously) a better deck overall (the full list with hand disruption, goyfs, and all) but more expensive in the long run.
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