|Commander / EDH||Legal|
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|Duel Decks: Knights vs. Dragons (DDG)||Uncommon|
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Creature — Elf Knight
Wilt-Leaf Cavaliers Discussion
3 months ago
I have always loved GW under-costed beaters and modern decks build around them. Naya Big Zoo is actually my favorite way to play the archetype, but here is my straight GW company list from a few years ago - Selesnya Company (Modern). I haven't updated it in forever, but honestly it wouldn't change that much besides possibly adding a Tireless Tracker and maybe 1-2 Knight of Autumn and Collector Ouphe in the board. Ranger-Captain of Eos is also something to look at, since it can get you Hexdrinker (if you play them) or Noble Hierarch or Dryad Militant .
If you just love GW creatures and wanna max out value from Wilt Leaf Liege you could play Conclave Cavalier or even Wilt-Leaf Cavaliers , but the best version of a GW stompy deck probably should not use them.
Have fun with your GW beatsticks! :)
7 months ago
While I usually play with faster cost-effective setups I did tested a lot with something like this list, let me give you my impressions.
First, if you can find more copies of these cards you should run 4 of Qasali Pridemage , Loxodon Smiter , Wilt-Leaf Liege , Fleecemane Lion . These are the core cards that win the game, should max them out.
Second, you definietly want more creatures total. About 28-30 is nice and consistent, any fewer and you won't be able to keep a decent fighting force on the field. Add cheap common creatures like Llanowar Elves and 2 more Steward of Valeron to gain mana faster. Maybe a few heavy hitters like 1 more Oversoul of Dusk or Wolfir Silverheart . Or if you can find some of these Kitchen Finks Knight of Autumn Wilt-Leaf Cavaliers .
Third, too many basic lands. With that many same color sources it will be harder to cast the multicolored spells. Many games live or die by the stability of the mana base. The obvious but very pricey choice is Windswept Heath wich is nice with Knight of the Reliquary , or Temple Garden . Cheaper alternatives are Sunpetal Grove and Canopy Vista , cheapest is Selesnya Guildgate . Whatever you pick, you need more color stability.
2 more Dromoka's Command would be nice too, filling the removal/defense slot. Shapers' Sanctuary will often be a dead card if you opponent doesn't target your creatures, you could replace it with 2 more Shield of the Oversoul .
You don't need to go big money to make a nice Selesnya Midrange get competitive.
8 months ago
As mentioned in previous discussions, there is little reason for this deck to be green white. The only card which is white other than the commander currently are Journey to Nowhere , and then there are 2 cards which are hybrid mana in Mercy Killing and Wilt-Leaf Cavaliers . Both of these are either easily replaced, or are mostly cut-able anyway.
Your choices from there mostly depend on which way you would like the deck to go.
In G/B your best option Nath of the Gilt-Leaf as this allows you to be an elf deck that can have board and hand control, with black removal and other tutor based options. This will be a good midrange option that allows you to grind out games and stop others going off by ripping their hands apart.
In G/U you end up with more combo options. The easily best is Momir Vig, Simic Visionary but its also the most combo based and complicated. Other than that you have Edric, Spymaster of Trest which can help you keep cards flowing. Tishana, Voice of Thunder is also another way to draw a lot of cards, but isn't actually an elf herself.
1 year ago
1 year ago
Heres my list of suggestions
Curve the deck to 60 cards
Strength of the Pack is way too expensive for a deck like this
Nykthos, Shrine to Nyx would be fairly good for dumping your hand due to the amount of devotion in the deck
Aspect of Hydra is bonkers in mono-green decks like this
Since you have no removal, I'd add Dismember
I'd consider Experiment One because it can get big, fast
1 year ago
Anyway the deck is good, +1 from me :)
2 years ago
2 years ago
A deck very similar to yours was my first deck as well and I've been playing it for some time so I know this a that.You should try to be as aggressive as possible, so try to avoid slow creatures that do not make much pressure from the very beginning. That's why I'd cut Elvish Visionarys, Predator Oozes and Wilt-Leaf Cavaliers. Now that you no longer have so many 3-drops, you can lower your land count to 20.
You definitely need more one-drop creatures so you don't waste your first turn. Dryad Militant is good for the stats itself and its ability is just a nice bonus which can disrupts many strategies. I'd recommend running 3. The 8th one-drop could be Kessig Prowler Flip - Dryad Militant's ability is redundant in multiplies and Kessig Prowler Flip's transform can help you in case the game takes too long and you've ran out of fuel.
Strangleroot Geist is another great aggressive creature. Because of haste it makes much pressure on the opponent, can be a big surprise and its Undying ability makes you less vulnerable to removal - I'd definitely run 4!
I think you should also play more boosts. Fourth Vines of Vastwood is a good idea. Remaining slots can be filled with either Blossoming Defense/Groundswell or just Giant Growths if you want a more budget option (although the first one is definitely not expensive as well).
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