Zur is widely acknowledged as the most-broken of commanders. He provides constant, consistent tutoring on a unprecedented level compared to other commanders. This allows him to be a true build around me toolbox commander, able to grab such enchantment greatest hits as Necropotence, Stasis, Standstill, Land Tax, and Oblivion Ring, all with the ability to recur these through Replenish and Retether. The deck back ups this up with a strong counter-magic package and a light land-destruction package; with Zur on the table and protected you simply dont need mana any more. The deck also runs Winds of Rath, a context-sensitive Wrath of God that only Zur (or Uril, the Miststalker) could love.

The deck aims to protect Zur through several key cards, of which Diplomatic Immunity is the most important. Unfortunately (or fortunately?) the card isnt available on Magic Online yet, so the back up plan of either Vanishing or Flickerform is required. The order of tutor targets usually is as follows:

Stage 1: Diplomatic Immunity & Vanishing/Flickerform to avoid spot removal and mass removal.

Stage 2: Necropotence & Solitary Confinement to get the card-advantage machine going and prevent opponents from killing you.

Stage 3: Daybreak Coronet & Empyrial Armour/Steel of the Godhead to kill your opponents, fast.

The deck also has a couple of standard packages built in.

An Isochron Scepter package that may include Orim's Chant, removal, tutors, counterspells, etc.A Trinket Mage package including mana fixing, graveyard removal, library manipulation and creature removal.There are only two real weakness of the Zur:

The 3-colour casting cost of Zur makes landing a T1/2 Zur nigh impossible. As such the early game is really a game of protect and counter while the mana ramping and fixing occurs.Making it to that first attack step. Zur wont trigger if he doesnt get to attack, which is why hes often played with either Greaves on the table or counter-magic in hand. But once hes down and active, his opponents do not have a lot of chance to win.Heres a decklist. The Luminarch Ascension is a nod to multiplayer play, not that the deck really needs it.

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Date added 9 years
Last updated 9 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

12 - 0 Mythic Rares

36 - 0 Rares

26 - 0 Uncommons

20 - 0 Commons

Cards 100
Avg. CMC 2.20
Tokens Angel 4/4 W
Folders test
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