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Yarok's Recycling Center

Commander / EDH BUG (Sultai)


Yarok, the Desecrated leads the troops in this EDH deck by taking advantage of their enter-the-battlefield triggered abilities, whether they are being cast from hand or resurrected from the graveyard. The many lands give potential for token generation fun with Field of the Dead. While Recurring Nightmare is unfortunately banned, we've got Phyrexian Delver, Living Death (doubles as board-wipe), Victimize, and Command the Dreadhorde for resurrection of creatures from the graveyard directly into play (there are a number of cards that bounce creatures from battlefield back to hand as well like Shrieking Drake & Equilibrium). Cards like Ancestral Memories & Greater Good allow rummage by drawing and discarding cards. Bojuka Bog double-triggers with Yarok or triples with Panharmonicon + Yarok , which will do wonders for making opponents graveyards disappear before casting Living Death (Ashiok does a quick job of pre-Living Death graveyard hate as well). There's also a boat-load of tutors and land-play.

Some of the power-combos include:

Hermit Druid + Living Death for optimal board-wipe into board presence! (if the Living Death doesn't work out you can get the yard back into the deck with Echo of Eons, or go full self-mill with the help of Demonic Consultation and Jace, Wielder of Mysteries for victory. If going the self-mill route I know there are ways to self-mill through infinite card draw with creatures like Fblthp or Strix).

Field of the Dead + (accumulating lands onto the battlefield that double-trigger zombie-tokens with Yarok) + End-Raze Forerunners.

Dread Presence + Urborg, Tomb of Yawgmoth to doll out damage and gain life or draw cards.

Strip Mine / Wasteland + Crucible of the Worlds / Ramunap Excavator

Infinite mana is possible through: Shrieking Drake + Cloud of Faeries or Palinchron + Deadeye Navigator as long as Yarok or Panharmonicon are on the board.

This is my initial build of Yarok EDH. I realize the basic-land count is light, but I want to optimize opportunity for Field of the Dead to work as quickly as possible. I decided to try the themes & combos described above for this build and look forward to play-testing it, but in the future will try other builds such as "land-matters," and one that focuses mainly on multiplying each creatures' ETB triggers with Helm of the Host, Progenitor Mimic, and spells that push creatures out and in to play quickly. The possibilities are many - my "maybe-board" was too vast to list!


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93% Competitive

Date added 2 months
Last updated 1 month

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 3.18
Tokens 2/2 Zombie
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