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Thrasios Bomber Oath

Commander / EDH GWUB

scrible101


T&T Scepther Bomber Oath

  • I personally ran Paradox Engine Pre-ban in this list. It always felt among the less useful win conditions and I don't think losing it hurts the core of what I've been doing for many years with Oath and Auriok Salvagers.

  • When I started building Bomber Oath I was interested in finding the most impactful, compact, and hard to interact with win condition for a spell based deck. Jokingly I laugh to my buddy one day how funny it would be to Oath out an Auriok Salvagers and the idea really took off.

  • https://tappedout.net/mtg-decks/thrasios-bomber-oath-copy-1/?cb=1562884014

Combos

  • Basalt Monolith/Rings/Sensei's Top - Draw your deck

    While not often the first combo you reach for, it can be a very simple combo to perform that works through stax effects like spheres. While the Rings combo has been talked about a lot for not being quite fast enough to Cedh, I disagree. I like this kind of win to be available in my deck because of all the sphere effects in my meta. If you don't have as much of this effect in your playgroup, this and Power Artifact might make a cut.

  • Basalt Monolith or Grim Monolith/Power Artifact/Thrassios - Draw your deck

    Another combo that works through mana tax effects. While this combo is very cheap and effective, it does come at the disadvantage of needing your commander on the battlefield to draw your deck.

  • Lion's Eye Diamond/Auriok Salvagers - Infinite Colored Mana

    This is one of your better combos. Infinite colored mana means you win the game on spot for 4 mana. This is very reasonable stats. This combo is the reason for Oath of Druids being in the deck. The only disadvantage is that you must discard your hand to start the LED combo.

  • Isochron Scepter/Dramatic Reveral/Mana Rocks - Infinite Mana

    This combo is probably among the best in a vacuum. 4 Colorless mana and it combos with my bajillion mana rocks. Notable, if you have 2 mana worth of rocks, a Sensei's Top, and the Scepter/Reversal combo, you can hold priority with the top and make your decks worth of draw activations off top and win the game.

  • Ad Nauseam/Angel's Grace

    I've tried using Teferi's Protection in place of Angel's grace and I just didn't overly value protecting my stuff in my spellslinging deck. I think Angel's Grace provides an extremely streamlined win con that can be very explosive T2-3.

  • Oath/Auriok/LED/Gaea's Blessing/Forbidden Orchard

    This gets a bit more complex. Oath of Druids Triggers on your Upkeep, You then Mill till you find Auriok Salvagers. In order to insure a win, you can upkeep tutor Lion's Eye Diamond to the top of your library to ensure a mill. If you fail to mill the Lion's Eye Diamond on the first go and have 0 tutors in hand then you can wait till next turn. When Gaea's Blessing gets milled to the yard, your library shuffles in. The next time you Trigger oath you will mill your entire library in your upkeep, trigger Gaea's Blessing, then in response activate Auriok Salvagers to retrieve Lion's Eye Diamond. After it goes to hand, you simply shuffle your graveyard back in and draw for turn. Using this combo is all about reading your opponent. Oath can be a completely busted T1/T2 play after say a E tutor/Vamp Tutor vs creatures decks, But isnt' going to perform as well vs decks with a ton of graveyard hate or other decks without creatures. With that in mind, it's really important that you assess the battlefield before landing an Oath. I've painfully learned from games where my opponent Crop Rotations me and Scavengers Grounds my entire deck out of my graveyard in response to me retrieving the Lion's Eye Diamond, or in response to the Gaea's Blessing trigger that is made to shuffle your library back in after an Oath Activation. Crop Rotation is also in our list. While I often get questions on this card, I'd like to point out that at worst this card is a ritual or mana fixing in Green. At best, it fetches Forbidden Orchard to start churing out creatures for your opponent to cry over. I will also take this moment to say that if I could afford a Tabernacle of Pendrill Vale I would most definitly run it in this list to take even more advantage of Crop Rotation in my list.

Interaction

  • Counterspells

    You're running a reasonable amoung of counterspells while trying not to delude your gameplan as bad. As well as this, the CMC plays a role with Ad Nauseam, so no Mystic Confluence BS. Along with this, your Muddle the Mixure gets Scepter, Reversal, Oath, Demonic Tutor, Cyclonic Rift, and the list goes on.

  • Interaction

    So my interaction lies with my counterspells and removal. While I get a lot of flack for running Mind Twist, there is to many games that I win by hosing the blue player with in in my opener and winning the game. It's not in the list currently, but I love playing it myself. I also play a very reasonable amount of 1v1 so it obviously gets better there. This card has performed for me against my expectation. One thing this deck really hates to see is sphere and stax effects. They prevent your main plan of looping Lion's Eye Diamond Infinitly Because of this I've included a Basic Island, Hurkyll's Recall, and Cylonic Rift. These pieces of interaction are extremely tutorable and almost feel Toolboxy at times. Recall also can sub as a weird artifact ritual on your side with all your insane artifact Mana

Disadvantages to the list

  • 4c Mana base with 1 basic

This was by design. I run more artifacts than most players do I feel. I think that the worst hands of thrassios still become ok when you can activate thrassios once or twice a turn. These artifacts can also help protect you from Blood Moon/Back to Basics Effects. I'm also Jamming a defensive Chromatic Lantern. While it doesn't work the best with Ad Nauseam, it has saved me a fair amount of unwinnable games to warrent the include. The one basic Island in the list is for casting Hurkyll's Recall/Cyclonic rift to lift Stax effects that restrict your Nonbasics.

  • No Creatures!

    Because you're not running creatures, there's a huge pool of cards that are great in your deck, but unplayable because of Oath. Because of this I had to make the call on whether or not I can fit enough powerful spells that I don't miss the creatures. With that in mind, because of how hard it is to interact with non-creature Permanents, my thought is that creatures are just fully unneccessary.

Advantages to the list

  • Low Mana curve

    Makes Ad Nauseam and dropping your hand very quick. This leads to potential t2 and more often t3/4 wins as I tend to be more realistic about my turn wins over other CEDH players.

  • No Creatures!

    While I also consider this a disadvantage, it's also great feeling to not have to overly worry about creature removal. There's a really fair amount of decks that run an absurd amount of dead cards vs a strategy like mine and I try to take full advantage by assessing their general before the game and what kind of strategy they are going for.

  • Quick wins

    This deck can have some very fast and unfair feeling games. Nothings more silly than a T1 Forbidden Orchard, Mox diamond, Oath and watch your opponent get really disapointed quickly.

Closing

  • I'd like to reiterate that this deck is very skillbased and requires a lot of prethought of what you opponent is capable of doing to stop your combos. If I'm up against UR Mizzix, I'm certainly not tutoring Oath turn one without Orchard. I'd be crazy because he's most likely a storm deck with a low creature count. When playing against Stax Style decks, it's often better to assemble an infinite mana sink that wins through spheres. In some matchups I will even go as far as tutor my Hurkyll's Recall into my hand before my second relevant combo piece because of how likely it is that he drops something on me.

Disclaimer

  • There's lots of ways to build decks and a lot of cards to consider when making this deck. I've spent wayyyy to long on it and have considered a ton. I love card suggestions but please try to provide some insight to why you think it should be included. Why would I ever take a blind suggestion without some reason behind it.

Suggestions

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Date added 5 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

12 - 0 Mythic Rares

52 - 0 Rares

20 - 0 Uncommons

15 - 0 Commons

Cards 100
Avg. CMC 1.81
Tokens Spirit 1/1 C
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