Maybeboard


Idea of the deck is to get Pako to attack a bunch as early as possible so ramp is a huge part of the deck. This would generate some advantage via exiling the cards the fetch counters. Eventually, Haldan will come into play to get access to the exiled cards.

Scrying and top deck manipulation to ensure that I am getting non-creature spells on the top.

Incidental synergies in the card draws which allows additional land play if there are land cards with fetch counters which I can use to "ramp" even more.

Non-creature synergies will focus primarily on artifact ramps as a way to synergise for value with the non-creature cast (e.g. saheeli, sublime artificer, and shark typhoon, and Rashmi).

Win Con is X spells to deal damage to players (clan defiance, banefire, earthquake, comet, and hurricane). Removals and control options are to slow down opponents while I get there, with protection, recursion and redundancy options to maintain the game plan.

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96% Casual

Competitive

Date added 3 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

30 - 0 Rares

29 - 0 Uncommons

25 - 0 Commons

Cards 100
Avg. CMC 2.53
Tokens Beast 3/3 G, City's Blessing, Copy Clone, Emblem Tezzeret, Artifice Master, Saproling 1/1 G, Servo 1/1 C, Shark */* U, Thopter 1/1 C, Treasure
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