|Commander / EDH||Legal|
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|Shards of Alara (ALA)||Rare|
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(1)(Green), Sacrifice a non-Ooze creature: Put an X/X green Ooze creature token into play, where X is the sacrificed creature's power. Play this ability only any time you could play a sorcery.
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Ooze Garden Discussion
4 weeks ago
Thank you for your suggestions! I think you are right... I have no idea why I overlooked Wake the Reflections in first place.
4 months ago
Just some random thoughts, sorry for the disorder. I don't really have time to organize this atm.
You're extremely light on way to interact with _non_creatures. You're gonna feel real silly as a green deck when you're facing an Asceticism and you don't have so much as a Reclamation Sage to deal with one enchantment. Consider taking out the tapping subtheme and adding Decimate, Beast Within, Hull Breach, or similar cards. Get Cyclonic Rift in there too. You need Turn to Frog much less than more noncreature interaction. Most any creature you can target, you can steal, one way or another, and the ones you can't probably aren't numerous enough to make Turn to Frog worth it.
17/39 is a lot of etb tapped lands. Try to replace some guildgates and Smoldering Crater at least, swap them for untapped dual lands, or conditionally untappeds or basics. I would guess that, while also etb tapped, the U and G vivid lands would serve better than guildgates. High Market has great utility with your gameplan. Opal Palace is possible, it helps with Yasova's power.
FYI, you can tag cards into multiple categories, so Helm of Possession, Grab the Reins, and Demonmail Hauberk can both go under Sacrificing as well. You might want even more sac outlets and fewer steal effects. Your general gives you the second but not the first, so the rest of your deck should provide more of the first and less of the second to ensure you have one of each every turn. It seems like you can do better than Barrin, Master Wizard. What about Ooze Garden? There's always the classics Fling and Birthing Pod.
You need card draw too, and a generous amount. A hand with 4 Threaten effects is a lot worse than one with 3 threaten effects and a Harmonize. At the very least, no Tibalt please. He doesn't even count as a steal effect, he's too slow for that. Shamanic Revelation, Rishkar's Expertise, and Treasure Cruise are all options. Skullclamp can turn your enemy's dorks into cards for you, or just pump up Yasova and give her death insurance. Add some more like Elvish Mystic of your own for more consistency out of the clamp. Life's Legacy and Momentous Fall do double duty. If Yasova is out, Life's Legacy is probably better than a hand of three threatens.
Under your ramp package, Temur Banner should be Commander's Sphere and Nissa's Pilgrimage should be Cultivate to fix your colors. You've got a pretty high curve, so adding even more ramp and bringing down the curve would help. Better to play a spell with 80% power than have a 100% power spell stuck in hand for three turns. Think about exchanging Clone Legion, Nissa's Renewal, and one of the expensive threaten effects with Rampant Growth, Farseek, and Primal Growth which gives another sac outlet. With more cheap fixing, you can run more basics, and therefor fewer etb tapped lands.
Rancor is nice for helping the general, much more efficient than Incremental Growth I think. Stormsurge Kraken seems pretty intimidating but it doesn't advance the gameplan and Yasova herself is pretty easy to remove.
6 months ago
9 months ago
I like the build. I strongly recommend Forgotten Ancient. It is a cheap way to pump up Yasova, allowing you to steal stronger stuff.
If you are looking at what to cut, I might focus on some of our counterspells. You are going for a totally different type of control here. And most of the sac outlets you can through in won't be able to be prime counterspell targets until it's too late.
I would also look at the question of "How do I want to win?" You've got a LOT of options in here (pumping your creatures up, countering key spells, swinging with creatures that have a lot of +1/+1s on them). My concern for you though is that it seems too unfocused. I would recommend focusing on 2 or 3 specific wins. If your primary way of winning is pumping the shit out of your own creatures - focus on that. If you want to win by stealing your opponents main creature and swinging with that, go with that. My main wins are either swinging with the opponents big guys and KEEPING them (Conjurer's Closet, Willbreaker, Corrupted Conscience, etc.) or stealing everyone's shit and sacing it, leaving me free to swing away (Insurrection, Mob Rule, etc. with Dracoplasm, Birthing Pod, Ooze Garden, etc.)
It's a strong build, and I think it will be a lot of fun to play. My personal preference is to go in with a plan, like I stated, but if you prefer to play it as it comes, that's cool too. Good build!
10 months ago
Looking good. Here are some suggestions to make the most of Yasova's ability.
1 year ago
Beio53 first off I would like to say thank you for your input. Bubbling Cauldron is honestly not worth it in my playgroup as most games in our meta make life gain not usually worth it. Especially when I could be sacrificing creatures for ramp or other creatures. It really would pull the focus of the deck off of what its trying to do. However Curse of Predation is totally a card that I think would be worth throwing in. Champion's Helm was already on the maybe board but I agree with you and will go ahead and put it in. Turn the Tide and Pin to the Earth are also cards that would not work well in my meta. If it doesn't kill or exile, it usually isn't worth playing. So to sum up, out with Loxodon Warhammer, Willbreaker, and Ooze Garden. In with Champion's Helm, Curse of Predation, and Bazaar Trader
1 year ago
Herald of the Host is downright broken with Rhys. Let's say you're playing 4 player. Attack with herald, make 2 tokens. Copy them. After combat you have 3 creatures with myriad that stay. Next turn, attack with all of them and make 6 more tokens. Use Rhys and get 2+6 more tokens. After combat this turn you now have 10 tokens and 1 creature with flying, vigilance, and myriad. Pretty brutal. For that exact same reason, Blade of Selves is a great card for Rhys. It may not give the token copies myriad, but you can essentially copy any creature in your deck, such as Avenger of Zendikar or Sublime Archangel. The last card with myriad you can run is Caller of the Pack, but I think he costs too much mana to use effectively.
I'm going to suggest some cards to remove, and why as well. I'll suggest some extra cards in case you disagree with me.
Ooze Garden. This makes a big token. That's nice. However, it's practically useless to sacrifice a token to it to make a token that's the same size. The only value from it is to sacrifice a non-token so Rhys has more tokens to double. The problem with that is your non-token creatures are generally too valuable to sacrifice.
Elephant Guide. This card is a vanilla boosting enchantment that makes a token when it dies. The only way to make the token is if the creature dies. That means you're giving the opponent the power to give you the token or not. I personally don't like giving people choices. Plus, you go wide in this deck. You don't need a buff for one creature.
Centaur Glade. This card is just pretty slow. You'll only use it when you REALLY want a token, which many other cards do better.
Ugin, the Spirit Dragon. He's a great card, honestly. But if you even do his minus ability for 0, all of your tokens die. You will most likely always be hit harder by him than anyone else at the table. If you're using him for a boardwipe, use Hour of Reckoning instead.
Gideon's Phalanx. It costs way too much mana.
1 year ago
Greater Good is something you could remove as you wont have many cards for it and it will just be a discard machine.
Hushwing Gryff or Torpor Orb could be removed I would suggest Hushwing Gryff unless locally there is a lot of etb effects you probably dont need both.
Ooze Garden could be removed it would be more useful if it could be used as an interrupt.
Elephant Guide could be removed it is not that powerful in commander.
Haunted Cloak could be removed it is ok but once again not that strong in commander especially in a token deck.
I would replaceSelesnya Evangel with Jade Mage.
I would suggest Explosive Vegetation over Skyshroud Claim because you are in two colors.
Beast Attack is another thing you could remove as it cost alot of mana.
instead of Nature's Lore you could put in Rampant Growth as you could grab white with it.
Call of the Herd is another possibility. other than that I would say you could drop some mana rocks as you dont need to much mana with a 3 avg cmc. That is all I really am gonna say just don't take everything I say as stone if you like something put it in there because you like it not because someone told you too. Nice deck btw