Description

Please +1 if you like the deck! Thank you!!!

So I built this aggro/control/combo/hatebears deck with a lot of recursion to keep a threat on the field. It has a mix of both etb effects as well as hatebears to not focus too hard on a single strategy, but to allow myself to win in different ways. I personally call this my Birthing Pod deck, even if i don't end up using it.

If you play test it, you will see why this deck is so fun to play. There are many ways to find victory and be such an annoyance on the field. Most cards in this deck thin out my deck to keep more stuff on the battlefield or into my hand to play. This is the ultimate deck thinner deck. That being said, the ability to shuffle the deck is pretty important, especially if you have a Sensei's Divining Top or Sylvan Library. It just allows you to continuously shuffle, and grab the next card you want/need.

Here is the break down.

Ramp:

There are little tricks that can be used to abuse ramp. Such as Wood Elves and Deadeye Navigator. Sun Titan with ramp creatures on my personal favorite, Krosan Verge just keep the mana coming. Also contains your typical Cultivate and Kodama's Reach as well as mana dorks.

Draw Engines:

Once again, there are a few creatures that are used to help keep the gas going such as Consecrated Sphinx, Ephara, God of the Polis, and Azami, Lady of Scrolls. All these and the ability to tutor for them are all factors.

Control:

If i happen to get Birthing Pod out, I immediately sac Derevi and Grab Glen Elendra Archmage. It allows my to protect birthing pod and work my way to get out stax to have a soft lock. If i have to use a counter, i sac glen on my turn and grab Karmic Guide to keep glen on the field. From there I grab Clever Impersonator and copy Glen, to keep my stuff protected.

I put creature counters such as Mystic Snake to keep the creature theme and to gain benefits off of them. Gaddock Teeg is one of my favorite blue cards because it allows my stuff to stay on the field. Elesh Norn, Grand Cenobite helps fight against token strategies, and Bane of Progress to stop artifact nonsense. Finally some credit to Hokori, Dust Drinker because with Seedborn Muse, it just ruins my opponents day creating the massive sea of salt.

WinCons:

So how do I win? There is the Palinchron and Deadeye Navigator route which wins with a draw engine and win with Laboratory Maniac. There are many ways to make this happen via Tooth and Nail etc..

To support the aggro I threw in Elesh Norn, Grand Cenobite and Craterhoof Behemoth.

Blasting Station combo with Reveillark and Karmic Guide or Sun Titan and Saffi Eriksdotter.

Venser, Shaper Servant and Deadeye Navigator with infinite mana means I can beat you down with a Wood Elves.

Cyclonic Rift and Tooth and Nail get honorable mentions, because my opponents just sometimes scoops if they resolve. However if I play Tooth and Nail it is to win the game.

The Birthing Pod combo. It took me a while as I sat down and thought about this, but continuously untapping birthing bod will get you there. You have at least 6 mana and any 3cmc creature and Derevi you can win the game. Sac 3cmc creature, grab Restoration Angel target derevi, untap Birthing Pod. Sac Restoration Angel and grab Karmic Guide to get back Restoration Angel to target derevi, untap Birthing Pod. Sac Karmic Guide to get Deadeye Navigator and soulbond it to derevi, blink derevi, untap Birthing Pod. Sac Restoration Angel, get Peregrine Drake.... GG

The great thing, is there are many ways to find a win, and it usually just presents itself as the game progresses.

I hope you enjoy!!!

Suggestions

Comments View Archive





Compare to inventory
Date added 2 years
Last updated 1 year
Legality

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 3.18
Tokens 1/1 Bird
Folders Cool Decks, Commander Ideas, Favorites, Favorites 2, EDH, Competitive EDH, Commander, Decks I might make, Derevi Ideas, EDH, See all 14
Votes
Ignored suggestions
Shared with
Views

Revision 16 See all

1 year ago)

+1 Skullclamp main
+1 Stoneforge Mystic main
-1 Island main
+1 Mystic Gate main
-1 Derevi, Empyrial Tactician main
+1 Coiling Oracle main
+1 Elvish Visionary main
-1 Plains main
-1 Forest main
+1 Derevi, Empyrial Tactician main
+1 Farhaven Elf main
+1 Wooded Bastion main
+1 Flooded Grove main