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Budgetless Inalla Reanimator

Commander / EDH

LabManiac_Cameron


Description

Iterations on the deck:

$500 - $500 Inalla Reanimator

$800 - $800 Inalla Reanimator

$1500 - $1500 Inalla Reanimator

Budgetless (~$3800) - Budgetless Inalla Reanimator

Dan's list as updated after playtesting this finished brew: Slow Inalla

This is an incremental upgrade to the $1500 Inalla Reanimator deck.

The primary goal of the deck is to use our commander, Inalla, Archmage Ritualist , as a Splinter Twin with Wanderwine Prophets.

Secondary plans lie in both Jin-Gitaxias, Core Augur and Sire Of Insanity. These are amazingly powerful reanimation targets. Both attack your opponent's hands and either massively advance your hand or pulls everyone down to hellbent.

Final Backup plans reside in Jace, the Mind Sculptor as a route to exiling opponents' libraries while taking extra turns through the Wanderwine combo. This is for the odd situation where a player has infinite life and we cannot kill them through Wanderwine beats.

This requires mana to maintain the combo each turn. Plan for this on the turn that you put Wanderwine Prophets into play.

  1. Put Wanderwine Prophets into play.
  2. Stack triggers with Wanderwine Prophet's Champion on the bottom and Inalla's on top.
  3. Pay for Inalla's trigger.
  4. Put a token Wanderwine Prophet into play.
  5. Put its Champion trigger on the stack.
  6. Exile the original Wanderwine Prophet to the token's Champion trigger.
  7. Let the original champion trigger resolve without exiling anything.
  8. Attack with the token.
  9. Deal combat damage to a player.
  10. Sacrifice the token to it's combat damage trigger to take an extra turn.
  11. Champion trigger puts the original Wanderwine Prophet back into play.
  12. Stack triggers with Wanderwine's Champion on the bottom and Inalla's on top.
  13. Pay mana for Inalla's trigger.
  14. Put a token Wanderwine Prophet into play.
  15. Put its Champion trigger on the stack.
  16. Exile the original Wanderwine Prophet to the token's Champion trigger.
  17. Let the original champion trigger resolve without exiling anything.
  18. Move to end step.
  19. Token is exiled.
  20. Champion trigger puts the original back into play.
  21. Stack triggers with Wanderwine's Champion on the bottom and Inalla's on top.
  22. Pay mana for Inalla's trigger.
  23. Put a token Wanderwine Prophet into play.
  24. Put its Champion trigger on the stack.
  25. Exile the original Wanderwine Prophet to the token's Champion trigger.
  26. Let the original champion trigger resolve without exiling anything.
  27. Move to next turn.
  28. Token sticks around for next combat.
  29. Repeat steps 8 through 29 as needed for victory.

Suggestions

Updates

Comments

PopeSquad says... #1

Should we consider Arcane Denial for this deck, or is the card disadvantage going to be too much to fight still?

September 4, 2017 12:29 p.m.

-nothing- says... #2

Is wheel of fortune worth considering?

September 4, 2017 12:38 p.m.

Keldon_Warlord says... #3

Why Windfall over Wheel? Windfall isn't a nombo with Jin-Gitaxias or Sire Of Insanity?

September 5, 2017 8:38 a.m.

josephgama says... #4

Why was the necromancer combo taken out? And is there anything we can do to make sure our prophets connect or are we relying on having a clear/tapped out board? If that's the case maybe cryptic command would be good for tapping stuff out?

September 5, 2017 2:11 p.m.

HarroHunter says... #5

In regards to blockers I'll make the same suggestion I made on Dan's list Kederekt Leviathan. It clears blockers and can be used to slow down opponents. It also combos nicely with any of the Animate Dead effects. It is expensive to unearth if you don't have a reanimation spell, but I think it could make a good fit. If you're looking to clear the way at least. If the plan is go all in and pray, then no need.

September 5, 2017 6:33 p.m.

PopeSquad says... #6

I suppose if you are desperate for repeatable unblockable, something like Rogue's Passage, but it requires 7 mana after the reanimation and 6 mana on each turn after.

I'm not sure any of the one shot unblockable spells are worth running because they are dead cards if we don't have prophets and/or our opponent's don't have any creatures.

Outside of those options, just rely on bounce spells to clear the way and start by going after the player with the least board presence; getting to take ~10 turns in a row is usually going to be enough time to find answers to other people's creatures. If you are playing in a more creature based meta, considering more board clears might make sense if you still are having trouble getting past creatures, but in cEDH this usually won't be a problem.

Those are just my thoughts on the issue of blockers.

September 6, 2017 8:16 a.m.

JaMMi01202 says... #7

By my calculations; if Vela the Night-Clad is on the battlefield when you do a single turn of Wanderwine Prophets shenanegans; every opponent takes 5 damage (not just the opponent you're attacking with Wanderwine Prophets) - from the 5 creatures you control leaving the battlefield. She also has the potential to prevent blockers.

Is she really not worth including?

Maybe only for super budget versions?

September 6, 2017 6:25 p.m.

JaMMi01202 - She just costs way too much mana.

-nothing- & Keldon_Warlord - Wheel should probably be in. We did this live, some mistakes happen. We are leaving this deck to match what was brewed on the video and I'm adding a link to Dan's deck to the description of this deck as he has been making some playtesting adjustments to the list.

September 7, 2017 7:57 p.m.

JaMMi01202 says... #9

ty for your reply LabManiac_Cameron and for this amazing video/decklist series... I used this for a few games of Commander yesterday and I thoroughly dominated (using budget version with a few changes based on budget/cards I had available as replacements) - it was unbelievably powerful. Almost too powerful... I felt like I was at the deck's mercy (having to draw 7 cards once Jin-Gitaxias is out - and having to manage such a deep graveyard) - playing with powerful forces out of my control... Dangerous...

Oh it was my first taste of Commander too (only 1v1 but still SO much fun), so it was overall an AMAZING session :) :) ty ty

September 9, 2017 12:20 p.m.

Zuresh says... #10

who do i target Shallow Grave with?

September 10, 2017 12:29 p.m.

Zuresh - Shallow Grave is used after discarding Wanderwine Prophets. The exile clause of Shallow Grave only occurs if the creature is still on the battlefield and has not changed zones at the end step. If you have started the champion loop with Wanderwine Prophets then the exile clause from Shallow Grave will do nothing to your Wanderwine.

JaMMi01202 - Glad you had a good time with the deck. Of note, it is designed for multiplayer EDH and has a few cards that are banned in the WotC sponsored 1v1 commander format.

September 11, 2017 10:16 a.m.

raffess says... #12

Why not worldgorger dragon combo?

September 15, 2017 12:01 p.m.

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Date added 3 months
Last updated 2 months
Legality

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 2.07
Tokens 3/3 Ape, 3/3 Frog Lizard, Dack, Jace, 1/1 Bird
Folders cEDH Decks, combo, Inspirational Decklists/Primers, T, edh, Decks to look at, Works in progress/ Current decks I am using, EDH, Grixis EDH Deck, edh, See all 15
Top rank #7 on 2017-09-14
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