Wakestone Gargoyle

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conspiracy (CNS) Uncommon
Dissension (DIS) Rare

Combos Browse all

Wakestone Gargoyle

Creature — Gargoyle

Defender (This creature can't attack.)

Flying

(1)(White): Creatures you control with defender can attack this turn as though they didn't have defender.

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CNS

DIS

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Recent Decks

Wakestone Gargoyle Discussion

Esto713 on First deck you Built

1 week ago

My first deck was a really terrible treefolk tribal deck back in the days of Lorwyn and Morningtide. Unfortunately, I was mostly building with second hand cards at the time and tried to make due with Traproot Kami, Doran, the Siege Tower, and (I think) Wakestone Gargoyle. Eventually I figured out what I was doing and went full on with Bosk Banneret, Dauntless Dourbark, and Leaf-Crowned Elder; although, the process took over a year.

Homelessguy on clees95

2 weeks ago

Thanks for taking a look.

And you're right I should probably run some more board wipes. I keep those two walls because of the flying.( also it's kind of a meta choice as someone in my playgroup has a Kaalia deck)

And ask for Wakestone Gargoyle and Rolling Stones while let my Defenders attack they're not attacking their defense so it that when I'm mostly swimming in ones and zeros. The dinosaur works but CMC awfully High. Thanks for taking a look at it!

clees95 on clees95

2 weeks ago

@ Homelessguy yea your description is fine, im personally not a fan of combos in commander, unless its filled with a bunch of fetch cards or combos with your general, your combos do seem interesting though. if your interested in more one sided board wipes, you can also consider Wave of Reckoning Retribution of the Meek (bury means to sacrafice, meaning those creatures cant be regenerated), Elspeth, Sun's Champion and Fell the Mighty. im not a fan of Angelic Wall or Murmuring Phantasm, as only 4 toughness creatures you may be able to replace them with creatures that offer more toughness or utility, such as Amaranthine Wall, Carven Caryatid, Glacial Wall, Gomazoa, Wakestone Gargoyle, Wall of Glare, or Wall of Mulch. also your deck seems to heavily rely on arcades to be able to swing, maybe consider playing Wakestone Gargoyle, Belligerent Brontodon, and Rolling Stones.

strangewayshwc on The best offense is a good defense, am I right?

1 month ago

Enral, thanks for the suggestion. Homeward Path is definitely a consideration, although I haven't run into that issue yet. Usually once the drawing gets going I find Assault Formation one way or another.

However, Rolling Stones was in the deck originally, as was Wakestone Gargoyle. I decided to cut them because only roughly half of my creatures are walls (to take advantage of Rolling Stones), and neither gives the "assigns combat damage equal to its toughness rather than its power" clause.

Overall I have had not a whole lot of trouble keeping Arcades, the Strategist on the board to facilitate my plans, but I'm sure that will change after a few more combo-wins. :P

Heliogabale on

2 months ago

The theme deck of the hour!

You don't really want to be running Rolling Stones or Wakestone Gargoyle, because while they allow your Defenders to attack, they don't provide the essential effect of using Toughness for damage. I guess you are hoping to combo them with Belligerent Brontodon, but I would free these 3 spots for more value and efficiency.

I would definitely move Sidar Kondo of Jamuraa to the main board.

If you are going for flicker effects, you could include Venser, the Sojourner, who also provides great evasion.

I like Bident of Thassa in this deck, because forcing your opponent to crash their creatures against your walls seems like a lot of fun.

Please feel free to look at my version and comment! We Don't Need No Education

1shabby on Arcades the Turtle of Death

2 months ago

kiagam Thank you for the all the advice i'll most likely pick up a Bant Panorama for the ability to tutor for basics. However I have a problem with Rolling Stones, and Wakestone Gargoyle and that is I may be able to attack with my walls but it doesn't mean anything if my walls cant use their toughtness as power. As for the Colossus of Akros i'm on the fence but i'll probably add it back into the deck and Fog Bank is good but I dislike that it cant actually deal any damage unlike Guard Gomazoa which is similar but I feel is better in almost every way in this deck. Lastly as far as the Dormant Sliver and Hivestone interaction is concerned I think that both cards are at least decent in this deck especially since my playgroup has a few sliver decks so it helps control them and give me card draw or just buffs my things to the level of the other slivers.

kiagam on Arcades the Turtle of Death

2 months ago

Land - Bant Panorama is cheap and effective

Enchantment: Rolling Stones, Serra's Blessing

Creature: Wakestone Gargoyle, Colossus of Akros, Fog Bank

And i think dormant sliver for that 1 interaction with hivestone is unnecessary. You will never pull it off without tutors.

Felidar sovereign only really works with angelic chorus, all other healing is too residual, I would think he never activates (can be removed easily, you don't have anything to return it and little life gain)

Firstmiracle on Wall-I

2 months ago

Hey dude, thought I'd comment it on here.

So let's round out my observations before we move to my opinions.

Win Conditions you have included are: Rolling Stones , Assault Formation , Wakestone Gargoyle , Vent Sentinel and Dragonshift. Of those, Wakestone doesn't really have a way to go off unless another win con is already out. So Wakestone + 1 or Vent Sentinel and Dragonshift are the only current ways to win a game.

Subthemes Detected:

Lifegain- Jaddi Offshoot , Perimeter Captain , Wall of Essence. All decent lifegain, Jaddi is good early, Perimeter is good mid, and Wall of essence is good all game, but particularly mid.

Tokens- Coral Barrier , Hornet Nest , Golden Guardian  Flip , Sprouting Phytohydra , Dragon Fodder , Parallel Lives , Kiora, the Crashing Wave. Coral Barrier does provide an evasion creature, and 1/1's with evasion are often under-rated. Hornet nest is great if you can keep it alive, and okay if it dies. Golden Guardian is an okay card if you can get some tokens out of it, but it doesn't die to anything in your deck right now. Sprouting Hydra is probably the best token card in this deck as it lines up with all of your themes, it has serious potential for combos. Dragon fodder doesn't belong here. Swap it out for a late game threat like Vigor for wall wins, or Luminarch Ascension if you plan to keep the token theme. Parallel lives is at best okay in this deck, if you had more than 10 things that made tokens, I would say its definitely important. Kiora is an okay planeswalker but I'll talk about her in a second.

Ramp- Ok so there's not enough of it. Overgrown Battlement , Ulvenwald Captive  Flip , Sol Ring, Cryptolith Rite. Commander games are won by casting several cards in a turn. Firm believer that if you have green, you run green ramp. Period. Bonus, Ulvenwald Captive is terrible ramp.

Card Draw- You're covered here. I think you have enough card draw.

Planeswalkers- Special Note, I think Kiora is a fun planeswalker, but she's not amazing in this deck. It'd be better to see something like Ajani Goldmane , or Elspeth, Sun's Champion for added tokens, boardwipes, and counters, as well as their emblems enable your win conditions.

Ok so now I'll start by suggesting things you could add to this deck.

Wall of Denial - My favorite Wall.

Tree of Redemption - Can get ugly dude. 0/40 is kinda great in a lifegain deck.

Kodama's Reach - good solid ramp.

Cultivate - Same as above.

Comet Storm - You have ramp, play a ramp board clear.

Kindred Summons - Pick wall.

Fireball - Very versatile in rampy decks.

Vandalblast - You have red, you need good artifact hate.

Supreme Verdict - Favorite Board Wipe

Wrath of God - AKA the Reset Button

Azorius Signet - Ramp

Izzet Signet - Ramp

Aetherflux Reservoir - Can become a win condition (that can be fetched with fabricate) if you have a strong life gain game.

Ajani Goldmane - Can combo with some win cons, has good passive benefits from behind the army of walls.

Elspeth, Sun's Champion - Same reasons as Ajani, but can also board clear creatures with 3 or greater power, so not your walls.

Now we move on to cards I suggest removing.

Ludevic's Test Subject  Flip - Dead weight. You will never want to pay mana for this ability, and if you do you are definitely losing it to removal. Not worth the investment.

Murmuring Phantasm - It's not bad, it just doesn't provide an additional benefit. You could find a better card for sure.

Ulvenwald Captive  Flip - By the time you have 7 mana to pay for the ability you are already playing your better cards. Just put in a bigger late game threat.

Golden Guardian  Flip - Only remove this if you elect not to add several 4 power or greater creatures to the deck.

Abrade - Swap for better removal. I suggest Comet Storm, or Vandalblast.

Arcane Denial - I'd personally trade it for a dozen other draw spells. Opt or Brainstorm or Ancestral Vision if you got it.

Lightning Helix - Okay so IDK what this is in here for. Its a good card in a tempo deck. You can do bigger and better with 2 mana. Play the long game.

Tower Defense - I'll admit, this can rarely win a game. However, Vigor Will just win you the game.

Ghostway - Looks okay with EtB triggers. Is good against boardwipe, but honestly, you have walls. They probably won't die that often, and if they do, you won't be bouncing more than 2-3 back to your hand. Is that honestly worth holding up 3 mana?

Colfenor's Urn - Maybe I don't understand the benefit. Run something like Sun Titan.

Parallel Lives - Get to the 10+ token generators, and this card is waaaaaaay better. As it stands now you may get 2-4 extra tokens in a game, if you draw it.

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