Voice of All

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Voice of All

Creature — Angel

Flying (This creature can't be blocked except by creatures with flying or reach.)

As Voice of All enters the battlefield, choose a colour.

Voice of All has protection from the chosen colour. ((Remember the acronym debt.) This can't be damaged, enchanted, equipped, blocked or targeted by anything of the chosen colour. Anything of the chosen colour attached to this immediately falls off.)

to_regatha_and_beyond on Angels by my side

1 year ago

I've playtested the deck a bunch of times and here's what I'm thinking. I know you don't actually care about feedback but I really hope you change that or something, IDK.

So, I'm seeing a lot of value in this deck, but it doesn't seem to play super well. It's pretty inconsistent, and the only way I tend to see it consistently drop the threats it needs to win is if it can draw Extraplanar Lens, which you only have two of. Speaking of only having two of those, since you're running 1-2 copies of almost all of your cards, this becomes a very inconsistent deck, especially with how little card draw you're running. Even when it does manage to drop a big threat down, it's often not the one that feels necessary at that moment. Especially that whole Gisela, the Broken Blade  Meld + Bruna, the Fading Light  Meld thing that you want to have happen, doesn't happen.

I would cut a bunch of these out. For instance, Collective Effort has been a dud every time I've drawn it. Voice of All is pretty weak as well, even as a sideboard card. Get down to 60 cards and put some more copies of each card.

If you want to keep showing people this deck you need to at least try to make it work. You've clearly been playing MTG for a long time, so you should know by now that this kind of deck doesn't work. Sorry to be that blunt about it.

Drcfan on Devotion to White Angels

3 years ago

@ DrCinnamon

aogoli on Serras Descendants

4 years ago

I believe Brave the Elements is better than Archangel Avacyn  Flip. And following Brave the Elements idea you could think of Voice of All .

To make the game last against aggro strategies you could use Ratchet Bomb as your holy hand grenade (it can get rid of tokens the same turn you cast it, or creatures with converted mana cost 1, 2, 3, relatively fast), or else, you can use Sunscour , although I would put it in the sidedeck because you may play against decks wihtout cratures -thats why i prefer Ratchet Bomb -.

You can also use Runed Halo on yourself. It can prevent black cards with "sacrifice" mechanics, or prevent the damage of a creature full of auras, and help with repetitive red cards focused on life damage.

I recommend Angel of the Dire Hour , and make sure you have 4x Resplendent Angel , after all, they can decide the game all alone. You can also have more Shalai, Voice of Plenty if you think it is necessary, although Voice of All with deathtouch ir more elegant.

Between Akroma, Angel of Wrath , Avacyn, Angel of Hope , and Iona, Shield of Emeria you should use 2x or 1x Iona, Shield of Emeria .

And thinking only about mechanics i would put a extra color on the deck to use at least 1x Devout Invocation , Cabal Ritual , or Dark Ritual .

Adding an extra color you could also think to exchange all your artifacts for board wipe strategies like Akroma's Vengeance , Merciless Eviction along with the Brave the Elements strategy (to save your creatures). And maybe Profane Procession  Flip, Kaya's Guile and Vindicate .

You could also find better lands to match this deck. You are only using "plains". I know it demands some researching, but you gonna have to do it sooner or later.

After this you could focus on a sidedeck against discard, blue counter, or something else. Like Luminarch Ascension , which is already there, and more cards related with the graveyard.

sakuraPLAN on Cardcaptor Sakura Flavour Deck

4 years ago

Here is why I have chosen these cards: Child of Alara - This is my Commander - This is Sakura. Alara reads "When Child of Alara is put into a graveyard from play, destroy all nonland permanents. They can't be regenerated. Now we all know how much it sucks to have to worry about the threat of a board wipe being on the field - so I have chosen to put 1 restriction on Alara. In the series during The Final Judgement, Sakura essentially has her memories wiped and life as she knows it as a Cardcaptor never existed. This only ever happens to Sakura ONCE. For this reason, I am putting a restriciton on her, that I can only choose for her to go to the Graveyward ONCE per game. This means timing of this is crucial. Other reasons for why I have chosen Alara and the Commander: - She is a Child, like Sakura was when she encountered the cards - You will need recursion as a key element in your deck building to ensure you can continue to use Alara. Sakura always has access to her cards, so having the ability to pull things back from the grave fits in perfectly with that aspect.

Yuriko, the Tiger's Shadow - This is Shadow. Has shadow in the name as well as gives you the ability to draw a card and have your opponents lose life based on its CMC

Voice of All - Voice. The cards title is the essence of what the Voice Card does.

Tishana, Voice of Thunder - Thunder(1). I chose this card 1) because it has Thunder in the name but also because the artwork is of Tishana who is controlling the 'thunder' (but is actually water) Tishana would be Sakura. This card allows you to have no max hand size - which isnt an essential element to this deck but again- access to all cards. She allows you to draw a card and her 'Thunder' is as strong as you can make it. Just as it would be is CCS.

Thunderbolt - Thunder(2). Some cards are too hard to not have in when they fit so perfectly with a CCS card. This card speaks for itself as to why I would choose it as Thunder

Soul Manipulation - Illusion(1) My first thoughts when i though about Illusion as a MTG was making something appear as something it isn't - Like a Morph card. Another thought I had, which i feel fits more correctly with CCS is that Illusion would appear in the disguse of what that person feels. Manipulating the space in front of them so see something else. This just lead me on key word search for Manipulation and this seemed to be a reasonable result. Also allows for graveyard recursion.

Illusionary Servant Illusion(2). Has Illusion in the name. Is essentially just another creature.

Maze of Shadows Maze. Has maze in the name and allows for a 'Fog' on target creature.

Etali, Primal Storm Storm. Has storm in the name, is a big creature. Storm is an aggressive Card. Etali, feels just that. In the series Saoryan became the first Cardcaptor to control Storm, essentially taking the card away from Sakura. So, Etali, Primal Storm, will take others cards away from them.

Mirror Mockery Mirror. Mirror had always been used to make a copy of Sakura (until Clear Card) but Mirror was never the real Sakura. So I searched for something that would create of copy of a creature that wouldnt become a permanent. Essentially this would need to be used on a card with an ETB trigger or with Haste.

Blood Mist Mist (1). Has mist in the name. Originally i was thinking of a creature that had deathtouch as everything Mist touches gets destroyed. Instead I went with a card that has Mist in the name and allows for Double Strike.

Dread Return Return. I know from the start that any of the Time element related CCS Cards would have be graveyard related. I felt this was the best of my options and has Return in the card name.

Dragon-Style Twins Twin. CCS Twin Card are 2 twins who fight in unison. This creature has Twin in the Title, The art is of twins about to engage in combat and has Double Strike.

Valley Dasher Dash. Dash is a super fast card that panics when scared or flees. Valley Dasher has Haste and has to attack each turn if able. I think that is a pretty close similarity in the fact that this card is "always on the go"

Sandcrafter Mage Sand. Art work is of a Mage casting Sand Magic. That alone fits in the CCS.

Carpet of Flowers Flower. Im not gonna lie originally i was going to go with Flower / Flourish simply because the card is called Flower however, Carpet of Flowers allows for colouring fixing if used against an island deck. An essential element in a 5 colour deck.

Pit Fight Fight. I always knew what style of card I wanted for Fight. This seemed like a reasonable option.

Shu Yun, the Silent Tempest Silent. Has silent in the name. In the art Shu Yun is in a temple. A quiet place. Just like the museum was in the series. This card has the ability to allow additional damage.

Snowhorn Rider Snow. Besides from running One snow covered land. This seemed like the next best option.

Agony Warp Little. There are no LEGAL cards with little in their name. The little card is known for making things smaller. Whilst my BIG card does not currently do this in reverse. I felt Agony Warp was a good alternative.

Wall of Wood Wood. A gentle card that does essentially nothing but defend. My RAIN card was originally going to be a card that allows walls to attack as if they have no defender but I am not running enough walls in this deck for it to be worth while. instead I went with once that could be used with Wall of Wood being on the field or any other card.

Angelic Shield Shield. Makes your creatures tougher- giving them more protection. Allows for Graveyard recursion.

Ashiok, Dream Render Dream. Has dream in the name. Looks somewhat similar to the CCS Dream Card Art. Allows for Graveyard control.

Drana's Emissary Sweet. There are NO CARDS with Sweet in their titles. Sweet only appears in flavour text. Out of all the options. This seems the most beneficial.

Goldenglow Moth Glow. Only card with glow in its name. it is similar to CCS Glow Card and allows for life gain. A gentle card that is really - Just a 'pretty' card just like in CCS.

Spirit Loop Loop. Has loop in the name. Allows for life gain and the card itself, essentially in undying... just like a loop.

Luminescent Rain Rain. The only card with Rain in its title that seemed some what in resemblance to the CCS Card and could still work with WOOD.

Avenger of Zendikar Create. Create is a card that creates creatures. Avenger seemed to be a good fit. Avenger being the book and the plant tokens being the creatures that Create makes. This card will be changed out for Deep Forest Hermit(UNRELEASED) which creates squirrels and works with your graveyard.

Sword of the Animist Sword. Allows you to attached a sword to target creature and allows for ramping.

Archangel's Light Light. Originally I wanted a card that was similar to Dark- just like in the series. It was hard to find any that that worked that included the words light and dark. There is the potential that the 2 cards could become One single card in future, as in the series the 2 cards must always be used in unison. This card has light in the name and has graveyard recursion.

Erase Erase. REMOVAL. No further explanation needed.

Floating Shield - Float. Has float in the name. Allows you to choose WHITE as the protection colour without it being removed from enchanted creature.

Pathway Arrows Arrow. We never for to see much about how Arrow works as a card when being controlled. But we do know that it shoots arrows. So, this card has Arrow in the name, the artwork is of a bow and arrow and is an equipment allowing equipped creature to tap to deal a damage to another creature - almost as if it were shooting an arrow.

shagreel on War Deck

5 years ago

I listened to the CMDR podcast and that brought me here. I play a boros deck however it is a more control style iroas build the list is here http://tappedout.net/mtg-decks/10-06-15-wifes-boros/ . Wanted to reccomend a few cards and see what you think.

Unlike CMDR central I am a big fan of a sunforger package espically in your deck as the +4/+0 on Aurelia, the Warleader can make a huge difference on your clock and be removed to blink her.

I would like to recommend the following additions to your Sunforger package:

  1. Mistveil Plains, This allows you to reuse one of you sunforger targets by putting it back into your deck from your graveyard
  2. Comeuppance, I consider this an upgrade to Safe Passage as it still prevents damage but also reflects it back to the source of the damage.
  3. Expedition Map, This does not ramp the land out like Wayfarer's Bauble does but it allows you to find any land you need not just a basic
Also you might want to consider a few removal cards like Crush Contraband.

As for other cards to think about for your deck I would consider these Creatures: (I went with an angel theme)

  1. Angelic Page
  2. Blinding Angel
  3. Voice of All
  4. Angel of Serenity, Please note you can exile cards in a graveyard with this, and when it leaves they go back to a players hand
  5. Angel of Sanctions
  6. Angel of Condemnation

Non Creatures: As I went with the Angel theme Urza's Incubator to amke all your angels 2 cheaper, I agree with CMDR central to play Pearl Medallion, also might want to consider Seal of the Guildpact, Lastlythink about Sudden Demise it is similar to Aurelia's Fury but kills the creatures instead of making them not able to block.

Pervavita on Angels EDH Deck 3.0

5 years ago

for your green splash you could just include some ramp like Rampant Growth. This should get you past the worry of spells. Add in a few of the forest that are also plains like Temple Garden and Scattered Groves and you shouldn't have to worry about Emeria as much. there are a few Rampant Growth effects that will look for non basics like Skyshroud Claim & Wood Elves I'm sure there are more.

This should help get your mana moving as white does struggle with ramp.

Tithe is also good regardless if you want to stay mono white or not. at instant speed you probably are going to get to cast it and grab 2 Plains (non basic at that).

Voice of All is a nice little angle I like vary much to deal with those pesky commanders who like to kill you via commander damage as she is flexible enough that she will work against at least one deck at the table but probably two.

kamelyan on

5 years ago

Angel of Invention, Blinding Angel, Karmic Guide, and Voice of All are pretty much your only options for an Alesha-Tribal-Angel deck.

Load more
Have (0)
Want (1) fclyra