When Illusionary Servant becomes the target of a spell or ability, sacrifice it.
I tend to disagree with Phantasmal Image and Phyrexian Metamorph as they will kill off the majority of illusion creatures which I run. AEther Vial , while not a "bad card" by any means, is inconsistent by nature, which is something I wish to avoid if possible. Tectonic Edge 's function is already being served by Ghost Quarter , which I prefer given that it can be activated before my opponent gets 4 lands onto the field. As for Muddle the Mixture ... I've tried that card before, and it feels out of place in an aggro deck, as you are prone to wasting a turn (usually turn 3 when I could be playing Grand Architect or Illusionary Servant etc) to fetch a card. This problem is exacerbated against Miracles and other control decks, as the use of Muddle's transmute notifies said control players that I have a very good card in hand which is likely worth a counter. Krovikan Mist is certainly a good idea, and I will test that one out in the deck for sure.
And about the Illusionary Servant . I think Phantom Warrior and Illusionary Servant are equally good. I'm having hard time deciding on that.
Illusionary Servant is much better than Phantom Warrior, in my opinion.
Spell Snare , Spell Pierce and the new Stubborn Denial are all worth a slot in the counterspell department. Though only playtesting will determine which one is better for you and your sideboard strategies.
Spreading Seas is always good. Screwing up your opponent's mana base for two mana is hard to say no to.
Vapor Snag is a great card in Illusions too.
Hi! This is an interesting combination, but I think you'll find that Phantasmal creatures and countermagic don't mix very well. If your opponent casts a spell targeting your creature, your phantasmal creature will die from its own ability even if you counter their spell (because targets are chosen when the spell is cast, not when the spell resolves).
For the phantasmal route, which is very risky in Modern, you might consider running lots of draw components, basically so that you have more creatures than they have answers. You could take a look at spells with Cipher, which are "encoded" rather than targeted on a creature you control, letting you recast them. And definitely I'd run four Lord of the Unreal. And don't forget Illusionary Servant !
If you like Lord of the Unreal more than Phantasmal creatures specifically, there are some good less-likely-to-die Illusion creatures to consider, such as Illusory Angel , AEther Figment (unblockable!), Krovikan Mist , and my personal favorite, Imaginary Pet . (For amazing art on an Illusion, you can't beat Blind Phantasm .)
I hope these ideas are helpful!
Shouldn't be too hard to get out and tops out your creature curve still... 4/4 instead of 3/4 and doesn't go boom.
Kira is not doing so hot in this deck because even if the ability is countered, you will sacrifice your Phantasmal Image . I like the muddle tech, but other than that you have to focus more on the tribal part of the deck.
18 island, 2 halimar depths
These 16 are the basics of the Illusions deck.
This will be well enough on the part of the illusion tribal. 15 cards left to go.
|0.02 TIX||0.02 TIX|
|Power / Toughness||3/4|
|Avg. draft pick||10.9|
|Avg. cube pick||13.42|
|Commander / EDH||Legal|
|2010 Core Set||Common|