When Illusionary Servant becomes the target of a spell or ability, sacrifice it.
I will add Adaptive Automaton and Distant Melody and remove Phantasmal Abomination, Illusory Angel, and Illusionary Servant. I will also increase the number of AEther Figment's and Chronozoa's. I wont be adding Jace's Phantasm or Thought Scour because this is not a mill deck. I wont add Jace's Mindseeker because it costs too much for this deck. Thanks for the suggestions!
Q. "What should I replace Illusory Angel and Phantasmal Abomination with?"
A . Adaptive Automaton and Jace's Phantasm. Jace's Phantasm can be a first turn 1 drop that will be a beast on turn 4 With all of the +1/+1 given from the Adaptive Automaton, Lord of the Unreal and copies of there copies. they also allow you to keep 1 or 2 copies of Illusory Angel because you can easily cast both on the same turn. I might consider:
Lastly I thought of Distant Melody and wonder if that kind of card advantage would be worth the slot.
Just my thoughts. But other then that I like it very much. +1
The 'white creatures' cause may be a problem, forgott that. You could use Righteous Charge, but you will lose instant speed. But I don't think its a problem, since its a beatdown deck. You could do stuff like this (in best case scenario):
I like that sort of strategy, but g2 your opponents will sideboard in more burn/bounce for early desruption. You could run some Gods Willing, Dispel, or even Mana Tithe on the sideboard to prevent it.
And I believe 4x Journey to Nowhere are enough removal for a aggro deck, since you'll be focused in curving your dudes with max mana efficiency. You'll hardly use more than 1. Consider Curse of Chains instead of Journey to Nowhere, since you can cast it with either 2U or 2W.
I tend to disagree with Phantasmal Image and Phyrexian Metamorph as they will kill off the majority of illusion creatures which I run. AEther Vial , while not a "bad card" by any means, is inconsistent by nature, which is something I wish to avoid if possible. Tectonic Edge 's function is already being served by Ghost Quarter , which I prefer given that it can be activated before my opponent gets 4 lands onto the field. As for Muddle the Mixture ... I've tried that card before, and it feels out of place in an aggro deck, as you are prone to wasting a turn (usually turn 3 when I could be playing Grand Architect or Illusionary Servant etc) to fetch a card. This problem is exacerbated against Miracles and other control decks, as the use of Muddle's transmute notifies said control players that I have a very good card in hand which is likely worth a counter. Krovikan Mist is certainly a good idea, and I will test that one out in the deck for sure.
And about the Illusionary Servant . I think Phantom Warrior and Illusionary Servant are equally good. I'm having hard time deciding on that.
Illusionary Servant is much better than Phantom Warrior, in my opinion.
Spell Snare , Spell Pierce and the new Stubborn Denial are all worth a slot in the counterspell department. Though only playtesting will determine which one is better for you and your sideboard strategies.
Spreading Seas is always good. Screwing up your opponent's mana base for two mana is hard to say no to.
Vapor Snag is a great card in Illusions too.
Hi! This is an interesting combination, but I think you'll find that Phantasmal creatures and countermagic don't mix very well. If your opponent casts a spell targeting your creature, your phantasmal creature will die from its own ability even if you counter their spell (because targets are chosen when the spell is cast, not when the spell resolves).
For the phantasmal route, which is very risky in Modern, you might consider running lots of draw components, basically so that you have more creatures than they have answers. You could take a look at spells with Cipher, which are "encoded" rather than targeted on a creature you control, letting you recast them. And definitely I'd run four Lord of the Unreal. And don't forget Illusionary Servant !
If you like Lord of the Unreal more than Phantasmal creatures specifically, there are some good less-likely-to-die Illusion creatures to consider, such as Illusory Angel , AEther Figment (unblockable!), Krovikan Mist , and my personal favorite, Imaginary Pet . (For amazing art on an Illusion, you can't beat Blind Phantasm .)
I hope these ideas are helpful!
|0.02 TIX||0.02 TIX|
|Power / Toughness||3/4|
|Avg. draft pick||10.9|
|Avg. cube pick||13.42|
|Commander / EDH||Legal|
|2010 Core Set||Common|