Douse

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Urza's Saga (USG) Uncommon

Combos Browse all

Douse

Enchantment

(1)(Blue): Counter target red spell.

Douse Discussion

ShamaLamaDingDong on

1 year ago

Douse seems good

DrukenReaps on Two Choices... Can't Decide.

1 year ago

Like the others said these are very different play styles. So do you enjoy the shenanigans blind seer will do or do you like to smash face more?

Akroma, Angel of Fury not only has awesome art but makes a wicked commander for doing commander damage. You want a lot of things that give you a lot of mana like Gilded Lotus and Braid of Fire. You pump her and swing. Really easy to throw in some of the mana burn spells like Comet Storm.

Blind Seer is a control deck. Personally not a fan of blue control but he does it in an interesting way. Things like Douse become good(?) or at least decent... Blue has a bunch of color specific hate which he turns into every color hate and it can be brutal to play against that. Mana Maze is terrifying with him.

[email protected]_only on See The Rainbow, Taste The Rainbow

2 years ago

yup. original concept was Blind Seer + Douse and go from there, with things like Chameleon Spirit and Lurebound Scarecrow

TheMadRocketeer on Azure Assimilation

2 years ago

Nice. +1 from me. I love stuff like this that has a nice twist and uses old cards. +2 if I could.

I do have a suggestion or two.

I'd swap 2 or 3 of your counterspells for Counterspell itself. Once your opponent figures out that Swirl the Mists is such a key card, it will become a target. Counterspell is cheap, easy to cast in mono-blue, works on any spell that's counterable (regardless of color) and can protect your Swirl from discard effects, mill, counterspells, exile, Disenchant, Naturalize, etc., until it makes it to the battlefield and takes effect. Don't replace Douse, though. That's reusable and thus a great value.

I'd also swap in something bit larger, creature-wise. Your lock-down is great, but your damage dealing is going to be slow unless you manage to Mind Harness something big. Alternatively, you could swap in equipment to give you buffs. You won't need many swaps for this, as you have 7 cards that let you search and 4 that give you repeatable draw.

If you want to avoid the cumulative upkeep on Mind Harness, blue has some nice options. A couple of my favorites are Control Magic and Clone, though Treachery is nice too. Personally, I'd stick with the Harness, though. It's easier on the mana curve, and you have 4 of them.

This deck looks like amazing fun, at least until you run out of opponents who are willing to take the beating. LOL.

Tangerinefox on Urza sees your true colors.

3 years ago

rockstartopher my main goal is to control a bit of what's going on so I can get out some of my creatures and/or Arcane Laboratory with Douse and my Commander on the field.

Also, Blind Seer with Akroma's Memorial or Sword of X and Y makes a viable voltron rotue.

Ruffigan on Any Color You Like

3 years ago

Well the big pay off I'm going for is being able to Hibernation/All Is Dust/Ugin, the Spirit Dragon/Wash Out selected permanents. I tried using stuff like Douse/Chill/Hydroblast etc. but they are useless without either the color hack cards (Alter Reality, Whim of Volrath, etc.) or Blind Seer, who eats removal. So the strategy I've adopted is to basically counter control things that will end the game/affect my board until I have enough resources to win/dominate the game outright, using Blind Seer as the engine.

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