Kin-Tree Warden

Kin-Tree Warden

Creature — Human Warrior

: Regenerate Kin-Tree Warden.

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

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Set Rarity
Khans of Tarkir (KTK) Common

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Tokens

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Kin-Tree Warden Discussion

DruneGrey on Improving on Vanilla

3 years ago

JWiley129 - I have Morph as a 1 across the board. If it has a relevant ability that gets added separately. Morph always gives some as being able to play this card as a 2/2 for 3 is an ability with merit in its own right. Icefeather Aven is 2/2 for 2, no penalty as the two colors are different in the cost, 1 for being able to morph at all and a 0 for the ability as it isn't worth much at 6 mana total for a bounce effect, and sometimes you don't get it.

JohnnyBaggins - As far as Monastery Swiftspear and Kin-Tree Warden both are extremely efficient creatures. Swiftspear sees its efficiency in the early game (Haste + Prowess), while Kin-Tree's is in the late game (Block anything w/o trample for 2). I understand that they aren't abilities that win you a game of limited, but they are very good at what they do for their cost and certainly don't hurt your deck.

I don't believe that MVT is a tool for what to "Pack 1 Pick 1" but more a way to see that cards have more value that just the VT would indicate. Also, as mentioned, a lot of the A score is subjective, and your own MVT would shift during a draft as you determine what direction you want to go.

DruneGrey on Improving on Vanilla

3 years ago

I went through and assigned values to different abilities in the Khans of Tarkir set. Below are what came up as my top 20 with MVT, below that is the list based purely on VT. These are also all based off of my personal thoughts on the value of outlast/conditional abilities/etc...

MVT List;
Name (MVT #)
Monastery Swiftspear (2.5)
Kin-Tree Warden (2)
Ruthless Ripper (2)
Siege Rhino (1.875)
Herald of Anafenza (1.75)
Gurmag Swiftwing (1.75)
Icefeather Aven (1.75)
Mantis Rider (1.6)
Bloodsoaked Champion (1.5)
Master of Pearls (1.5)
Rakshasa Deathdealer (1.5)
Savage Knuckleblade (1.5)
Surrak Dragonclaw (1.4)
Chief of the Edge (1.375)
Chief of the Scale (1.375)
Seeker of the Way (1.375)
Temur Charger (1.375)
Butcher of the Horde (1.375)
Sagu Mauler (1.33)
Pearl Lake Ancient (1.32)

VT List;
Name (VT #)
Disowned Ancestor (2)
Monastery Swiftspear (1.5)
Herald of Anafenza (1.5)
Bloodsoaked Champion (1.5)
Dragon's Eye Savants (1.5)
Embodiment of Spring (1.5)
Meandering Towershell (1.4)
Savage Knuckleblade (1.3)
Anafenza, the Foremost (1.3)
Mardu Blazebringer (1.3)
Chief of the Edge (1.25)
Chief of the Scale (1.25)
Archers' Parapet (1.25)
Surrak Dragonclaw (1.2)
Bear's Companion (1.2)
Ivorytusk Fortress (1.2)
Siege Rhino (1.125)
Butcher of the Horde (1.125)
Bellowing Saddlebrute (1.125)
Kin-Tree Warden (1)

Vortexflame on Please Help This Green/Black Sacrifice Deck

4 years ago

You have more than 60 cards. Get rid of all your enchantments. Also Sultai Flayer, Ancient Silverback, Corpse Blockade, Kin-Tree Warden, and Kheru Bloodsucker. None of these do that much in a sacrifice deck. Consider Ooze Garden, Servant of the Scale, Ogre Slumlord, Flesh Carver, Mitotic Slime, and Sadistic Glee.

iomega801 on Regenerating a sacrifice?

4 years ago

I was playing with friends, and using my sac deck. One of the creatures I was using was Kin-Tree Warden, which I sacrificed to buff my Nantuko Husk. I then regenerated Kin-Tree, but my friends said I couldn't. Just wondering if that's the case, or my friends just didn't want me getting a good combo

Ryjo on Abzan Alliance

4 years ago

If you consider Dromoka to be Abzan enough, I'd suggest looking into the Bolster mechanic. Echoes of the Kin Tree can be a good mana sink for later in the game and can provide more +1/+1 counters than High Sentinels of Arashin. Gleam of Authority makes a creature a flightless version of High Sentinels of Arashin but with the ability to attack and boost during the same turn. Scale Blessing might also be worth looking into as it gives a creature a +1/+1 counter then puts another counter on each creature you control with a counter on it.

I think you might want to remove Kin-Tree Warden, it doesn't generate counters, or provide buffs to creatures with counters. I'd say cutting 2 5CMC cards, like an Incremental Growth and the singleton Armament Corps, in addition to the Warden, and adding in 3 copies of Dromoka's Command will help lower your mana curve a bit. Also, the Command can still provide a +1/+1 counter, in addition to performing other functions, which gives you a bit of versatility. You may also want to remove a card or two from your 4CMC slot and increase the 2 drops you have, or add in an additional Dromoka's Command.

Your lands look pretty good. I would suggest upping Sandsteppe Citadel to 4, then run one each of Scoured Barrens, Jungle Hollow, and Blossoming Sands. If you're going to be running taplands, might as well max out on the most effective one at your disposal. I'd keep the basic lands where they're at, you seem to have a good amount for hitting your turn 1 and 2 drops.

This deck looks like it will be fun to play, and a pain to fight against.

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