Graverobber Spider

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Pioneer Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Born of the Gods (BNG) Uncommon

Combos Browse all

Graverobber Spider

Creature — Spider

Reach

3{B}: Graverobber Spider gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. Activate this ability only once each turn.

Graverobber Spider Discussion

juiicyfruities on

9 months ago

I have a few Graverobber Spider cards already. I have considered sticking him in the deck, but I already have him in another Golgari deck of mine. I don't particularly care for Dragonlair Spider because it isn't modern legal. I'm sure my play group would still let me use it, but I think it might be a bit too strong if it's banned even in modern. I haven't seen Silklash Spider before, though. I'll have to think on that one. It definitely has potential.

juiicyfruities on Transcend Decay

1 year ago

Hmm. I like Sakura-Tribe Elder. I'm just not sure if I need it. It might be nice in the sideboard, I suppose. I don't absolutely need Abundance; I just like the card. It could easily be replaced by Sakura-Tribe Elder. I might go ahead with that. The card definitely fits well with the playstyle of the deck, but I don't think I'll run it in the mainboard. I'm not sure if you were specifically suggesting that Sakura-Tribe Elder replace Birds of Paradise, but I personally like the latter card more. But preferring the former is definitely a valid stance, and I'll be sure to at least list it somewhere on the deck. I think it's a little hard to gauge how useful a card is in a vacuum. I like the card because it provides an option to retrieve it from the graveyard if I'm mana-starved. I also agree that Bloodghast works well with Bone Splinters. I was actually thinking about that. It might be nice to have in the mainboard? Having 1x of it wouldn't be a huge issue either since I can always retrieve it with Traverse the Ulvenwald. And 'ackthually' I think Bloodghast isn't terrible in regards to undergrowth. I can always stick it in the graveyard and then retrieve it after I've put Ghoultree/Molderhulk out. I only really view it as counterproductive to Graverobber Spider which is only a 2x anyway. It's not a bad suggestion. I'll mull it over.

juiicyfruities on Transcend Decay

1 year ago

Would I really need 3x of Liliana, the Last Hope, though? That seems a bit excessive. I agree that Graverobber Spider is a little clunky, and its mana ability comes at a high cost. I mostly like it as a way to diversify the mana cost among my creatures, so I don't just have high mana cost ones and very low cost ones. It also has reach which is very nice. If I took it out of the deck completely, I would just have Abrupt Decay, Bone Splinters, and Fatal Push as ways to get rid of flying creatures other than just blocking. So I'm not sure that it's really worth to completely replace Graverobber Spider with Liliana, the Last Hope. I would maybe consider taking 1x of Graverobber Spider out to make room for Liliana, the Last Hope. Maybe I could take out 1x of Traverse the Ulvenwald and 1x of Graverobber Spider? How does that sound?

Cereal_Killer on Transcend Decay

1 year ago

I totally agree with jesmister, to make space for Liliana, the Last Hope I'd also cut a Graverobber Spider. As he rightly says: "He seems slow and his ability is kind of costly"

But is needed at least 2x of it. So the best thing that comes in my mind is to cut all of them and put a 3x of Liliana, making it easier to get in hand or in the graveyard

This would reduce the number of total creatures up to 18 (from 21), but, since the spider isn't there anymore, you have no need to get tons of them in the graveyard, you just need a maximum of 7 of them (1 for the delirium's activation, 7 if you really want to easy cast Molderhulk). So cutting it could be a very good idea.

And, for Mulch, I also agree that it's a bit counterproductive for delirium

For the choice between Birds of Paradise and Stitcher's Supplier, I'd probably choose the birds if you plan to take out the spider and put in liliana, cause with it you could cast liliana on turn 3 instead of 4

hydrothermia on Spider Safari

1 year ago

Welcome to Tapped Out!

You can have a lot more fun with this if add a few other cards, specifically something like Conspiracy to make everything a spider subtype. Ishkanah, Grafwidow, Frostweb Spider, Graverobber Spider, Juvenile Gloomwidow, Renowned Weaver, Penumbra Spider and Spider Spawning would be good additions to this. I'd also use Elves of Deep Shadow with your Llanowar Elves so you have another mana producer. You could also use Blowfly Infestation or Crumbling Ashes go with the -1/-1 counters.

lonely1 on

1 year ago

might i suggest Graverobber Spider. Obelisk Spider and Juvenile Gloomwidow might be okayish. Gloomwidow's Feast, Renowned Weaver, and Swarmyard might also be good for this deck.

Mdmaster13 on

1 year ago

For your Knowledge, Graverobber Spider is not legal in Animar, since it has black in its ability cost and is thus outside of the Temur color identity. Perhaps use Lighthouse Chronologist instead

smiffdemon on Ishkanah Stuff

2 years ago

Hi Guint!! Here are some suggestions I think you could utilize for Ishkanah. So far it looks good!

The things we want to make sure you have in this deck are ways to activate delirium, as well as ways to activate Ish's tribal effects. Let's start with the spiders themselves~

Now onto the Delirium Mechanic. Making sure your own cards into the graveyard can seem counterproductive but a lot of things benefit from it. So first, how do we self mill?

Now for some super fun cards that benefit from a graveyard presence.

Now lets talk about Black and Green as colors in EDH. Black/Green has a few things that it needs to run undoubtedly. One of its major problems is card draw, so you're definitely going to want to auto-include Harmonize and Phyrexian Arena. I would also consider Lifecrafter's Bestiary.

Removal: Putrefy, Murder, Hero's Downfall, Abrupt Decay, Krosan Grip, Golgari Charm, Toxic Deluge, In Garruk's Wake, Acidic Slime, Beast Within. Dictate of Erebos to be used in conjunction with a sacrifice outlet like Ashnod's Altar (sac your extra tokens for mana!)

Protection: Asceticism, Swiftfoot Boots, Lightning Greaves, Heroic Intervention

Tutors: Green Sun's Zenith, Diabolic Tutor, Demonic Tutor

Ramp: Cultivate, Kodama's Reach, Solemn Simulacrum, Sol Ring, Explosive Vegetation, Thran Dynamo, Commander's Sphere, Golgari Signet, Cryptolith Rite, Harrow, Crop Rotation, Sakura-Tribe Elder, Yavimaya Elder.


The only other thing I want to say about your deck is that you should probably up your land count to at least 36. 30 is usually too little for most EDH decks in my experience. Unless you're going super aggro, you'll find yourself short on a lot of land drops.

If you wanted to upgrade your lands, here are some relatively inexpensive things you could add:

Golgari Rot Farm, Command Tower, Jungle Hollow, Temple of Malady, Woodland Cemetery, Overgrown Tomb, Llanowar Wastes, Tainted Wood, Grim Backwoods, Bojuka Bog, Hissing Quagmire, Temple of the False God, Drownyard Temple, Ghost Quarter, and any lands that Cycle in your colors :)

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