Put three -1/-1 counters on target creature with flying.
Cycling 2 (2, Discard this card: Draw a card.)
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Stinging Shot Discussion
3 days ago
The problem with Sweltering Suns is it is likely going to kill your board and having some 1/1's in exchange is not a great deal as most decks well be able to rebuild pretty quickly and zombies (probably the widest target of suns can recur everything from the grave. You also can't rely on having Nest of Scarabs out every time you suns as it is only a four of this means you have about a 39% chance of seeing it in your opening hand, if you played 2 Hapatra, Vizier of Poisons your chances to have a token generator with the -1/-1 counters goes to 54% so the odds are in your favor.
Finally, three colors doesn't have to be slow, if anything three colours is better because it gives you access to more cards that work better with your strategy. I have never had any problem playing 3 or even 4 colors speed wise. To make three colours work you just need to invest in duals like Blooming Marsh, Aether Hub, and maybe even Attune with Aether, when Ixalan comes around the manabase gets even better with the buddy lands. Basically, sorry for coming on strong but I really feel that -1/-1 counters needs green to be worth it. 1/1 deathtouch snakes are a great payoff, 1/1 insects are nice but not a game ender, and green has all the support for -1/-1 counters (you even get Stinging Shot in the side).
3 weeks ago
All these cards are not usefull on your deck if the opponent does not play against them. For example fragmentize will destroy enchantment or artifact, but not everyone plays them and you cant just cycle it away if you dont need it. These cards can be on your sideboard but no on your main.
Cat Deck GW Check this out if you need some ideas. It is not complete, since I have just used on it the cards that I already have. It will be completed, a week from now, so you will have a better idea of what I think.
4 weeks ago
Love the westvale suggestion, i dont know how as i have a playset sitting next to me right now but it slipped my mind.
Crocodile of the Crossing just barely didnt make the cut when i was looking at the cards as i favored Appeal / Authority more and didnt like the 4 cmc. I will add it tho and see how it plays.(Side note: I haven't actually played this deck yet as i throw them up her to get suggestions and then build them IRL so i chose aggro hub as it looked aggroy)
The Scorpion God i packed 2 of pre-release weekend and had wanted to build this deck ever since they spoiled Ammit Eternal and i saw what it does with Hapatra, Vizier of Poisons + Rhonas the Indomitable backing it up, so after reading it and playing with it i have to give it a try. (also kinda funny having rhonas and the scorpion god in the same deck as scorp took a cheap shot on rhonas to kill him)
No to Torment of Venom, it was one of the 1st cards i cut as theres much better removal in standard right now even after the bonuses it could give for the -1/-1 counters.
Seriously considering adding another Hapatra, Vizier of Poisons just dont know right now what to drop to 3 of.
4 weeks ago
So funny...I was brewing a similar deck last week when I saw how Hapatra and Ammit Eternal played so nicely together.
I'm looking at the decklist I was messing around for it and see some things I think you can consider.
I think your deck could benefit from one additional copy of Hapatra, Vizier of Poisons. I just think she's going to get removed quickly and she truly adds so much benefit to the mechanics of your deck. She's a free creature with almost everything you do in this deck, and to only have 2 copies feels low.
As you labeled this deck aggro, I feel a good card that's missing in here is Crocodile of the Crossing. Smashes in for 5, hasty, adds to your -1-1 theme...I think you can benefit here. He also rounds out your powerhouse plays of Ammit, Belcher, and the Croc as undercosted, big-hitting baddies. I really like the Croc in this deck theme. I might like him better than The Scorpion God, as I feel the Scorpion God is better in a late-going game (so maybe in the sideboard)? I just think you want to be smashing.
I also feel that with the number of deathtouchy snakes you might be making, as well as those Scarabs from the enchantment, that Overcome would be a good card in this deck as a 1 or 2-of.
Oddball choice for a removal card, and if it was a Sorcery I would never suggest it, but I also like Torment of Venom. Weaken a creature, make the opponent make some hard choices about life (because again, you're aggro), and make a snake! I like Torment....check it out.
You're running 22 creatures and I was thinking along the lines of 25. You might be a little light and perhaps getting a little too funny with the other spells. I also like maybe one copy in the main and one in the side of Heroic Intervention. Cheap and can save against some Fumigates that you'll see out there. I also think you can do without the 4x Never. It's Sorcery, so that bites a little bit. And being aggro, you're not too concerned about attacking/getting rid of planeswalkers...you're going for the face. Maybe reduce this down to 1? And maybe some Fatal Pushes, as you'll likely be losing some stuff in the constant attacking.
For your sideboard, I was thinking (and did myself) the following:
2x Prowling Serpopard for the control matchups. I mean, hell, he even fits into your aggro theme as a 4/3 for 3 with upside!
2x Kalitas...because he's kinda awesome.
I like 1x Stinging Shot for any Glorybringers, Hearts, or Avacyns you come across.
I like 1-2x Liliana's Defeat in the side as cheap removal against zombies and all the Liliana's we'll see out there.
4 weeks ago
Personally I'd move the Prowling Serpopard to the side board and run Prepare in the main the ability to make two cat tokens off of Pride Sovereign then untap it pump it and attack with it lifelinked is big especially with the tokens back as defense . Gets even bigger if Metallic Mimic or Anointed Procession are out. Watchers of the DeadCould be Crook of Condemnation and I don't see the value of Stinging Shot kills very few flyers that are played these days but I do think it should be replaced with another removal spell. Typically I run 4 main deck removal and 4 in sideboard. Just my thought on that tho.
1 month ago
Hi, i love the idea of the deck, i have one too i play in gentry (standard with restrictions 4 unique rares/ 15 uncommons / rest commons
First thing that springs to my mind is the fact that you play no Decimator Beetle, i would try to aim for more consistency with 4x instead of 2x Exemplar of Strength, it works great with hapatra's mark too as combat trick.
I would also run 4x Fatal Push, the card is just way to broken to not use 4's.
Sideboard i would include Bone Picker, because of how good it is. Imagine turn one festering mummy into trade with 2 drop opponent and then drop a one mana Bone Picker. Also sideboard some Stinging Shot too, or even mainboard 2, you can cycle them anyways..
I would also increase hapatra and nest of scarabs to 3 and artifact removal should be sideboarded
2 months ago
Taking out Edifice of Authority (too clunky) and Second Harvest (too slow, too specialized). Also taking out Throne of the God-Pharaoh to open five total slots for 2x Benefaction of Rhonas and 3x Stinging Shots.
Argy on Bant Crush
2 months ago
OK this deck needs a lot of tweaks to get it to work.
These are some of the issues:
It's difficult to play Gideon of the Trials because, unlike Gideon, Ally of Zendikar, he doesn't bring any Creature in to play to protect himself. You only have one Creature that can protect him (Channeler Initiate), unless you can get some 8/8 Octopus action happening.
It's REALLY tricky to cast Crush of Tentacles for its surge cost. There were that many times I was sitting on six mana, but all the other spells in my hand cost 2CMC or more. If you want to make this deck work then I think you need a lot of little 1CMC spells that you will be almost guaranteed to cast.
Confront the Unknown
Gift of Tusks
Heaven / Earth - you can pay 0 for X, just to trigger Surge
Select for Inspection
Natural State - probably best in the Sideboard
Stinging Shot - Sideboard
I could go on, but I think you get the gist.
A lot of this stuff is a throw back to decks that are trying to get a lot of to spin Aetherworks Marvel. You might be able to kill two birds with one stone if you try taking out Glimmer of Genius for Creatures that should give you draw.
Hermit of the Natterknolls Flip
This deck has possibilities, that's for sure. It just needs to be more consistent.