Stinging Shot

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Common

Combos Browse all

Stinging Shot

Instant

Put three -1/-1 counters on target creature with flying.

Cycling 2 (2, Discard this card: Draw a card.)

Stinging Shot Discussion

Funkydiscogod on how to deal with people ...

6 months ago

Also, if you want to annoy your opponent:

Sandwurm Convergence has the amusing side-effect of shutting down Vampire Nocturnus .

Elegant Edgecrafters has the amusing effect that it can't be blocked by common deathtouching vampires.

Giant Adephage can also trample over deathtouching blockers, and creates a copy of itself, effectively surviving.

Precursor Golem is unusually punishing to non-targeted removal: a Murder will kill all of them, but a Cruel Edict only kills one. They also get really fun with the Prey Upon or Giant Growth you have in your deck.

I would also say you should replace Plummet with Stinging Shot , since it hates Vampire Nighthawk and can be cycled away if it's not needed.

griffstick on Howlpack alpha brawl

10 months ago

Wow those cards were never on my radar. They are all really good cards. Vizkopa Guildmage is not that fast.

Valduk, Keeper of the Flame is fast. Voltron with Enchantment cards ones that care about power mostly.

I don't remember seeing a Viridian Longbow he uses lots of fight style cards.

Stinging Shot is in there because there are a few flying decks running around and it has cycling.

I put Darksteel Pendant in my Krosan Warchief deck and I love it, so I'll add it here.

Ulamog's Crusher is so good I should put it in every deck.

I like the first strike idea but he uses combat tricks with Vine Mare as well. Vine Mare is probably the hardest one to beat. The ways I've beaten him when he has Vine Mare was outlasting him until he was top decking.

Valduk, Keeper of the Flame I can beat with my Satyr Enchanter deck. But in the other match ups I win if I can make him get to top deck mode again.

I'm gonna add the ramp cards you suggested including some of the removal you suggested. Do you have any other suggestions?

Also what's your thoughts on blood rush effects like Rubblebelt Maaka

Flooremoji on Howlpack alpha brawl

10 months ago

Bloodfire Infusion , Flame Slash , possibly Lava Storm , Martyr of Ashes , Sandstorm , Hush , Multani's Decree and possibly Swirling Sandstorm could act as hate against your mainly voltron opponents. Don't overload your deck with these though.

Unfortunatly, most of this also hurts you.

I would cut two lands for Kodama's Reach and Cultivate .

Darksteel Pendant can help you find what your looking for.

Does the soulblade player use Viridian Longbow ?

How fast is Vizkopa Guildmage ?

If Longbow becomes a problem, I would recomend somthing versatile like Crushing Canopy .

Monarch cards could be good, but Valduk is pretty punishing on monarch cards.

Ulamog's Crusher is the biggest beater in PDH, so he could find his way in here if you wanted.

How fast is Valduk?

Would some more combat tricks (First strike) get a Vine Mare mid combat?

What flying creature is the Stinging Shot mainly in there for?

Sorry for the unorganized thoughts, hope this helps! :)

PhthisisClock on Negative Creep Modern

1 year ago

Replaced Stinging Shot with Damping Sphere in sideboard.

Austin_Smith_of_Cards on G/W Aggro Humans Pauper

1 year ago

Grubbernaut, Stinging Shot over Scattershot Archer was a meta call. There aren't any Delver decks in my group, but there is Orzhov Mimic aggro with a bunch of fliers with 2+ toughness, and a Golgari dredge/delve list that employs Sultai Scavenger.

iano9 on

1 year ago

what do you think of Stinging Shot

shyrobby13 on Trash Merfolk

1 year ago

+1 Merfolk Mistbinder, +1/+2Kumena, Tyrant of Orazca, +2 Merfolk Branchwalker, +3Silvergill Adept, +3 Blossoming Defense, -1 Deeproot Champion, -1 Verdurous Gearhulk, -2 Beneath the Sands, -4 Enter the Unknown, -1 Strength of the Pack, -2 Stinging Shot, -4 Evolving Wilds, +4 Botanical Sanctum, +1 Hashep Oasis, lowering the Forest count while raising the Island count, and cutting down to 22 land would be my suggestion.

Shadowdarkraity on The Touch Of Death From the Serpents

1 year ago

justinspruiell

Keel11

BahGringo

griffstick

DrukenReaps

Ok, so at this point I have 9 things to remove from the deck, due to there not being enough space for the more important cards

1 Stinging Shot

2 Shamanic Revelation

3 Maybe Druids' Repository

4 Fume Spitter

5 Rendclaw Trow

6 Spinebiter

7 Chord of Calling

8 Juvenile Gloomwidow

9 Rot Wolf

Now if there are any different/more cards I should replace then let me know but I have a question about the ramp cards. So I know I am supposed to have around 8 but what counts as ramp? The list that I have is:

1 Commander's Sphere

2 Golgari Cluestone

3 Golgari Signet

4 Golgari Keyrune

5 Sol Ring

6 Devoted Druid (Also used for my combo with Quillspike

Now the two I have more questions about

7 Growing Rites of Itlimoc  Flip

8 Druids' Repository

So for the last two, do they count? I would assume so but I am not 100% sure. Seriously any help that anyone might have would be awesome. I would like to buy this deck to play at my card shop. On tuesdays they have a casual EDH night. So anything that might improve this deck would be awesome. (While staying on an under $200 budget)

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