Stinging Shot

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Amonkhet (AKH) Common

Combos Browse all

Stinging Shot

Instant

Put three -1/-1 counters on target creature with flying.

Cycling 2 (2, Discard this card: Draw a card.)

Price & Acquistion Set Price Alerts

AKH

Ebay

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Stinging Shot Discussion

SteelSentry on Why do you play Green?

3 weeks ago

You can't counter everything. Eventually you'll Choke. Like a forest wrapped in Autumn's Veil, Green is ineffable and incorruptable. When Seedtime comes, you will feel Nature's Wrath. You may try to Bolt our Birds, but we will have our revenge. Your casters will snap and we will Prey Upon their weaknesses. Your Bitterblossom is caught in a spider's web, and your Doom Blades will break against our Blossoming Defense. If you Live Fast you will Die Young, and while you Brainstorm and practice Sleight of Hand alone we Attune with Aether and Commune with Dinosaurs. We will clip the wings of your God-Pharaoh, and any other dragons you bring will feel our Stinging Shots. When we walk through the valley of the shadow of death we do not fear, because Life Goes On. Our strength is unparalleled; we punch bears just for fun. You will be the Eternal Witness to our victory, for we have Gaea's Blessing.

MoGoose831 on Buggin Out - ULTRA BUDGET

1 month ago

Haha yeeeeaa its still a prototype.

Thinking about adding 2xAmmit Eternal, 4xHapatra's Mark and 4xWinding Constrictor... maybe some buff spells like Gift of Strength or Shed Weakness or more -1/-1 like Stinging Shot.

BaiZongTong on What About Scarabs' Rites!?

1 month ago

How's Archfiend of Ifnir working out for you?

I play a similar deck and was excited about the archfiend, but didn't think there's enough cycling cards to make it worthwhile. Ruthless Sniper I thought may have been an interesting addition, but again, not enough good cycling cards. I run The Scorpion God instead for late-game big-hitting. It also helps with card advantage.

Cycling lands is a way to got to compensate the problem, but I run Blooming Marsh instead which allows the deck to be a lot faster.

An intersection is Stinging Shot, which is a great sideboard card against flyers like Glorybringer, and gives you three insects for just one mana with Nest of Scarabs. It also fits into the cycling requirement also.

On the topic of Nest of Scarabs, I find it to be perhaps the most powerful card in this setup, because it allows you to flood the board with creatures very cheaply. Combine it with the previously mentioned stinging shot, Channeler Initiate, or Exemplar of Strength, you are basically throwing out multiple 1/1s for just 1 or 2 mana. The 1/1s do more than just flooding the board. Target one of the 1/1 with one of those creature's ETB effect, and you have cheap 4/4 or 4/3 for just 2 mana.

I also find Supernatural Stamina to be extremely helpful in this setup, since it allows you to trigger ETB effects again. Imagine you have channeler on the board with some counters, and you play exemplar targeting channeler, channeler dies, but you play stamina to return it to the battle, triggering its ETB. Now you just created 6 -1/-1 counters in two batches, which allows you to either create two snakes with Hapatra and/or 6 insects with each tomb. It also helps you save creatures, and sometimes gives you that extra push for lethal damage.

With that many creatures, right now I run Westvale Abbey  Flip to transform the 1/1s into a giant creature. But when that rotates out, I'm thinking of something like Oviya Pashiri, Sage Lifecrafter or Metallic Mimic to help.

Anyways, this is my interpretation of the deck. I recently splashed more red (I have red already since I was supporting the scorpion god), which affects the mana base, hence all the Aether Hub and Attune with Aether. I'm still debating whether this is the direction I want to go into.

Pal00ka on -1 Foolishness

1 month ago

I've been brewing Hapatra and to me it looks like you're not focused on her enough.

An example is Archfiend of Ifnir; you have 6 lands, 1 creature (him), and no other cards which cycle. Its payoffs seem very minor to have a slot even though it does give out -1/-1 counters.

Why so much support for Titania? Your deck almost looks like you really wanted to play her, not Hapatra. Yes, you have tutors or you could draw her but if you never see her, a lot of it becomes even less optimal. Speaking of lands, 15/38 come in tapped, that's almost half, and would make any start slow I would think.

While Plague Belcher will net 2 snakes, you have only 1 other zombie creature. Why not Necroskitter, Dusk Urchins, Crumbling Ashes, etc. that net a better return with -1/-1 counters.

Just like Nest of Scarabs, Flourishing Defenses is a great Plan C in case Hapatra cannot stay on the board. Redundancy is consistency.

I'd probably add a couple more instant -1/-1 counter spells to make surprise deathtouch blockers. Splendid Agony and Stinging Shot work.

Interesting build, I'd like to hear how it plays/evolves as time goes on!

costrander3689 on SNAKES MF!!!

1 month ago

Love budget builds, and this looks like a fun and playable deck.

Suggestions:2-3 each of Desert of the Glorified and Desert of the Indomitable. They are awesome early as lands, and can be cycled later for cards if you have to many lands. They also play beautifully with Archfiend of Ifnir, which I would suggest bumping to 3, if not 4 copies, as he can get out of control with Hapatra. On the desert train, I'd consider 1-2 copies of Ifnir Deadlands, which can be used for more -1/-1 counters, and Grasping Dunes which gives you good mana early, and can get you snakes later on when you have enough lands and need defenders.

Last suggestion would be Stinging Shot which kills flying creatures, gets you snakes, and can be cycled if you don't need it to get you something you do.

+1 Good luck building!

Pieguy396 on dark forest2

2 months ago

Hey there! This looks like a great start to your first Magic deck! Welcome to the game, and to tappedout.net!

First of all, I would recommend reducing your deck size to the minimum - 60 cards. For every card you add over the minimum, it reduces your chances of drawing your best cards. I get that this might be hard to understand - if I add more cards, wouldn't my deck get better? However, let's say that Oracle's Vault is the best card in your deck. (This is just an example, your best card could very well be something else.) With a 105-card deck, you have a 1/105 chance (0.95%) of drawing Oracle's Vault. With a 60-card deck, however, your chances of drawing Oracle's Vault rise to 1/60 (1.7%), almost doubling your chances of drawing your most powerful cards. In any case, I'd take out the following cards:

This should make your deck a little more consistent, and hopefully a little more fun as well. In any case, I hope you have an excellent time playing Magic!

MICKOS_4 on Empress of Poison - Hapatra EDH (Help Wanted)

2 months ago

I have a similar deck, with a few exceptions, might help? Melira, Sylvok Outcast and some infect cards (for the -1 counters) like Blight Mamba and Rot Wolf and even Hand of the Praetors. Spells like Shed Weakness help get rid of the -1 counters on your guys. Stinging Shot for counters, Splendid Agony all help to get those deathtouch snakes out for defence.

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