|Commander / EDH||Legal|
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|Aether Revolt (AER)||Uncommon|
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Creature — Aetherborn Artificer
When Ironclad Revolutionary enters the battlefield, you may sacrifice an artifact. If you do, put two +1/+1 counters on Ironclad Revolutionary and each opponent loses 2 life.
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Ironclad Revolutionary Discussion
1 month ago
Alright so I just ran across this and wonder how extensive this can get. Let's just say our opponent has 5 1/1 Servo Creature Tokens and he swings with all 5. I however have a Aether Poisoner on the field and Before I declare blocks (or after however I will need to do this) I play Saving Grace on my Aether Poisoner. Will all his servo creature tokens die along with my Aether Poisoner? or better yet lets make it 4 Ironclad Revolutionary would the Aether Poisoner still kill the 4 Ironclad Revolutionary's due to the deathtouch?
1 month ago
Only suggestions I can think of:
Or just add more servo's / tokens using:Weaponcraft Enthusiast
Also the reason it doesn't recognize "Yehenni, Undying Partisan" is due to a typo in the first name, it's "Yahenni"
3 months ago
I like the idea of the deck! I would say that Inventors' Fair is probably a better card in this deck than Phyrexia's Core because it'll most likely gain you life every turn, and even better, it can fetch an artifact card like Salvage Titan from you deck by sacrificing it. You probably want 4 Executioner's Capsules in the deck and maybe some number of Courier's Capsules, because they fit the artifacts in the graveyard theme, and they help you get ahead on board or with cards in hand! Another couple of cards you might consider that are fairly popular in standard right now are Glint-Nest Crane and Metalwork Colossus. Both of those are cards I could see fitting in here nicely. I get the idea behind the Ironclad Revolutionary, Secret Salvage and Defiant Salvager, but I think they could be easy cards to cut. Most of your artifacts already give you benefits to sacrifice them with their own abilities, so you probably don't need to sacrifice them to other abilities. Secret Salvage is a very high priced cmc and it requires you to have 4 of any card you would want to target with it (or else it isn't even worth it) and it requires one of them to be in the graveyard. Ovalchase Daredevil could be a good recurring creature in a deck like this as well, plus you dont have any cards currently filling the 4 mana cost card slot in your deck. Ultimately it's your deck, and you should put whatever 60 cards you want in there! who cares how good or bad it is if you have fun playing.
5 months ago
BlaineTog Thank you for your comment! It really help me out! So my decision for now is to remove Vengeful Rebel completely and add one more Grasp of Darkness and Murder or Transgress the Mind that depends on situation i guess. Then i would cut down one Syndicate Trafficker so i can have one more Metallic Mimic. After that i though that i could add Gonti, Lord of Luxury or something like Ironclad Revolutionary to have one of the big creatures with big attack number, but i think that theres no place for them.
5 months ago
This deck needs Scrap Trawler like neeeeeeeds. Could run either Embraal Gear-Smasher or Ironclad Revolutionary either would be really good, Defiant Salvager is also very good. I would also run 4 copies or Marionette Master like that card is crazy in this deck. Other then that good concept, side board recs would be Release the Gremlins or Gremlin Infestation depending on budget. Other then that seems really fun and budget, good job :)
6 months ago
If you like the card, i'm not going to be the one to tell you not to use it. it just means that you need to find cards that you will be ok with sacrificing to it that also help out with the rest of the deck. With that said:
Servo Schematic is a great card to sac. it's also a good target for Tezzeret's Touch, because if destroyed, it will die, go to graveyard, produce a token, then get returned to your hand to be played again for another token. then if you sac it, you get the benefit from Ironclad Revolutionary and ANOTHER servo token when it goes into the grave a second time.
Implement of Examination is another card that wouldn't be too bad to sacrifice. while not being as good as the schematic, an extra card for your troubles is better than nothing.
Treasure Keeper wouldn't be the first card i would choose to sac because of it already being a 3/3 body, however it is also a viable target, and if you can get out a Scrap Trawler before you do so, then it makes the pain lessen as you can return an artifact with cmc 3 or less from the grave to your hand.
speaking of which, Scrap Trawler is fantastic with cards that require sacing artifacts to work. especially when you have a wide range of cmc costs. for instance, its possible to go from a Treasure Keeper to an Implement of Examination sacing it to draw 2 cards, grab a Servo Schematic, then when that dies, you can grab a 1 mana artifact. (im currently running Hope of Ghirapur, and when that dies go get an Ornithopter back. its a little broken, though it might take a turn or two to go through the cycle.
Dukhara Peafowl is exactly as bad as you think it is btw haha. it might have its moment once in a while, but its nothing fancy.
Dhund Operative on the other hand is actually not a bad card. a reliable 3/2 deathtouch for 2 mana is nothing to sneeze at. if you can make it work with him, then i say go for it. he makes your opponent have to think twice about turning is bigger creatures sideways as the deathtouch will obviously just gobble them up.
i've also found that Bastion Inventor just doesn't do enough to be worth it, and was one of the first cards i cut when i changed up the deck. Do you agree or did i just miss something in him? i mean i cut him so early i never really got the chance to use him, so i could have been mistaken.
6 months ago
LithiumHD. so basically all I do with my improvise deck is to see whether or not a creature has improvise or not, if it doesn't then add an artifact instead? But, also taking in consideration the creatures that take advantage of having artifacts? For an example, Dhund Operative gets +1/0 and deathtouch if I have an artifact in play.
I do not have a good feeling about Dukhara Peafowl, it does get flying which could be useful, but I think there could be a much better card in its place.
With Ironclad Revolutionary, I like what it does, but I do not like the idea of having to sacrifice an artifact to do it.