Ruin Rat


Format Legality
Pre-release Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Common

Combos Browse all

Ruin Rat

Creature — Rat

When Ruin Rat dies, exile target card from an opponent's graveyard.

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Ruin Rat Discussion

hot_soup27 on B/R Removal

1 week ago

Ok, thanks for the feedback. I switched out some cards to put in Gonti, Lord of Luxury and Ruin Rat, and I like the way they work in the deck. Im not sure if I want to put in Dire Fleet Poisoner, but I am considering swapping something out for Cataclysmic Gearhulk.

magicsheep on B/R Removal

1 week ago

Great deck, I would also use Ruin Rat b/c it's pretty cheap but awesome just the same. Dire Fleet Poisoner is pretty fun to play, even without pirates. Also, I LOVE Gonti, Lord of Luxury, which seems to have a happy home here.

Skinken on Monoblack

2 months ago

I would suggest replacing Ruin Rat with Aether Poisoner. I don't see why you would need the exile effect, so even if you don't want to swing, it's just as good. It also opens up for using Glint-Sleeve Siphoner.

If you plan on making use of God-Pharoah's Gift, include 2-3 copies of Gate to the Afterlife. Otherwise you will end up with the gift in hand, before you get the gate half of your games, and im not sure you want that.

Your curve is very low, so the curse seems bad. If you plan on making a high tempo play by investing in a one-drop on t1, then you don't want to immediately fall behind again on turn 2/3. If you want to slowly drain, may I suggest a card like Torment of Scarabs. You will unlikely want to play Trespasser's Curse before turn 4 anyway, and by then they will only have to play around 4-6 creatures to beat you. Torment of Scarabs on the other hand, will likely trigger 3-5 times, which should grant you better value.

Also be aware that Walk the Plank does not hit merfolk, which will likely soon be very relavant.

r3id on

2 months ago

Right off the bat cards that you likely won't be able to cast are Obelisk Spider , Hour of Revelation, and Nicol Bolas, God-Pharaoh as you genuinely won't have the mana to cost these.

You also need some more 1 & 2 drop creatures (and a full playset) if you want to run this aggro and less bigger creatures ( razaketh, the foulblooded , Sengir Vampire, etc.). Ideally you'd be looking to drop a creature each turn or do something quickly so your opponents don't have time to ramp up to bigger creatures.

You want to get the most for your mana as well. Look at cards like Ruin Rat in comparison to cards like Gifted Aetherborn.

You'd also want more synergy in your deck overall (i.e. more pirates so march of the drowned lands it's full potential) so you have a better chance of pulling off combos.

Otherwise I recommend checking out some other mono-black aggro decks!

5D_Phantom on UB-Hand of Desecration

7 months ago

I'm thinking about replacing Ruin Rat with Typhoid Rats. Typhoid Rats doesn't have the secondary graveyard ability, but it's 1 less mana, and if I really need graveyard removal I can just sideboard in Tormod's Crypt. Thoughts?

Pieguy396 on dark forest2

7 months ago

Hey there! This looks like a great start to your first Magic deck! Welcome to the game, and to!

First of all, I would recommend reducing your deck size to the minimum - 60 cards. For every card you add over the minimum, it reduces your chances of drawing your best cards. I get that this might be hard to understand - if I add more cards, wouldn't my deck get better? However, let's say that Oracle's Vault is the best card in your deck. (This is just an example, your best card could very well be something else.) With a 105-card deck, you have a 1/105 chance (0.95%) of drawing Oracle's Vault. With a 60-card deck, however, your chances of drawing Oracle's Vault rise to 1/60 (1.7%), almost doubling your chances of drawing your most powerful cards. In any case, I'd take out the following cards:

This should make your deck a little more consistent, and hopefully a little more fun as well. In any case, I hope you have an excellent time playing Magic!

colton815 on Can I exile a card ...

7 months ago

VraskaTheCursed depends on whose turn it is. if the turn player is the one controlling Ruin Rat, it won't be able to exile the creature targeted by Supernatural Stamina

Raging_Squiggle the effect of Ruin Rat will only fizzle if its controller is actually foolish enough to target the same creature targeted by Supernatural Stamina. all he has to do is choose something else. the rat doesn't pick a target until it hits the grave, long after the Supernatural Stamina spell has resolved.

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