Aether Poisoner

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Common

Combos Browse all

Tokens

Aether Poisoner

Creature — Human Artificer

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

When Aether Poisoner enters the battlefield, you get (two energy counters).

Whenever Aether Poisoner attacks, you may pay . If you do, create a 1/1 colourless Servo artifact creature token.

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Aether Poisoner Discussion

argj on Sorin's Cruelty

2 weeks ago

I really appreciate your tips demonicgrizzly! Until I get my hands on the cards you mentioned, I've tried to make some changes that hopefully make the deck a bit better.

In

Servo Exhibition

Paladin of the Bloodstained

Aether Poisoner x2

Dauntless Cathar x2

Decommission

Out

Foundry Hornet

Gavony Unhallowed

Skittering Heartstopper

Khenra Eternal

Paranoid Parish-Blade

Restoration Specialist

Skywhaler's Shot

REDWHITEandBLUE on Trans girl power

2 months ago

Ok now i have some more time so ill try to make some suggestions for you. First i think that all the life gain is pointless. The deck is aggro so you should be lowering your opponents life total instead of raising yours. Elixir of immortality also does the opposite of what you want in this deck. You also have some pretty bad removal in this deck and there is much better budget options. Better card draw would also help. In an aggro deck you are going to run out of cards fast. Last i think there are some creatures in this deck that shouldn't be. but thats ok cause i think you are also running too many creatures so its an easy fix haha. Also i can tell that you wanted to go with an allies theme but alot of your allies have more than 2 power. You only have 12 allies and 4 of them have more than 2 power

Out:
Angel's Feather
Staff of the Flame Magus
Staff of the Sun Magus
Elixir of Immortality
Pacifism
Banishing Stroke
Celestial Flare
Aether Poisoner
Borderland Marauder
Death Cultist
Filigree Familiar
Harvestguard Alseids
Kambal, Consul of Allocation
Supply-Line Cranes
Tireless Missionaries
Underworld Coinsmith

In:
Mentor of the Meek
Faithless Looting
Fiend Hunter
Anafenza, Kin-Tree Spirit
Reveillark
Karmic Guide
Sol Ring
Skullclamp
Swords to Plowshares
Burnished Hart
Boros Charm
Return to Dust
Terminate
Mortify
Tormenting Voice
Victimize
Reforge the Soul
Ashnod's Altar
Commander's Sphere
Darksteel Ingot
Cathars' Crusade
Mardu Ascendancy
Vampiric Rites
Behind the Scenes
Assemble the Legion
Vandalblast
Noosegraf Mob
Key to the City

lastly your land base seems alittle weird so ill suggest some stuff for that to.
1x Command Tower
1x Nomad Outpost
1x Evolving Wilds
1x Terramorphic Expanse
1x Rogue's Passage
1x Temple of Triumph
1x Temple of Silence
1x Temple of Malice
1x Temple of the False God
1x High Market
1x Hanweir Battlements
9x Mountain
9x Swamp
9x Plains

this would be a good budget land base for this deck. If you have any questions on cards then just ask. And obviously dont take all my suggestions it is your deck. Have fun!

Rhadamanthus on Combo Blocking Trick with Deathtouch

3 months ago

I thought of one more thing that might need clearing up in case it's still an open question: Even if you used something that could allow Aether Poisoner to block all the attacking creatures (there are a few cards that do this), it could still only kill one of those attackers. Having 1 power means you only have 1 damage total to assign among the creatures it's blocking, not 1 damage for each of those creatures. You'd have to do something else to increase the Poisoner's power in order to get more damage to throw around.

Rhadamanthus on Combo Blocking Trick with Deathtouch

3 months ago

In the situation you describe, nothing will happen to the attacking creatures because Aether Poisoner isn't dealing any damage to any of them.

A card only does what it says, no more and no less, and Saving Grace only says its ability will redirect damage that would be dealt to you and your permanents to the enchanted creature instead. It doesn't say anything about making the enchanted creature block attacking creatures or otherwise get into combat in a special way.

You're still allowed to block with the Aether Poisoner in addition to using Saving Grace, but unless you use some other effect that will specifically allow it to block more than one attacking creature, you can only block one of them.

Rilikb on Combo Blocking Trick with Deathtouch

3 months ago

Alright so I just ran across this and wonder how extensive this can get. Let's just say our opponent has 5 1/1 Servo Creature Tokens and he swings with all 5. I however have a Aether Poisoner on the field and Before I declare blocks (or after however I will need to do this) I play Saving Grace on my Aether Poisoner. Will all his servo creature tokens die along with my Aether Poisoner? or better yet lets make it 4 Ironclad Revolutionary would the Aether Poisoner still kill the 4 Ironclad Revolutionary's due to the deathtouch?

WarrKing on Marionette's Mastery

7 months ago

Erutan9 Thanks for the feedback. I will definitely look into the Scrapheap Scrounger and Grasp of Darkness as well... Calling out my weakness for fliers was spot on. Just last night I played against a friend who was running Archangel Avacyn  Flip in which I discovered I had almost no responses to. I will try out the Walking Ballistas first, and see if they aren't able to deal with fliers, and see where that takes me. I am probably going to make a 1 for 1 trade between the Aether Poisoner and the Scrapheap Scrounger as well, you make excellent points about the lack of effectiveness with its Deathtouch.

Wendigo4481 I actually use to run Metallic Mimics in this deck, but ended up pulling them out due to their vulnerabilities. They ended up being either Shocked, countered, Fatal Pushed, or removed in some other way before they every gave out +1/+1s. I still have them in my trade binder, so if I can find a way to include them and get value from them quickly, they will make a return, however. The Aetherborn Maraudersounds promising though. I am not sure how many counters my creatures are accumulating, but I will watch that in my next couple games, and consider it. Thanks for the thoughts!

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