Creature — Human Artificer
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When Aether Poisoner enters the battlefield, you get (two energy counters).
Whenever Aether Poisoner attacks, you may pay . If you do, create a 1/1 colourless Servo artifact creature token.
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Aether Poisoner Discussion
2 days ago
Aether Poisoners are also good as they serve as 1/1 deathtouchers. Plus they make servos.
5 days ago
Wow. Just wow.
Um, mana base: Spire of Industry, Concealed Courtyard, Aether Hub, Sunken Hollow, Prairie Stream, Port Town, Choked Estuary, Shambling Vent, Forsaken Sanctuary, Submerged Boneyard and Meandering River. There are so many choices, pick your poison. Trust me, it'll help.
Control: You mentioned the early game is weak. It is. Control helps with that. Whether Fatal Push, Grasp of Darkness, Anguished Unmaking or something like that to kill creatures or something like Disallow, Void Shatter, Metallic Rebuke, or Negate to disrupt your opponent. Then you have cards like Anticipate, Prophetic Prism and Glimmer of Genius to help filter your deck in addition to Glint-Nest Crane to search for your combo pieces, (especially since Glint-Nest will bottom your Mechanized Productions). Speaking of which, I think you need more artifacts.
Early Game: Thraben Inspector is a good card, and a wonderful way to start off the game. Aether Poisoner doesn't really put any pressure on your opponent though, so what is she there for? If you have her for her deathtouch then why aren't you running Gifted Aetherborn? If you have her to make Servos, I think Hidden Stockpile will make more. Energy, maybe Live Fast and/or Die Young, or Shielded Aether Thief have a bit more utility. Hell, I think even Aether Swooper is better at making servos and energy than it.
Mid game: As much as I like Pilgrim's Eye I don't really think it's where you want to be. I think at that point in the game you probably want to be thinking about blocking creatures or searching/filtering for the combo. Though it is an artifact that you can grab with Glint-Nest Crane which is worth noting. A really convenient blocker would be Weaponcraft Enthusiast, giving you 3 blockers for the price of one or Eldrazi Displacer if you were actually serious about running it. Not only does it block but it can also stall by tapping your opponent's creatures. Felidar Guardian and Thought-Knot Seer I personally feel work best with alternative ways to use their effects so I would recommend Eldrazi Displacer and also Essence Flux so you can bounce them at instant speed for cheap.
Additionally, I'm iffy on Demon of Dark Schemes. I like the card but I think you would have to build around it more to justify it more. Like if you have a board of 3 Servos and your opponent has one creature you can kill (there are a lot of things running around with 3 toughness these days) then sure running it is great! But it's a huge mana investment, especially with the lands you are currently running. I personally would go more for Herald of Anguish and play it with some early game artifacts like clues, servos or Prophetic Prism, Cogworker's Puzzleknot, or Servo Schematic to get it on the battlefield sooner.
Hope some of that was helpful. Honestly I like your deck.
6 days ago
The Crow of Dark Tidings can go as you have no cards in that deck that benefit from either Delirium. You have only one means of Waste mana production, so n there is no need for Drownyard Temple or Kozilek's Shrieker. Same applies to Foreboding Ruins and Choked Estuary. Without any other means of getting energy counters, having Aether Poisoner in the deck wouldn't be necessary. I see some synergy with Vampire Noble, Indulgent Aristocrat and Carrier Thrall. You could sacrifice the Carrier Thralls to pump Vampire Noble from the ability of Indulgent Aristocrat. Equip two of the Vampire Nobles with Haunted Cloak, and it can be quite lethal to the unsuspecting. If you want to that route, you may want to acquire Gifted Aetherborn, which has deathtouch, lifelink, and would benefit from the pump from Indulgent Aristocrat. This also opens up your deck to keep your zombie producer's like Shamble Back and your creature recursion spells like Resourceful Return. You can trim the number of Swamp to 24.
1 week ago
Or if we really need it to be a 2 drop.. maybe Aether Poisoner or Aether Chaser ? have to attack to get the artifact, but the poisoner will be a good defender with the death touch, making opponents hesitant to attack into us
2 weeks ago
It looks like more than anything, your deck needs to be focused. Generally, with 60-card constructed decks, you want to have a playset (or a set of 3) of your strongest cards, then 2 of your more expensive/higher mana cards (like Tezzeret, in this case), rather than having just 1 of a bunch of good cards.
The general idea to get a bunch of Servos out and take advantage of either Tezzeret's ult, Tezzeret's Touch, or some sacrifice outlets to win, right? So you need efficient Servo creation. Aether Poisoner and Aether Swooper would probably be better suited to energy-based decks, as they only give you one Servo apiece and then cease to fit your artifact theme. Blue and black don't offer a lot in the way of Servo generation, unfortunately, so putting in more Servo Schematics might be your best bet. You might also include Weaponcraft Enthusiast, who in this context functions like a more efficient Aether Swooper, netting you two Servos as soon as he enters.
You have a lot of great cards here that you may consider putting in more of. It may be a good idea to put in another Chief of the Foundry, for example, and another Herald of Anguish. Syndicate Trafficker and Yahenni, Undying Partisan also offer additional sacrifice outlets that work well with your artifacts and heavy removal. In order to make room for these cards, I would consider taking out Untethered Express (which is not really that strong of a card), Aether Poisoner and Aether Swooper, and maybe even Foundry Inspector (since many of your artifacts are Servos, not actual cards that you're casting).
All in all, once this deck is focused a little bit, it has the potential to be really cool! Good luck in all your future deckbuilding endeavors!
3 weeks ago
I really dig this, but I think you are missing the forest for the trees a bit. I think the key is in the 'Artificers', and their synergy with the Inventor's Goggles and the free Servos they'll make you when they attack.
-4 Scrapheap Scrounger - Can't block, and it's only one artifact creature. Its recycling cost is quite high, too.
-1 Pia Nalaar - She's legendary, so better to use the third on something else.
-4 Renegade Map - Your mana base is quite simple, and you have plenty of useful dual lands.
-2 Kari Zev's Expertise and +1 on the sideboard - great card, but really seems like a sideboard card
-2 Unlicensed Disintegration - Great card, but making room for below
+4 Aether Chaser - First strike, 2/1, and a free Servo if you want when it attacks. So a two-fer! Played this for the prerelease and was happy every time I saw it in my hand.
+4 Aether Poisoner - Deathtouch, and same as above.
+2 Inventor's Goggles - This card wrecks in your deck.
+3 Harnessed Lightning - Energy is fungible; you can drop this for 1 and make a Servo, or save up and toss it for 4+ dmg
4 weeks ago
Spidersilk Net isn't standard legal. Also try some more Ruinous Paths instead of Murder, and stuff with Fabricate. Finally, try to cull the stuff that is only good as (no offence) draft chaff, (Filigree Familiar, Aether Poisoner, Fen Hauler)if you want to beat face at FNM. This does, however, look like a deck with lots of potential.
1 month ago
Also Aether Poisoner worked real nice in this strategy at the prerelease if your willing to be a little loose with the theme. It's early and provides bodies to feed your essence vampires later in the game.