Creature — Human Artificer
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When Aether Poisoner enters the battlefield, you get (two energy counters).
Whenever Aether Poisoner attacks, you may pay . If you do, create a 1/1 colourless Servo artifact creature token.
Printings View all
|Aether Revolt (AER)||Common|
Combos Browse all
|Commander / EDH||Legal|
Aether Poisoner Discussion
4 months ago
Love the idea of getting loads of energy from your ETB's and Yarok but I'm not seeing enough good places to actually spend that energy. Now I know they are commons but you might want to consider adding in Aether Herder , Aether Poisoner and Aether Swooper . While they may not be power houses on their own they creation of servors does mean you could very quickly get an army of servo artifacts going which would also daisy chain in with some of the other cards you have, like Decoction Module and Gonti's Aether Heart . Oh man and then it would also trigger with Fabrication Module so all those 1/1 can get pumped up as well. I hope that helps to give you an alternative tactic.
1 year ago
for starters you could cut down on creatures like: Aether Poisoner, Child of Night, Daggerdrome Imp, Deathgaze Cockatrice, Farbog Revenant, Feral Abomination, Fetid Imp, Flensermite, Giant Scorpion, Hand of Silumgar, Hired Poisoner, Markov Patrician, Maze Abomination, Moonglove Changeling, Moonglove Winnower, Nirkana Assassin, Queen's Agent, Rancid Rats, Ruin Rat, Scrounger of Souls, Sidisi's Pet, Skittering Heartstopper Vampire Champion and replace others for: Black Cat, Burglar Rat, Cadaver Imp, Liliana's Specter, Ravenous Rats, Twisted Abomination, Gurmag Angler but would compite with Shambling Attendants for the gy. some usefuls spells you might replace or add cound be: Blessing of Leeches, Sadistic Glee, Soul Channeling, Ashes to Ashes, Evincar's Justice, Shred Memory, Dark Bargain, maybe Crypt Incursion. im out of ideas for cards, for now, and you could add more artifact ramp or artifact that can be creatures like Guardian Idol, Wayfarer's Bauble is in every deck i play, Relic of Progenitus and Nihil Spellbomb are always good gy hate.
1 year ago
- Aether Poisoner
- Deathspore Thallid
- Doomed Dissenter
- Marionette Master
- Marsh Flitter
- Myr Propagator
- Myr Sire
- Pitiless Plunderer
- Skirk Ridge Exhumer
- Skirsdag High Priest
These are all token generators I found that don't need any assistance but there are other things to think about. That Cmdr says "whenever a creature with power 1 or less dies return it to play under YOUR control". So this is where you can get creative and simply make your opponents creatures power 1 or less and kill them to bring them back to play under YOUR control.
So right away the first thing I think of is how can we turn your Cmdr into a Grave Betrayal! So cool.
- Sorceress Queen
- Island of Wak-Wak
- Sudden Spoiling
- Battle at the Bridge
- Death Wind
- Kagemaro's Clutch
- Liliana of the Dark Realms
- Nightmarish End
- Nightshade Seer
- Toxic Deluge
- Black Sun's Zenith
I'm sure this is plenty for now I hope this helps
2 years ago
The color white doesn't seem to fit here except for Anointed Procession which only works with Animation Module and Golden Guardian Flip. I don't think it's worth it to include that color which could slow down your mana base. You could replace Cast Out with more Vraska's Contempt. Maybe consider using some early death touch creatures like Gifted Aetherborn or Aether Poisoner to instantly kill Golden Guardian Flip when they fight? Maybe Scrapheap Scrounger since it can be recycled for yourself sacrifice cards like Costly Plunder? As for sideboard against a creatureless decks, something like Duress or Dreamstealer would be very strong since you can pull/discard their win conditions from there hand.
2 years ago
2 years ago
I commented on the first version of this you posted and I like the changes you've made so far. BTW I'll comment on the deck shown not the one you reference in the description because I've already given my opinion on it last time.
A couple of cards I think might be helpful in your deck are Plague Belcher and Festering Mummy. PB is a 3/2 menace zombie with evasion that can be a 5/4 for three in a pinch plus has zombie synergy. FM is surprisinly good against fast aggro and both have incidental synergy with The Scorpion God on top of being zombies. Also if you where going to include a sideboard you could save FM for exclusively aggro matchups as you desperately need spells to play on your early turns.
Speaking of sideboards my suggestions would be Negate and Duress for combo and control, Moment of Craving and Festering Mummy for aggro and auras and Harsh Scrutiny or Aether Poisoner for stompy a.k.a. dinos.
Now on to the more nit picky suggestions: Impale is certainly not a bad card but the fact is there are just better options in standard right now such as Never//Return, Walk the Plank and Daring Demolition even. And, while exile is a nonbo with The Scarab God and The Scorpion God, Hour of Glory and Vraska's Contempt are irreplaceable in getting rid of your opponent's Gods, Rekindling Phoenixs or Angel of Sanctionses. I'd suggest swapping a Mountain for Island so your opponent can't cut your on blue with Field of Ruin. Also I'd use Supreme Will over Disallow as because it'd be easier to cast with your budget manna base and the restriction isn't that big a deal. If your opponent can pay it is late enough in the game that you should probably wait for something big enough that they can't or just use it's second mode to dig for Bolas or something.
Anyway, that's all from me. Have fun testing.
2 years ago
I would suggest replacing Ruin Rat with Aether Poisoner. I don't see why you would need the exile effect, so even if you don't want to swing, it's just as good. It also opens up for using Glint-Sleeve Siphoner.
If you plan on making use of God-Pharoah's Gift, include 2-3 copies of Gate to the Afterlife. Otherwise you will end up with the gift in hand, before you get the gate half of your games, and im not sure you want that.
Your curve is very low, so the curse seems bad. If you plan on making a high tempo play by investing in a one-drop on t1, then you don't want to immediately fall behind again on turn 2/3. If you want to slowly drain, may I suggest a card like Torment of Scarabs. You will unlikely want to play Trespasser's Curse before turn 4 anyway, and by then they will only have to play around 4-6 creatures to beat you. Torment of Scarabs on the other hand, will likely trigger 3-5 times, which should grant you better value.
Also be aware that Walk the Plank does not hit merfolk, which will likely soon be very relavant.
2 years ago
One thing I would suggest is that you drop the Aether Poisoner 's and Ruin Raider's for a play set of Chart a Course. With your creature density and the fact you are an Aggro style deck you will almost always be drawing and not discarding. Maybe bump your Kefnet the Mindful or The Scarab God to 3 of. The Scarab God will help mitigate having to occasionally discard off a Chart.