Rancid Rats


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal
Pauper Legal

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Set Rarity
Shadows over Innistrad Common

Combos Browse all

Rancid Rats

Creature — Zombie Rat

Skulk (This creature can't be blocked by creatures with greater power.)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

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Rancid Rats Discussion

LithiumHD on Zombies

4 days ago

i'd personally swap out x2 Rancid Rats for Prized Amalgam

you'd also benefit from running x2 Gisa and Geralf.

Imprisoned in the Moon doesnt do you much good here, so that would be the first card i would cut.

Fatal Push for removal

and lastly one or two more islands wouldn't hurt, but no more than that

precociousapprentice on Queen Marchesa: Politics, Aikido, and Control

5 days ago

After thinking about why Ayli, Eternal Pilgrim should have been good, and why she turned out to be less than I had hoped, I started to consider other cards for that spot. The problem was that she was rarely active, she advertised her value before she was able to fulfill her role, and she often just drew hate. She was an efficient deathtouch creature, but those are better when they are less obtrusive, so having a powerful ability that never got used just made her, and hence me, a bigger threat than she actually was. This was counter to the theme of the deck. She was fine, just not great, and despite all indications that she would fit nicely, she was antisynnergistic.

The most obvious alternatives would be other efficient deathtouch creatures. Since that was the role she actually fulfilled, I could easily find other deathtouch creatures to fill it. Rancid Rats actually works pretty well, same CMC, easier to cast, and skulk means that it can usually sneak in to steal The Monarch back if I lose it, or hit for a huge Hatred when I have the opportunity. Not bad. Fetid Imp brings flying, and can gain deathtouch for a . Malakir Familiar brings flying and an extra ability. Flying defense is nice in EDH. Pharika's Chosen, Ruthless Ripper, Typhoid Rats are all very efficient, but don't really bring much more than a Queen Marchesa token, and would potentially not bring enough value to the deck for the card slot. Any of these could probably replace Ayli, Eternal Pilgrim without affecting the performance of the deck, since her actual role only turned out to be a ground deathtouch creature that seemed more threatening than she actually was.

Finally, another direction I could go is assassins. Kiku, Night's Flower, Royal Assassin, and King's Assassin all threaten to kill any attacker, including evasive attackers, but they also threaten utility creatures that tap for value. The ability can be used politically, can be used either outside of combat or when I am not involved in combat, and it is active on the turn after they come into play. This can effectively perform exactly the same function that I hoped Ayli, Eternal Pilgrim would perform, but be active from the start, if slightly more limited in scope. I think the tap to destroy effect on each of these is slightly more powerful than block or be blocked to destroy ability of a deathtouch creature. The tradeoff is dropping a less subtle threat, which Ayli, Eternal Pilgrim also brought with her.

In the end, this is not an essential function, just a duplicate of functions the deck already performs. I can replace Ayli, Eternal Pilgrim with something that performs a similar function, or potentially go a different direction, without really changing deck performance much.

keller44 on B/G Fun with deathtouch (3-1 at FNM)

6 days ago

So the biggest question I have now that you've played it, is what did you think about Rancid Rats would you cut it for more Blossoming Defense Fatal Push or the vehicle Aethersphere Harvester you were talking about?

emrakulinsmugglers on None with One thing

1 week ago

you should dd more Rooftop Storm, those are nice. sorry but i need to say that this deck still isn't that good, you want zombies like Gravecrawler, Nantuko Husk, Diregraf Colossus, Rancid Rats, Black Cat, Stitchwing Skaab, Advanced Stitchwing, Geralf's Masterpiece, Liliana of the Veil, Liliana, the Last Hope, Cryptbreaker, and more!! also maybe play some removal like Fatal Push, Dismember, Grasp of Darkness, Ruinous Path, To the Slaughter, Serum Visions, Divination, and also have stuff like Damnation, Yahenni's Expertise, etc.

Cradum on Flavor Text with Odric

2 weeks ago

emrakulinsmugglers I will actually throw in a Westvale Abbey  Flip, it's almost like an alternate late game win condition on top of Brisella. I don't like Rancid Rats because it doesn't help Lone Rider  Flip flip though which is my only reservation about it!

emrakulinsmugglers on Flavor Text with Odric

2 weeks ago

i would put in stuff like Westvale Abbey  Flip, because mr.iamademon  Flip has some nice keywords that work with odric. Also you can sacrifice your small creatures that are getting a bit redundant. ooooh odric works with deathtouch and skulk.... try some Rancid Rats.


3 weeks ago

Your deck is only at 98. Panharmonicon would be huge to exploit ETB's. Some suggestions to go with It That Betrays and Mazirek, Kraul Death Priest - Tribute to the Wild, Perilous Predicament, Tyrant's Choice. Crypt Ghast is a must have, Avenger of Zendikar, Craterhoof Behemoth are strong choices too (especially for ETB's).Cuts I'd recommend would be Wall of Blossoms, Smokestack, Bubbling Muck, Vampire Hexmage, Rancid Rats, Triskaidekaphobia definitely needs to go.

No Cabal Coffers and Urborg, Tomb of Yawgmoth? Come on now. Should be in every black deck. Reliquary Tower should be in EVERY deck ever made.

clayperce on

1 month ago

Here are a few thoughts. Please take them with healthy skepticism though, as I VERY rarely play BW!

First, I think your mana curve looks really awkward. That many 3-drops means the deck is going to be really slow, and that's kind of a recipe for getting crushed in the current super-fast meta. I think you either need to add a TON more control (so you can survive long enough to cast and then swing with a couple Dwarves, plus Ordic), or a TON more one- and two-drops (do you can have a bunch of dudes on the field and then make them super-powered when Odric finally gets there).

I know you love the Dwarves, and the Control route is probably the best way to keep them all, but that's going to be very expensive, as you'd probably want to add 3x Fatal Push and 4x Grasp of Darkness just for starters.

So maybe look at adding some inexpensive one-and two-drops with useful keywords? I'd also recommend and empasis on Deathtouch, as it seems to be especially powerful in a world of HUGE BG Creatures. And with this kind of scheme I'd seriously aim for at least 24 Creatures, and maybe as high as 28.

Some cards to consider ...

Good luck (and good skill) on the build!

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