Battlefield Scrounger

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Judgment (JUD) Common

Combos Browse all

Battlefield Scrounger

Creature — Centaur

Threshold - Put three cards from your graveyard on the bottom of your library: Battlefield Scrounger gets +3/+3 until end of turn. Play this ability only once each turn, and only if seven or more cards are in your graveyard.

Battlefield Scrounger Discussion

SeekerofSecrets on Tortured bones

5 months ago

simplebricks thanks! you've given me allot to think about and I've made some changes accordingly and will continue to as I play test.

A few of my overall thoughts.

Gurmag Angler seems fine as a 1 of (3 was a bit excesive) I feel as though we discard enough land/noncreature to cast him in the mid game

I agree on Putrid Imp but Wild Mongrel actually feels like the best turn 2 play? it leads to extremely explosive starts if you turn 1 existence into imp.

I have a fear of decking my self which is why I added Battlefield Scrounger , is that a pretty rare situation?

Argy on Amonkhet Minotaurs

2 years ago

Thanks Jimmy_Chinchila


Thanks for the formatting heads up, clayperce.

I was skeptical about Fling but quickly moved it from 3 copies to 4.

You are right - they get rid of a Creature, you just throw it at them.


Thanks for all the testing and feedback, Zaueski.

Your suggestion of Battlefield Scrounger confuses me. What card did you actually mean?

Painful Lesson is the best card draw we are about to have, I believe.

I'll think about putting some in.

The only issue with it is that this deck WANTS to empty its hand ASAP.

I think Supernatural Stamina might be better in the Sideboard than Magma Spray, based on your testing.

Trespasser's Curse is an interesting suggestion.

Harsh Scrutiny might be a way forward to slow down the Opponent's tempo.

Just checking - did you remember to have you and your Opponent Discard a card when Neheb, the Worthy connected?

It's something I often forget to do while testing, and it really hurts Control decks.

That little Minotaur packs a lot of punch.

Zaueski on Amonkhet Minotaurs

2 years ago

After testing against Grixis Cycling, Saheeli Twin, Shadow Perspective Combo (Competitive), Bant Embalm, and a W/B Zombie brew I've been tinkering with but haven't uploaded I've made a few conclusions... First off, against my deck, I played 5 separate games. 3 of them I followed your playstyle instructions and the other two I played it how I would. Your deck lost four of the five matchups and sideboards were included in every game but the first. The major issue was recovery, the lack of one drops meant I had the time to hit your key creatures on turn 2 and 3 with Censor and you ran out of threats way faster. You actually fared fairly well against Copycat winning 3-2, the times you lost were to a super fast combo win and threat drought. A card that can vastly improve this matchup if you see a lot of it is Trespasser's Curse. You kept beating the Shadow Combo deck but I also think I wasn't playing that one right so the data probably isn't to reliable... you beat it 4-1 but I think that's mostly on me. Against the Bant Embalm you lost 2-3, a bunch of your creatures would trade in the early-mid game and he had way more recursion than you. The W/B Zombies also ended up winning 4-1 against you although it was super close almost every matchup. Time to Reflect absolutely wrecked your minotaurs every time I drew it...

All in all the major thing I noticed was the lack of card draw/recursion. The answers were in your deck but I had no way of getting to them. I'd consider adding something like Battlefield Scrounger or at least a Succumb to Temptation look-a-like. That should give you the legs to be a true mid-range/borderline aggro deck. If you want to go full aggro then you need to add in some one drops whether they fit the minotaur theme unfortunately. Not doing anything on turn 1 was killer against all of the control decks as it gives them way too much time to set up. The last angle that could work would be a discard angle, if you include some hand attack to force your opponent to go Heckbent with you I think it would go a long way towards your decks survivability.

FUL on

2 years ago

i saw a version of this deck running Battlefield Scrounger

jellowsmurf on Mill Everyone All the Time

3 years ago

To make the most of your self mill from Sidisi:

Kessig Cagebreakers gets you a pretty nice swing
Orc Sureshot spot removes about anything, but if that's just not fast enough for you... Noxious Ghoul can clear the board lol.

To help mill everyone else, and then take advantage of it:

Extract from Darkness, and Dread Summons mills everyone and helps your boardstate.
Bonehoard or Necrotic Ooze takes advantage of everyone filling their graveyards.

In mill decks I like having flashback as a mechanic so even if I mill it away, I can possibly get some use out of it:

Morgue Theft
Creeping Renaissance
Tracker's Instincts.

Threshold is a mechanic to consider too, most are kinda meh, but they can work pretty well in mill decks:

Stitch Together can get stuff back.
Decaying Soil might not be worth the set-up tbh, but idk maybe.
Battlefield Scrounger Makes for a pretty big beater
Also to a lesser extent, the Monster Squirrel: Krosan Beast.

ive-been-degaussed on

3 years ago

Stuff that's too weak:Battlefield Scrounger, Krosan Beast, Renowned Weaver, Necrotic Ooze (if only because people will normally kill it on sight due to it being a combo enabler), Ancestral Memories, Ana Sanctuary, Soothsaying, Cancel (at least get Undermine or something).

This deck could really use a few pieces of mass removal. I'm fond of Pernicious Deed and Black Sun's Zenith.

CardScience on Disgusting Clumsy Lizards v2

3 years ago

Here's a list of the cards I dug up which return dragons from GY to deck for scion re-use.

Priorities:
- efficiently costed
- reusable
- returns multiple dragons

Secondary Concerns:
- doesn't make us draw the dragon by putting it on top (ur dragon shuffles stuff away when you use it though)
- instant speed
- difficult to destroy/interact with - other utility (such as a secondary effect, or having a decent body)

--God Tier--
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