Battlefield Scrounger

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Battlefield Scrounger

Creature — Centaur

Threshold — Put three cards from your graveyard on the bottom of your library: Battlefield Scrounger gets +3/+3 until end of turn. Activate this ability only once each turn and only if seven or more cards are in your graveyard.

michaelqdoherty on Land Control

2 years ago

Gaea's Touch & Explore would be nice with Mulch and keep all that land in play. Gaea's Touch only works for forests but it's still good. Far Wanderings would be good too...If you can Fog them and keep them at bay, might as well go for a Kaervek's Torch or Lightning Bolt if you can get it back with Battlefield Scrounger. If you don't want to splash red, Alms of the Vein or Bump in the Night would work.

iammute on Elder Giant Highlander: Uro EDH

2 years ago

Battlefield Scrounger could be really strong recursion engine here

BrassLord on Pauperauraggro

2 years ago

Looks like a fun start! Reminds me of a Slippery Bogle or Gladecover Scout deck! Could be worth exploring, even if it's a few copies in the sideboard for more controlly matchups. Young Wolf could be another option if you're running into a lot of removal.

In terms of sideboard, it depends on what you find yourself up against Natural State can be really good against a mirror match and Affinity. Epic Confrontation and Cartouche of Strength for more targeting, as it also buffs your creature. Battlefield Scrounger is another overlooked finisher, as you can "recycle" your used spells if the game goes on for longer. Fists of Ironwood should also give you more resilience against sacrifice effects!

Blackberry_PR on

3 years ago

ponderthewonder I have added Battlefield Scrounger to help alleviate the over milling issue. Balaam__ I couldn't add Apostle's Blessing as it is not pauper legal.

SeekerofSecrets on Tortured bones

5 years ago

simplebricks thanks! you've given me allot to think about and I've made some changes accordingly and will continue to as I play test.

A few of my overall thoughts.

Gurmag Angler seems fine as a 1 of (3 was a bit excesive) I feel as though we discard enough land/noncreature to cast him in the mid game

I agree on Putrid Imp but Wild Mongrel actually feels like the best turn 2 play? it leads to extremely explosive starts if you turn 1 existence into imp.

I have a fear of decking my self which is why I added Battlefield Scrounger , is that a pretty rare situation?

Argy on Amonkhet Minotaurs

7 years ago

Thanks Jimmy_Chinchila


Thanks for the formatting heads up, clayperce.

I was skeptical about Fling but quickly moved it from 3 copies to 4.

You are right - they get rid of a Creature, you just throw it at them.


Thanks for all the testing and feedback, Zaueski.

Your suggestion of Battlefield Scrounger confuses me. What card did you actually mean?

Painful Lesson is the best card draw we are about to have, I believe.

I'll think about putting some in.

The only issue with it is that this deck WANTS to empty its hand ASAP.

I think Supernatural Stamina might be better in the Sideboard than Magma Spray, based on your testing.

Trespasser's Curse is an interesting suggestion.

Harsh Scrutiny might be a way forward to slow down the Opponent's tempo.

Just checking - did you remember to have you and your Opponent Discard a card when Neheb, the Worthy connected?

It's something I often forget to do while testing, and it really hurts Control decks.

That little Minotaur packs a lot of punch.

Zaueski on Amonkhet Minotaurs

7 years ago

After testing against Grixis Cycling, Saheeli Twin, Shadow Perspective Combo (Competitive), Bant Embalm, and a W/B Zombie brew I've been tinkering with but haven't uploaded I've made a few conclusions... First off, against my deck, I played 5 separate games. 3 of them I followed your playstyle instructions and the other two I played it how I would. Your deck lost four of the five matchups and sideboards were included in every game but the first. The major issue was recovery, the lack of one drops meant I had the time to hit your key creatures on turn 2 and 3 with Censor and you ran out of threats way faster. You actually fared fairly well against Copycat winning 3-2, the times you lost were to a super fast combo win and threat drought. A card that can vastly improve this matchup if you see a lot of it is Trespasser's Curse. You kept beating the Shadow Combo deck but I also think I wasn't playing that one right so the data probably isn't to reliable... you beat it 4-1 but I think that's mostly on me. Against the Bant Embalm you lost 2-3, a bunch of your creatures would trade in the early-mid game and he had way more recursion than you. The W/B Zombies also ended up winning 4-1 against you although it was super close almost every matchup. Time to Reflect absolutely wrecked your minotaurs every time I drew it...

All in all the major thing I noticed was the lack of card draw/recursion. The answers were in your deck but I had no way of getting to them. I'd consider adding something like Battlefield Scrounger or at least a Succumb to Temptation look-a-like. That should give you the legs to be a true mid-range/borderline aggro deck. If you want to go full aggro then you need to add in some one drops whether they fit the minotaur theme unfortunately. Not doing anything on turn 1 was killer against all of the control decks as it gives them way too much time to set up. The last angle that could work would be a discard angle, if you include some hand attack to force your opponent to go Heckbent with you I think it would go a long way towards your decks survivability.

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