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Return target creature card from your graveyard to play with a mannequin counter on it. As long as that creature has a mannequin counter on it, it has "When this creature becomes the target of a spell or ability, sacrifice it."
Makeshift Mannequin Discussion
4 months ago
I'm not sure Cryptbreaker or Skirk Ridge Exhumer are the right way to go; I think tutors tend to be significantly better. Final Parting is good for getting both the reanimation spell and the reanimation target. Ancient Excavation and Frantic Search are good cards I see in your maybeboard; they pitch drawn targets from your hand, while also replacing them with good cards. Mystical Tutor helps to find whatever spell you need to reanimate. Vampiric Tutor is the best, though that card is pushing $70-$80 now.
I feel like the cards you're trying to reanimate are not as powerful as they could be. Grave Titan is great, if only because it gets 10 power on the board immediately, but I don't see all too many other great reanimation targets. Massacre Wurm is a good card, though it can be expensive; Harvester of Souls is also a good target. If you want to reanimate cards like Ulamog, the Infinite Gyre , Shallow Grave and Makeshift Mannequin could be useful.
If I may offer some non-reanimation advice:
Gravecrawler is a GREAT card in your maybeboard. It works well with Ashnod's Altar , adding for . If you run something like Skullclamp , it becomes a recurring : Draw two cards. It is worth noting, though, that this does not work if you have a lord on the table pumping your dudes. Furthermore, if you loop it with Phyrexian Altar and Altar of the Brood , you can mill everyone out. Pass the turn and you win.
Graveborn Muse is another good card-draw engine, as are Phyrexian Arena and Staff of Nin . I don't know exactly how wide your deck goes, but if it has a significant number of creatures on the board at any given time, Slate of Ancestry may merit an include.
If you run Watery Grave , Sunken Hollow or Fetid Pools , you can fetch them with your Bad River . Running Rocky Tar Pit and Flood Plain can also fetch these duals, and make your mana more consistent. In conjunction with your Crucible of Worlds , these guarantee your land drops. Morphic Pool is an ETB (mostly) untapped land you may want to consider.
Winds of Rebuke is a good spot-removal spell that also mills you. As a bonus, if you use it after an opponent resolves a Vampiric Tutor or Enlightened Tutor , you can mill their tutor-target. This feels slightly like sneezing slowly and simultaneously winning two discrete lotteries, while at the same time getting a date with your crush. I've done it a few times, and I suggest you try it.
Damnation is a slightly worse version of Toxic Deluge . You might want to consider running it if you need another boardwipe. Windfall works well after an overloaded Cyclonic Rift . Pairing Notion Thief with Windfall gets... interesting.
Finally, I think you may find Unstable Obelisk somewhat lacking. I suggest replacing it with one of the aforementioned 2-mana rocks, as they are easier to cast. Ashes to Ashes and the like are good ways to remove creatures as two-for-ones.
Good luck with deck building!
6 months ago
Looks great! Cards like Aura Shards and Return to Dust are edh allstars (I'm guessing one of the cards you skipped was Vampiric Tutor ? That one's pretty good too), and there's a bunch of gameplan-specific cards like Buried Alive and Dread Return that will work perfectly with Karador, Ghost Chieftain . Some other staples you might want to add are Eternal Witness and Sol Ring .
First thing you should probably change is playing 2x Makeshift Mannequin ... I know you're into playing banned cards and everything, but this format has RULES!
I'd also look for is more ways to get things into the graveyard. Right now, I see you've got:
The consistent options are great, since they allow you flexibility to find any answer, support synergies, and aren't going to whiff. The inconsistent options don't have the same upsides. The main reason you'd want to play them is to grind out value, so I think Perpetual Timepiece and Nyx Weaver could work (although I've been looking for an excuse to try Grindclock because I'd imagine it can take over a game if let's unintended for a few turns). Corpse Connoisseur is only useful if it's already in the graveyard, and Entomb might be a better option. Extractor Demon has the same issue where it's overcosted for a Thought Scour effect. Overall, since you only have three or so creatures that benefit from being cheated out from the graveyard, cards like Satyr Wayfinder might end up hitting things like Harrow , Buried Alive , etc. too often. This means you're probably going to have to play more self-mill type cards to justify cards like Ramunap Excavator .
Some options to get stuff into the yard: Grim Flayer Underrealm Lich Life from the Loam Golgari Grave-Troll (not my favorite since you don't draw a card, but if you have enough graveyard effects, it could work)
Sylvan Ranger seems strictly worse than both Sakura-Tribe Elder (puts the land into play and puts himself in the graveyard to reduce Karador cost) and Rampant Growth . There seem to be a couple cards like this that are meant to provide some enter-the-battlefield trigger and then get sacrificed for value, but I only see Viscera Seer , Cartel Aristocrat , and Bloodthrone Vampire . That means most of the time you play cards like Elvish Visionary , it'll just be a 1/1 on the battlefield. Viscera Seer is fantastic, but the other two outlets don't get you much value anyway, which makes cards like Yavimaya Elder more valuable. Looking into effects like Qasali Pridemage , Selfless Spirit , and maybe even Spore Frog is probably where you want to go, since they are situationally fantastic, can put themselves in the graveyard to cast karador, and are much stronger options to cast with Karador later in the game. They can subtly win you games sometimes. Maybe looking into things like Skullclamp could help if you want extra sac outlets, but you'd probably want ~10-15 cards that make 1/1's to justify it (not entirely sure though). It's wildly powerful though, especially if you can recur 1/1's with Karador.
Recursion: Unburial Rites Living Death Journey to Eternity Flip (imagine how fun turn two Sakura-Tribe Elder into card could be? Also can be used to protect Sheoldred, Whispering One or Karador later in the game)
Finally, figuring out how you want to use your toolbox cards ahead of time help. Right now, there are a couple good lines for Buried Alive , such as Dread Return + Sheoldred, Whispering One , but what happens if you don't have three creatures available? Then you want Unburial Rites in your deck so you can pay 3W next turn.
Some final things to hammer out: 1. What's the plan for early game? Is it playing sac outlets then creatures with ETB triggers for extra value? It is playing utility creatures like Qasali Pridemage to develop a relevant board and solid recur value later in the game? Is it to ramp as quickly as possible into huge threats? Is it getting creatures into the graveyard ASAP with Grim Flayer or Entomb so you can Reanimate something huge on turn three? It's not bad to dip into each method, but you can have the best synergies if you heavily commit to one strategy, otherwise you might end up with great curve like Reanimate , Bloodthrone Vampire , and Ramunap Excavator , but no real value. 2. What's the win condition? I'd expect reanimating huge things out providing too much value with Karador, but even the best reanimation target Sheoldred, Whispering One isn't going to close out a game. The other targets like Soul of the Harvest and Harvester of Souls are great value, but bashing with a 6/6 can only go so far. If you're going more the reanimation route, perhaps dreaming bigger like It That Betrays could help. If you play these big boys, playing Ashnod's Altar could be fun, plus I think it's got a bunch of infinite combos. Sadly, a lot of the best options like Elesh Norn, Grand Cenobite are ~10-20 bucks. 3. My personal strategy would be to play a bunch of cheap value creatures like Selfless Spirit , ramp like Sol Ring and Sakura-Tribe Elder , the best graveyard stashers like Entomb and some self-mill cards (but only ones that can win me the game if left unattended, like Underrealm Lich ), 3-5 board wipes (you can always recur your threats) and the classic interaction package ( Swords to Plowshares , etc.), and probably 7-10 or so curve-topping creatures that can end games for you (from Grave Titan to It That Betrays ).
The deck looks great, it's gonna be scary in no time!
8 months ago
Yes I wish...unfortunately no haste... So I can't combo with it
Lunge is the cheapest way to get a hasty ooze from the graveyard
Only other options really are Makeshift Mannequin ... But it actually doesn't work cuz ooze targets it self with Kiki ability so dies to it self
And Torrent of Souls at 5 mana
1 year ago
Well, you have a lot of single target removal, so maybe more instants that remove more than one creature like Curtains' Call, Perilous Predicament, Vona's Hunger, and Gang Up is pretty cool and political so it can be highly effective at creating someone else as the archenemy. Then there is just more utility like card draw through Bone Harvest or Dark Bargain. Then there is a lot of just assorted utility like Burden of Greed, Makeshift Mannequin, Tainted Strike or Cabal Ritual and friends.
1 year ago
Hey there! Cool deck you have here! I'm not fully sure whether you want a Kokusho-focused deck with a lifegain subtheme, or a lifegain-focused deck with a Kokusho subtheme, so I'll give you tips for both:
You generally want a lot of ways to find your Kokushos, as well as ways to return them from the graveyard, so I'll focus on those two.
- Diabolic Tutor
- Razaketh's Rite
- Makeshift Mannequin
- Exhume (not Modern legal)
- Animate Dead (also not Modern legal)
- Rise from the Grave
- Obzedat's Aid
- Dread Return (also not Modern legal)
- Ever After
- Fearsome Awakening
- Karmic Guide (also not Modern legal)
If you're focused on more of a lifegain theme, I'd go with some of the following:
- Nyx-Fleece Ram
- Sun Droplet
- Tithe Drinker
- Ajani's Pridemate
- Survival Cache
- Felidar Sovereign
- Lone Missionary
- Chalice of Life Flip
- Aetherflux Reservoir
Regardless of which version you're actually looking for, I would also recommend adding in some more removal, probably at least 5 copies total of the following: Doom Blade, Murder, Oust, Condemn, Dismember.
In any case, good luck with your deck!
2 years ago
2 years ago
Ok, this looks intesting. Drana's Emissary costs a little much, and needs to stay on the battlefield to have an effect, not great for winning or stalling.
You basically have two options with B/W allies at the moment- the traditional Hada Freeblade/Kazandu Blademaster/Champion of the Parish beatdown. Its pretty straightforwards, and has gained some traction running Collected Company, you'll find examples on this site listed under modern allies.
What it isn't, is budget.
I'd reccomend an etb/flicker deck, as the cards are cheaper, as the diverse common-rarity options keep the price low.
Expedition Envoy/Ondu Cleric/Jeskai Barricade/Lantern Scout/Cliffside Lookout/Cliffhaven Vampire/Kabira Evangel/Ondu War Cleric/Serene Steward/Bloodbond Vampire/Kalastria Healer/Zulaport Cutthroat as core creatures aiming to stall the game, then close out with flicker effects for a lot of etb/ltb effects.
March from the Tomb/Eerie Interlude/Rally the Anscestors/Ghostway/Momentary Blink/No Rest for the Wicked/Proclamation of Rebirth/Faith's Reward/Whip of Erebos/Flickerform/Graceful Reprieve/Return to the Ranks/Makeshift Mannequin/Marshal's Anthem/Stonecloaker to puch out in turns 5-7 with etb triggers.
Some dredge like Stinkweed Imp/Dakmor Salvage/Nightmare Void, Darkblast or Golgari Thug could help provide card advantage throught the 'yard, but would leave you grave-hate vulnerable. The main battle is going to be surviving through and battling against combo, which will always be a weak matchup- but a good sideboard could hate it out with 15 dedicated cards, or focus on other matchups and accept combo as lost.
All told, nice start and good luck tinkering. Hope this big list isn't too intimidating, almost all the effects are similar for your purpsose- just pick and choose the cheaper ones and test the proportions to make sure your hands look nice and have fun testing!
2 years ago
Ok, so I'm a fairly major competitive discard lover, and there are some fantastic tools in black and black green you should look at. First and foremost Collective Brutality- It protects you in the earlier turns and fuels the yard in a really efficient way. Lotleth Troll and Zombie Infestation could similarly provide earlt game blockers. You have two options deciding graveyard creatures, big hasty win game now creatures, or creatures with an etb so large it tilts the board in your favour. Pick one or the other, as it will lend the deck consistancy. I'd either go all in on gaea's revenge and Craterhoof Behemoth/Timbermare or Massacre Wurm/. If you go for etb creatures Impromptu Raid is worth a look, although it might still be slow. Vengevine decks exist in this format. Unburial Rites is traditional for ressurection and a lot of combo decks run it. Delirium Skeins and Raven's Crime can help soak up your opponents control package and leave room for duress in the sideboard.
On that note, acceleration. Pentad Prism leaves mana open for instants and accelerates to 4 mana t2. Sakura-Tribe Elder will get lands and be sheoldredable should you need to hard cast stuff. Elves of Deep Shadow will help soak up creature removal before you spend multiple cards to get Path to Exiled, and get those key cards cast.Card advantage tools like Phyrexian Arena will be neccesary when an opponent has a hand of Negate/Cancel/Chronomaton/Path to Exile.
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