|Commander / EDH||Legal|
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You may remove two black cards in your hand from the game rather than pay Soul Spike's mana cost.
Soul Spike deals 4 damage to target creature or player and you gain 4 life.
Soul Spike Discussion
4 weeks ago
Thank you for your comments! I added some of your suggestions. I highly recommend you check the maybeboard it has a lot of cards that could fit in the deck depending on your meta, playstyle and how much damage you are willing to take from Demonlord Belzenlok .
ShinyZ, in regards to protection for Mikaeus, the Unhallowed and Triskelion from exile cards such as Path to Exile you can always Soul Spike + 1 dmg with Triskelion to kill Mikaeus, the Unhallowed in response and then cast Living Death . However if in your meta you still have problems keeping your combo online, you can always have alternative combos such as Exquisite Blood + Sanguine Bond or Lich + Repay in Kind . In regards to Solemn Simulacrum I think there are simply better ramp cards (check the ramp section in the maybeboard, I think I have most of the 4 cmc ramp cards).
3 months ago
I kind of want to see Soul Spike for the meme turn 0 win. But great deck!
4 months ago
Griselbrand has lifelink, and it gets haste with Goryo's Vengeance . So every time you attack with Griselbrand you get 7 more life which turns into 7 more cards. Also you have Soul Spike that gives you more life, you got Nourishing Shoal that gives you more life. Let me give you a quick example even you can understand:
Turn 1 faithless looting using Simian Spirit Guide and then land and another simian for goryos vengeance on griselbrand. Griselbrand hits for 7 and you're at 27 life. Now you can draw 21 cards and youre at 6 life. Lets say in those 21 cards you got a fury of the horde, you can attack for another 7, opponent is now at 6 life. Then guess what? Since griselbrand has lifelink you can draw another 7. Oh damn maybe you didnt hit fury of the horde but you hit nourishing shoal. Exile chancellor to gain another 7 life so you can draw 7 more cards. Then you still brick. But you have a soul spike! Soul spike them down to 2, you go to 10, and guess what? 7 more cards. In this example, Griselbrand has drawn you 42 cards, and if you include your opening hand youve drawn 29 cards (51 with faithless looting). And dont forget you get to cast faithless looting by exiling simian spirit guides as well.
TLDR: You can draw your whole deck because Griselbrand... has lifelink! (Works well with our extra combat steps)
5 months ago
5 months ago
I've been thinking about this idea a bit and I'd like to suggest you want to instil the value of land in new players, right at the beginning. When I started, same as most I suspect, I thought land was boring but necessary. These days I couldn't imagine putting together a burn deck and not adding Ramunap Ruins or an artifact deck without Darksteel Citadel / Buried Ruin... My current casual deck leverages Mirrorpool to duplicate spells like Soul Spike which I'm "casting" for free (well 3 cards). I'd suggest you probably want a deck that uses non-basic lands, maybe a dragon deck with Crucible of the Spirit Dragon and Sarkhan, the Dragonspeaker, something that shows lands don't need to be boring...
6 months ago
Not sure if Cliffhaven Vampire offers as much as you might hope, since the rules state: "The ability triggers just once for each life-gaining event, no matter how much life is gained." While you do need card draw, I'm fairly sure Night's Whisper or Phyrexian Arena are a better fit than Dawn of Hope, if you really want additional enchantments to help Blood-Cursed Knight I'd suggest Pillory of the Sleepless.
If the object is to stay alive while you build the combo then Souls of the Faultless might be of help, certainly it's on them. You also might be able to use Soul Spike (don't cast it use the exile clause) and Athreos, God of Passage. On the flip side if you wanted an alternative win condition then Divinity of Pride, Chalice of Life Flip or even Lone Rider Flip might have a place.
Hope this helps, good luck brewing your deck.
11 months ago
Hi- There are a few cards that deserve honourable mentions from my testing. I've got this big list of cards I've tested and made work, but a lot of it is pure jank. Mono black deckbuilder's toolbox The ones below deserve specific mention.
Plunge into Darkness. It pseudo tutors, its a sac outlet, it hates on burn. Its ability to look for a sideboard card is both understated and very strong.
Imp's Mischief is a meta call, but in some metas is devastating. Used to be run a lot to redirect splinter twin, will likely see play when something similar reapears.
Blade of the Bloodchief is a big payoff card for mono-black vampire tribal, as sitting lower to the ground and spamming creatures/removal makes lashwrithe and this a lot stronger.
Dark Prophecy is worth mentioning in that it is unplayable. You have to say it or people will try. Unless its a key combo peice in a Zulaport Cutthroat list, don't bother. Jam a Phyrexian Arena or heck, Underworld Connections instead.
Defense Grid, Storage Matrix and Culling Scales deserve mention as artifacts. They aren't in favour at the moment, but have in the past been devastating tools. Sun Droplet is often a better Dragon's Claw, or in a degenerate meta, copies 5-8.
Soul Spike is a powerful wincon when you can draw your library, which is tricky in mono black, but very possible with Grim Haruspex lists. The lifegain can also offset lifeloss a lot of repeatable 'draw your library' cards often incur.
Gonti's Machinations is a 1 mana lightning helix with suspend which bypasses leyline.
1 year ago
There are some packages that can help
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