Soul Spike

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Coldsnap (CSP) Rare

Combos Browse all

Soul Spike

Instant

You may remove two black cards in your hand from the game rather than pay Soul Spike's mana cost.

Soul Spike deals 4 damage to target creature or player and you gain 4 life.

Soul Spike Discussion

Bazzul on One card combo Demonlord Belzenlok

4 weeks ago

Thank you for your comments! I added some of your suggestions. I highly recommend you check the maybeboard it has a lot of cards that could fit in the deck depending on your meta, playstyle and how much damage you are willing to take from Demonlord Belzenlok .

ShinyZ, in regards to protection for Mikaeus, the Unhallowed and Triskelion from exile cards such as Path to Exile you can always Soul Spike + 1 dmg with Triskelion to kill Mikaeus, the Unhallowed in response and then cast Living Death . However if in your meta you still have problems keeping your combo online, you can always have alternative combos such as Exquisite Blood + Sanguine Bond or Lich + Repay in Kind . In regards to Solemn Simulacrum I think there are simply better ramp cards (check the ramp section in the maybeboard, I think I have most of the 4 cmc ramp cards).

Flooremoji on Manaless Dredge (Modern)

3 months ago

I kind of want to see Soul Spike for the meme turn 0 win. But great deck!

ColFrogfoot on Glass Cannon Vengeance (Turn 1 Win)

4 months ago

@Mitch14

Griselbrand has lifelink, and it gets haste with Goryo's Vengeance . So every time you attack with Griselbrand you get 7 more life which turns into 7 more cards. Also you have Soul Spike that gives you more life, you got Nourishing Shoal that gives you more life. Let me give you a quick example even you can understand:

Turn 1 faithless looting using Simian Spirit Guide and then land and another simian for goryos vengeance on griselbrand. Griselbrand hits for 7 and you're at 27 life. Now you can draw 21 cards and youre at 6 life. Lets say in those 21 cards you got a fury of the horde, you can attack for another 7, opponent is now at 6 life. Then guess what? Since griselbrand has lifelink you can draw another 7. Oh damn maybe you didnt hit fury of the horde but you hit nourishing shoal. Exile chancellor to gain another 7 life so you can draw 7 more cards. Then you still brick. But you have a soul spike! Soul spike them down to 2, you go to 10, and guess what? 7 more cards. In this example, Griselbrand has drawn you 42 cards, and if you include your opening hand youve drawn 29 cards (51 with faithless looting). And dont forget you get to cast faithless looting by exiling simian spirit guides as well.

TLDR: You can draw your whole deck because Griselbrand... has lifelink! (Works well with our extra combat steps)

ColFrogfoot on Glass Cannon Vengeance (Turn 1 Win)

5 months ago

@Mitch14

You just neet to cast Faithless Looting discarding Griselbrand and then Goryo's Vengeance him into play. You get the mana required with the Chancellor of the Tangle or Simian Spirit Guide .

Then you do the combo by drawing your whole deck and casting Fury of the Horde for multiple attacks and Soul Spike for extra damage/life and Nourishing Shoal for extra health.

Darth_Savage on Decks for new players

5 months ago

I've been thinking about this idea a bit and I'd like to suggest you want to instil the value of land in new players, right at the beginning. When I started, same as most I suspect, I thought land was boring but necessary. These days I couldn't imagine putting together a burn deck and not adding Ramunap Ruins or an artifact deck without Darksteel Citadel / Buried Ruin... My current casual deck leverages Mirrorpool to duplicate spells like Soul Spike which I'm "casting" for free (well 3 cards). I'd suggest you probably want a deck that uses non-basic lands, maybe a dragon deck with Crucible of the Spirit Dragon and Sarkhan, the Dragonspeaker, something that shows lands don't need to be boring...

Darth_Savage on A Blood Bond- (B/W life combo deck)

6 months ago

Not sure if Cliffhaven Vampire offers as much as you might hope, since the rules state: "The ability triggers just once for each life-gaining event, no matter how much life is gained." While you do need card draw, I'm fairly sure Night's Whisper or Phyrexian Arena are a better fit than Dawn of Hope, if you really want additional enchantments to help Blood-Cursed Knight I'd suggest Pillory of the Sleepless.

If the object is to stay alive while you build the combo then Souls of the Faultless might be of help, certainly it's on them. You also might be able to use Soul Spike (don't cast it use the exile clause) and Athreos, God of Passage. On the flip side if you wanted an alternative win condition then Divinity of Pride, Chalice of Life  Flip or even Lone Rider  Flip might have a place.

Hope this helps, good luck brewing your deck.

lagotripha on How The Devil Plays MTG: The Mono-Black Primer

11 months ago

Hi- There are a few cards that deserve honourable mentions from my testing. I've got this big list of cards I've tested and made work, but a lot of it is pure jank. Mono black deckbuilder's toolbox The ones below deserve specific mention.

Plunge into Darkness. It pseudo tutors, its a sac outlet, it hates on burn. Its ability to look for a sideboard card is both understated and very strong.

Imp's Mischief is a meta call, but in some metas is devastating. Used to be run a lot to redirect splinter twin, will likely see play when something similar reapears.

Blade of the Bloodchief is a big payoff card for mono-black vampire tribal, as sitting lower to the ground and spamming creatures/removal makes lashwrithe and this a lot stronger.

Oona's Blackguard and Earwig Squad have in the past worked well in bitterblossom lists.

Everlasting Torment is also has a playable if not amazing -1/-1 counter list including Geralf's Messenger Crumbling Ashes and Necroskitter with Black Sun's Zenith.

Dark Prophecy is worth mentioning in that it is unplayable. You have to say it or people will try. Unless its a key combo peice in a Zulaport Cutthroat list, don't bother. Jam a Phyrexian Arena or heck, Underworld Connections instead.

Defense Grid, Storage Matrix and Culling Scales deserve mention as artifacts. They aren't in favour at the moment, but have in the past been devastating tools. Sun Droplet is often a better Dragon's Claw, or in a degenerate meta, copies 5-8.

Soul Spike is a powerful wincon when you can draw your library, which is tricky in mono black, but very possible with Grim Haruspex lists. The lifegain can also offset lifeloss a lot of repeatable 'draw your library' cards often incur.

Gonti's Machinations is a 1 mana lightning helix with suspend which bypasses leyline.

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