Soul Spike

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Coldsnap (CSP) Rare

Combos Browse all

Soul Spike

Instant

You may remove two black cards in your hand from the game rather than pay Soul Spike's mana cost.

Soul Spike deals 4 damage to target creature or player and you gain 4 life.

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Soul Spike Discussion

ColFrogfoot on Glass Cannon Vengeance (Turn 1 Win)

1 week ago

@Mitch14

You just neet to cast Faithless Looting discarding Griselbrand and then Goryo's Vengeance him into play. You get the mana required with the Chancellor of the Tangle or Simian Spirit Guide .

Then you do the combo by drawing your whole deck and casting Fury of the Horde for multiple attacks and Soul Spike for extra damage/life and Nourishing Shoal for extra health.

Darth_Savage on Decks for new players

1 week ago

I've been thinking about this idea a bit and I'd like to suggest you want to instil the value of land in new players, right at the beginning. When I started, same as most I suspect, I thought land was boring but necessary. These days I couldn't imagine putting together a burn deck and not adding Ramunap Ruins or an artifact deck without Darksteel Citadel / Buried Ruin... My current casual deck leverages Mirrorpool to duplicate spells like Soul Spike which I'm "casting" for free (well 3 cards). I'd suggest you probably want a deck that uses non-basic lands, maybe a dragon deck with Crucible of the Spirit Dragon and Sarkhan, the Dragonspeaker, something that shows lands don't need to be boring...

Darth_Savage on A Blood Bond- (B/W life combo deck)

1 month ago

Not sure if Cliffhaven Vampire offers as much as you might hope, since the rules state: "The ability triggers just once for each life-gaining event, no matter how much life is gained." While you do need card draw, I'm fairly sure Night's Whisper or Phyrexian Arena are a better fit than Dawn of Hope, if you really want additional enchantments to help Blood-Cursed Knight I'd suggest Pillory of the Sleepless.

If the object is to stay alive while you build the combo then Souls of the Faultless might be of help, certainly it's on them. You also might be able to use Soul Spike (don't cast it use the exile clause) and Athreos, God of Passage. On the flip side if you wanted an alternative win condition then Divinity of Pride, Chalice of Life  Flip or even Lone Rider  Flip might have a place.

Hope this helps, good luck brewing your deck.

lagotripha on How The Devil Plays MTG: The Mono-Black Primer

6 months ago

Hi- There are a few cards that deserve honourable mentions from my testing. I've got this big list of cards I've tested and made work, but a lot of it is pure jank. Mono black deckbuilder's toolbox The ones below deserve specific mention.

Plunge into Darkness. It pseudo tutors, its a sac outlet, it hates on burn. Its ability to look for a sideboard card is both understated and very strong.

Imp's Mischief is a meta call, but in some metas is devastating. Used to be run a lot to redirect splinter twin, will likely see play when something similar reapears.

Blade of the Bloodchief is a big payoff card for mono-black vampire tribal, as sitting lower to the ground and spamming creatures/removal makes lashwrithe and this a lot stronger.

Oona's Blackguard and Earwig Squad have in the past worked well in bitterblossom lists.

Everlasting Torment is also has a playable if not amazing -1/-1 counter list including Geralf's Messenger Crumbling Ashes and Necroskitter with Black Sun's Zenith.

Dark Prophecy is worth mentioning in that it is unplayable. You have to say it or people will try. Unless its a key combo peice in a Zulaport Cutthroat list, don't bother. Jam a Phyrexian Arena or heck, Underworld Connections instead.

Defense Grid, Storage Matrix and Culling Scales deserve mention as artifacts. They aren't in favour at the moment, but have in the past been devastating tools. Sun Droplet is often a better Dragon's Claw, or in a degenerate meta, copies 5-8.

Soul Spike is a powerful wincon when you can draw your library, which is tricky in mono black, but very possible with Grim Haruspex lists. The lifegain can also offset lifeloss a lot of repeatable 'draw your library' cards often incur.

Gonti's Machinations is a 1 mana lightning helix with suspend which bypasses leyline.

Crow_Storm on Manaless Salvage

8 months ago

If you were aiming to pitch Salvage Titan to Soul Spike or Sickening Shoal and then recover it from your graveyard, the pitch ability is EXILE a black card. Otherwise, really cool deck! That's a really cool take on an artifact matters type deck!

Xica on To be aggro or not ...

1 year ago

Captivating Vampire is the worst vampire lord that exists - maybe some reds are even worse than him, but no one considers them.
If you want vampire tribal Stromkirk Captain is a must, if you have good amount of tribal support for it the global first strike & +1/+1 it produces is an effect on the power level of Tarmogoyf

Vampires are not a good tribe for a true aggro deck, since they really lack cards that would enable them to race with burn, or affinity - while majority of the tribe lack evasion.

Vampires are at their best in midrange.

Or you could try to build a madness deck with the tribe, since you can have 8x effects that draw if you include Asylum Visitor & Blood Scrivener.
If you have so much draw then you can (and you should) use wasteful black cards that require you to discard.
Since empty hand is a benefit.
Here are some: Soul Spike; Sickening Shoal; Sinister Concoction; Collective Brutality; Call the Bloodline -> this card is much better than what most people paint it to be.
It is able to create a token on your turn, and one on your opponent's turn - and as enchantment most decks have no way to interact with it.
In such a deck every cheap removal/discard is good since, at worst you can make tokens out of them. (or you can clear the way for your lifelinker tokens to swing in)
Madness also gives you the best tutor of the format: Infernal Tutor

PickleNutz on Soul Burn

1 year ago

Why Chancellor of the Dross? Soul Spike is horrible value, and Chancellor is too. You would be better off with Lava Spike, Grim Lavamancer, Fulminator Mage, Rift Bolt, Rakdos Charm, and Dreadbore mixed into the deck. At 18 lands I just don't see chancellor and soul spike giving you much to do without the pair being handy. I may be missing something though.

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